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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 610513 times)
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Kagemaru
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    « Reply #1875 on: January 04, 2013, 05:32:13 AM »


    Foe this version its just an early update... The normals and specials won't change after this release when I post v2.

    But v2 will have taunt activated valor and fs final form.

    This is mostly a animation and psa update of 1.5 not much is changing actually besides removing glide.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #1876 on: January 04, 2013, 03:19:49 PM »


    How about using this as a Wait3? Just focus on Sora's stance.

    <a href="http://youtu.be/KWDllgkplkk" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/KWDllgkplkk</a>


    I know Sora did something like that in KH2 and in DDD he did the same one, but had his keyblade out in a cutscene once.
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    « Reply #1877 on: January 04, 2013, 04:04:31 PM »


    fs final form.

    hopefully he doesn't fly erratically like MarioDK's SMBZ mario used to. If you've seen the (very old) tails over marth, it doesn't look like marth has a problem with such things though.
    How about using this as a Wait3? Just focus on Sora's stance.

    http://youtu.be/KWDllgkplkk

    I know Sora did something like that in KH2 and in DDD he did the same one, but had his keyblade out in a cutscene once.

    It would be nice to have some diversity, but how would this transition back into the normal stance?
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    Kagemaru
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    « Reply #1878 on: January 04, 2013, 04:19:20 PM »


    I had an idea actually.

    For Sora's wait2, he stands straight up like he normally does... I was planning to have the keyblade vanish at that point also with some GFX and at the end of the wait when he's hopping back into his battle pose, the keyblade re-appears like it does in KH. Same concept with that suggested wait.... though I'd prefer something more casual for the wait3 since Wait1 is the battle stance, the wait2 and 3 can be him just standing there doing something cause he's bored... cause... yanno... he's waiting.


    Moveset wise: The big changes have already been mentioned, but I've forgotten to mention that I'm making a big edit to his Down B move.

    I'm changing the down b move in the air to His aerial finisher combo. The current Down B move on the ground has been revamped and changed into the down smash, and the previous down smash will be re-animated and made into the down b ground. I'm not entirely sure if I'll be able to make it have him end in the air. But I'll try.

    Everything else has been mentioned already. So basically, moveset overhaul except for the Final Smash.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #1879 on: January 04, 2013, 04:23:52 PM »


    I am very exited to see this update, this is a well planned and thorough moveset. I like what you are doing with his moveset, and I am looking forward trying him out once you finish the new version.
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    Kagemaru
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    « Reply #1880 on: January 04, 2013, 04:25:01 PM »


    If anyone wants to either make a video or gifs for me, I'd be willng to send them the files. That way you can SEE the progress.

    Cheesy
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #1881 on: January 04, 2013, 04:41:26 PM »


    Unfortunately I have no means to capture video from my wii or I would be all over it.
    So, I will wait patiently to see the new Sora vs Wolverine Cheesy 
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    Chaos_Knight
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    « Reply #1882 on: January 04, 2013, 04:48:49 PM »


    If anyone wants to either make a video or gifs for me, I'd be willng to send them the files. That way you can SEE the progress. Cheesy
    MAYBE I would make a video, but I don't a capture device besides a fairly decent camera. (No way I'm using my 3DS or phone >.>)
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    Kagemaru
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    « Reply #1883 on: January 04, 2013, 04:50:39 PM »


    I'd more prefer a gif though since I'm not suer this stuff works in-game yet. I'm actually about to test it now.

    Post Merge: January 04, 2013, 06:09:46 PM
    https://join.me/839-230-798

    Streaming animations of Sora

    Post Merge: January 04, 2013, 07:32:16 PM
    https://join.me/438-131-535

    Stream started messing up and exed out...

    new stream link.
    « Last Edit: January 04, 2013, 07:32:16 PM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    that other guy chaos1
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    « Reply #1884 on: January 04, 2013, 07:40:04 PM »


    if i could get you guys attention.
    kage gave me permission to post a hack that i was making and i just need some feed back if u guys can give me some that would be cool.
    in this hack i was trying to get as close as possible to mvc3 v-joe
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    hacks in progress:
    4.gambit psa
    3.guile/charile psa
    2.evil ryu:complete waiting to post.
    1.umvc3 v-joe:complete waiting 2 post.

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    « Reply #1885 on: January 04, 2013, 07:50:42 PM »


    ^^too bright
    try at least giving him a cell shade with outline or something?
    i see some deformations on the bending of the left arm<.<
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    Chaos_Knight
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    « Reply #1886 on: January 04, 2013, 08:01:30 PM »


    Or you could of at least used the actualy model. I actually have it though.
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

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    « Reply #1887 on: January 04, 2013, 08:05:20 PM »


    well this is just a v1 to it but thanks i fix it in v2
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    hacks in progress:
    4.gambit psa
    3.guile/charile psa
    2.evil ryu:complete waiting to post.
    1.umvc3 v-joe:complete waiting 2 post.

    Kagemaru
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    « Reply #1888 on: January 05, 2013, 12:05:39 AM »


    Alrighty! The stream is over and a LOT of progress was made on Sora. The glide is officially gone and the only thing left are a few attacks that honestly wont take too long to do.

    Sorry if you guys liked the glide but I feel that it was just useless and didn't add any value to the PSA.

    Hm... anything I'm forgetting... uh... probably.

    But anyway... I've noticed I've been a bit wishy washy about my hacks lately  so I will put more effort into finishing my hacks before jumpstarting another one. Namely Chun-Li.

    Soon as Sora is updated, I'll head back over and work on her since now I can test it myself and fix things that I see on the spot instead of waiting for play testers (thanks though guys)

    After Chun-Li, I'll be working on Hulk, Ventus, Aqua, and Terra the latter 3 of which I'm helping JRush with.

    So I'm hoping to have a lot of hacks out before my 1 year hacking aniversary comes up Cheesy

    Post Merge: January 05, 2013, 12:19:37 AM
    I remembered what I forgot to mention xD

    2 Additions to my to-do list:

    Yoshimitsu and Toon Link

    Yoshimitsu is already in my OP but once Anivernage complets the model, progress on his psa and animations will start. I'll try and finish a hack before I start on him so I don't just leave something hanging.

    Toon Link is gonna be a Mini-Psa. I'm mainly gonna be changing his Special Moves via a Taunt.

    Up-Special: Deku Leaf
    - Toon grabs the leaf and floats up via magic and what not xD

    Side Special: Song of Storms
    Ground: Toon conducts the Song of Storms with his WindWaker and causes lightning to to flow out

    Side Special:
    Air: Debating on if I want to make an attack with the Skull Hammer or Deku Leaf

    Down Special:  Skull Hammer
    Ground: Similar to DDD Toon slams the hammer down forward onto the ground. Anyone in the way gets hit... HARD. And the shockwave from the attack causes those in front of him to trip.

    Down Special: Iron Boots
    Air: Toon puts on his Iron Boots in the air which send him skyrocketing down. He hits the ground causing screen shake and a powerful meteor. Not good for using without being above ground because you wont stop until you hit ground.


    Neutral Special: Ice Arrows
    Toon's Arrows are now Ice Arrows. they freeze on contact.


    New taunts and Victory poses.

    So once the model is done, look forward to it.

    Also, once the Yoshimitsu model (going over Yoshi lol) is done, I'll type out his moveset. Its full of fun troll as well xD
    « Last Edit: January 05, 2013, 12:19:37 AM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #1889 on: January 05, 2013, 08:23:51 AM »



    Toon Link is gonna be a Mini-Psa. I'm mainly gonna be changing his Special Moves via a Taunt.

    Up-Special: Deku Leaf
    - Toon grabs the leaf and floats up via magic and what not xD

    Side Special: Song of Storms
    Ground: Toon conducts the Song of Storms with his WindWaker and causes lightning to to flow out

    Side Special:
    Air: Debating on if I want to make an attack with the Skull Hammer or Deku Leaf

    Down Special:  Skull Hammer
    Ground: Similar to DDD Toon slams the hammer down forward onto the ground. Anyone in the way gets hit... HARD. And the shockwave from the attack causes those in front of him to trip.

    Down Special: Iron Boots
    Air: Toon puts on his Iron Boots in the air which send him skyrocketing down. He hits the ground causing screen shake and a powerful meteor. Not good for using without being above ground because you wont stop until you hit ground.


    Neutral Special: Ice Arrows
    Toon's Arrows are now Ice Arrows. they freeze on contact.


    New taunts and Victory poses.

    So once the model is done, look forward to it.
    You know what's hilarious. I've working on a toonlink moveset recently. Luckily, there's only one change this has in common with mine as of now: The skull hammer, which I'm going to make it close to DK's >B, and add a way for him to swing it to the side by pushing back on the control stick at the start. Also, for the ice arrows, I think you should put something like
    If: Roll a die : somewhere around 4 and 5?
       Hitbox that freezes
    Else:
       Hitbox that merely does damage
    End if:
    Because it would be pretty over powered to freeze upon impact every time. Are you planning on changing his final smash, too?
    « Last Edit: January 05, 2013, 08:24:53 AM by Anonymous Seaturtle » Logged


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