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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 694280 times)
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Kagemaru
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    « Reply #1860 on: December 29, 2012, 10:56:41 PM »


    Its at 3.05 MB right now.

    And yeah... I am a tad late on playing with Sora xD

    I'm actually contemplating removing the Glide because I know it uses a lot of code to have... and I figure I might as well get a jump on v2 since I'm gonna be fixing this Sora stuff anyway.

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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #1861 on: December 29, 2012, 11:01:40 PM »


    Well I'm thinking Sora V2 has to have like 3 drive forms. Valor, Wisdom and Master. Has to have like a whole lot of new moves too. Like Limit combos.

    We can change waits, runs and maybe jumps. I haven't tried yet though.

    You have that viewer I sent you so it should help a lot.

    Big plans for Sora and Riku V2. I want Riku to be able to summon that guardian and have dark mode also.
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    Kagemaru
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    « Reply #1862 on: December 30, 2012, 01:46:53 AM »


    I'm not a fan of Wisdom form and its not all that useful. But I'm down for putting in Valor and Master form combos in there but I'm concerned about filesize in PSA.

    I was told that you could add additional waits, runs and jumps... so thats what I plan to do.

    And yeah, I have that viewer.

    So far I've re-vamped the Up-special ground (still aerial recovery, but 100% like how Sora does it)

    I've animated Cure as well.

    J, what I'll need help with are the moves that he got from DDD since those are obviously not on the attack viewer. Also, I don't think this viewer came with valor/master aniamtions.

    Post Merge: December 30, 2012, 03:30:16 PM
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    « Last Edit: December 30, 2012, 03:30:16 PM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #1863 on: December 30, 2012, 03:35:39 PM »


    I honestly dont think you need anything from DDD. I think you can get everything from KH2, but I'll look at DDD and see if theres anything thats needed from the game.
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    Anonymous
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    « Reply #1864 on: December 30, 2012, 04:35:19 PM »


    Well I'm thinking Sora V2 has to have like 3 drive forms. Valor, Wisdom and Master.
    In order to do that you would either need to use a model that is even lower poly than the one I used, or make the final smash a single-hit rather than a transform that uses PAT0 animations. There would probably be a shortage of subactions, too (I'm aware brawlbox can add them, but I have yet to see that work right)
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    zutox
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    « Reply #1865 on: December 30, 2012, 06:30:35 PM »


    Its at 3.05 MB right now.

    And yeah... I am a tad late on playing with Sora xD

    I'm actually contemplating removing the Glide because I know it uses a lot of code to have... and I figure I might as well get a jump on v2 since I'm gonna be fixing this Sora stuff anyway.



    I think that it sounds like a good idea.
    The usefulness of the glide is very limited as well, at least in my humble opinion.
    That and the cpu will not keep koing themselves Tongue 
    And me..I seem to end up in glide and go wtf before flying too far and end up koing myself XP
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    Kagemaru
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    « Reply #1866 on: December 30, 2012, 11:04:06 PM »


    Done animating for the night.

    Did mostly Sora stuff but finished off the stream with Hulk stuff.

    Hulk is close to being done.

    Movewise, all I need to make is his ground/air final smashes. Up tilt, and victory poses as well as a couple more taunts.

    Once those are animated, I'll just need to PSA the attacks, make sure the specials work, test in-game, and add in Gfx.

    Look forward to hulk before February hopefully. Sora v2 is not close to being done but perhaps a v1.75 is close.

    Post Merge: December 31, 2012, 01:40:46 AM
    A small update for you guys:

    I'll be getting my hands on a Yoshimitsu model soon AWESOME 2.0!

    Yoshimitsu will have ALL the fix'n's from the SoulCalibur games. Cheesy I'm even contemplating on how to effectively put in his suicidal moves xD

    But he WILL have his Pogo, Flying, Meditate styles, teleporting.... EVERYTHING he does I'll be putting it into his moveset.

    Not entirely sure who he'll go over though. I'm thinking Yoshi since I need someone who crawls.
    « Last Edit: December 31, 2012, 01:40:46 AM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #1867 on: December 31, 2012, 02:13:46 AM »


    Yoooo. Yoshi over Yoshi. Yoshiception O_o. Lol like what I'm reading haven't got seen much been in the studio. But from what I read everything is good. I'm proud of you you keep this section of the forum alive (besides the obvious ppl). Keep up the work
    http://soundcloud.com/la_salle/la-alle-clique-feat-d-vo-dizzy another song too.
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    Kagemaru
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    « Reply #1868 on: December 31, 2012, 03:27:27 PM »


    Today, Tomorrow, and Wednesday, I'll be streaming a lot. tonight I'll be doing some Hulk

    With the added bonus of doing some Aqua and Terra stuff Awesome Face

    Edit:

    Been animating/testing Hulk In-game

    Gotta say... I'm getting a bit disappointed. My animations just seem to be crappy. I can never seem to make a walk look good in-game. I hate how they come out and I can't seem to get into a grove on how to make a good smooth walk.

    60 frames for Hulks walk slow and it still looks like he's shuffling on the floor Im srs here

    Its beginning to get annoying.
    « Last Edit: January 01, 2013, 01:36:14 AM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #1869 on: January 01, 2013, 11:06:38 AM »


    Walk animations are definitely hard to do, I too can't get them right. But the animations I saw for the new hulk model looked great. Let me know if you need help.

    I'm hoping Hulk can become the new Dark Samus. a.k.a A cpu character that's fun to fight against but also very, very, very annoying.

    That's what I want Xemnas to be.


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    Kagemaru
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    « Reply #1870 on: January 01, 2013, 11:42:22 AM »


    Yeah, his play style will be similar to DK's so the AI wont be totally retarded.

    And I plan to give Hulk some Super Armor at certain points in most of his attacks so it wont always be an option to attack him before his attack comes out... if that makes sense.

    Anyway, I have a meeting to go to today at 2:30 (In 2 hours) but once thats over I have the rest of the day to work on Hulk's PSA.

    JRush, if you wanna help, I could use some help with GFX placement to make it feel more complete if you're interested.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #1871 on: January 01, 2013, 11:53:15 AM »


    Sure no problem.

    What exactly does Super Armor do? I dont think I've ever used it.
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    Kagemaru
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    « Reply #1872 on: January 01, 2013, 12:26:44 PM »


    When you hit him, he may not flinch...

    Well there is super armor and heavy armor.

    super armor is when you hit someone and they 100% wont flinch.
    Heavy armor is when you hit someone and they have a certain amount of damage needed to MAKE them flinch.

    Brawl- used it on Bowser a bit which made Bowser a heck of a lot harder to beat.

    Super/Heavy armor is not to be confused with invulnerability/intangibility

    You still take damage, and hit lag still effects you with super/heavy armor. Intang and Invul you don't take damage, and intang is like you're not even being hit.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Kagemaru
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    « Reply #1873 on: January 04, 2013, 04:56:22 AM »


    Sora Progress Update:

    New Attack 11, 12, 13 Done

    New Dash Attack Done

    Updated Side Smash Done

    New Up Smash Done

    Down Special Animation is now Down Smash BUT it has an updated animation Done

    New Wait1 Done

    New Wait 2 Almost Done

    New Wait 3 May not make one...

    New Up Grab Haven't Started Yet

    New Side Tilt Haven't started yet

    Side B Ground Animation is now Old Side tilt Done

    New Air attacks Not done because I'm probably gonna change ALL of them.

    New Taunts I only have an idea for 1 so I'll have to look around if I'm gonna change the ones that are already there.

    Fixed victory poses Not yet

    So yeah... sorry that Sora kinda just cut in front of all the other projects I was working on but when I finally played with Sora I was very unhappy with what I was playing so I have to fix it.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #1874 on: January 04, 2013, 05:23:04 AM »


    Are you going to be changing the Valor form animations also or are you just going to do is it master or final form.
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