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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 692057 times)
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Kagemaru
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    « Reply #1920 on: January 27, 2013, 05:30:25 AM »


    That'll have to come when I have more time to research stuff. I'm horribly busy as of late.

    Anyway, I've been working on Sora v2/1.5 or whatever I'm gonna call it.

    His normals are getting to the point where I like them. I was doing a lot of testing and besides the Side-B air move, I'm liking everything else.

    I'll be working on Anti and Valor animations eventually. Then I'll clean up the motion pac and hope and pray that it fits the file size.

    BUT

    because of the transformation additions, I'll be removing the Magic. So no more thunder and no more cure. For balance reasons also. Things that heal the user are mostly imbalanced or useless. And looking at vBrawl, no one heals themselves with the exception of GW spawning apples every so often or Diddy's peanuts.

    Anyway... no more magic. Unless you count strike raid.

    If you like magic... sorry.

    Valor form and Anti (Heartless) form should more then accommodate the lack of magic.

    I plan to have Valor Form be taunt activated with a chance of activating Anti Form.

    I'm also removing the extra combo moves that Sora had. So his neutral a air combo will just be one move now (Not like it was actually possible to land all 3 hits anyway) and I hope to add an up-throw.

    Valor Form will change Sora's moveset slightly, but Anti-Form is gonna be like a whole new psa entirely. The only down side to Anti form is that his movepool will be fairly limited. Most of the attacks will trigger the same few animations. And that form will be timed as well so for those that may not like Anti's moves... you wont be stuck in it until you die.

    As far as Luffy goes, I'm fairly busy this week but I hope to get to him. I have a couple requests that I wanted to get to first so I'll do those as well. Also, Sanji is making good progress so pop into Animaine's thread to check on that.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    rax189
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    « Reply #1921 on: January 27, 2013, 09:51:40 AM »


    Hate  to bug you but how is Hulk progress coming along?
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    Kagemaru
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    « Reply #1922 on: January 27, 2013, 01:19:27 PM »


    I stopped working on Hulk cause of DK's hard coding I'll continue on him when the motivation for him returns.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    BlueBrain
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    « Reply #1923 on: January 27, 2013, 04:25:47 PM »


    I stopped working on Hulk cause of DK's hard coding I'll continue on him when the motivation for him returns.

    Im srs here
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    Kagemaru
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    « Reply #1924 on: January 28, 2013, 11:47:56 AM »


    DK has some serious hard coding... Its very depressing.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    BlueBrain
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    « Reply #1925 on: January 28, 2013, 01:02:55 PM »


    isnt it just the aerial down-B, and i think someone said they actually got over it. . .
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    Kagemaru
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    « Reply #1926 on: January 28, 2013, 07:38:16 PM »


    up-B and side b are what stopped me from doing anything. He has some momentum hard coding as I was told by Carnage when i asked for help.

    Also the lack of a down b move in the air sucks as well.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    zutox
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    « Reply #1927 on: January 28, 2013, 07:53:03 PM »


    I have now tried out all the chun-Li models I could find over zelda in the Vault to see if it would make any difference with your chun-li psa, you know, the exploding and teleport glitch.
    What I found was that, no, it didn't make any difference. Although the older model would teleport a whole lot more, every single match she has been in thus far has resulted in her splattered over my screen so at the moment, she is unfortunate unplayable. Considering you know of the glitches already it serves little purpose to report the psa on the vault X3 Just thought I'd let you know, tested, but it all failed.
    I hope you can find out what is causing it and fix it, would be sad if all that work on her psa would be for nothing.
    Animation-wise she looks very good.
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    Kagemaru
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    « Reply #1928 on: January 28, 2013, 08:06:54 PM »


    I don't really get that problem. I play with her a lot actually and she doesn't explode...

    It happened once on Shadow Moses Island.

    But as far as Chun-Li goes, I am recieving help from someone on those two things and he's already seemed to have fixed the teleporting glitch.

    The exploding polygon thing I have no idea why thats happening so mmuch for you but again, its only happened to me once.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Chaos_Knight
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    « Reply #1929 on: January 28, 2013, 08:08:31 PM »


      The exploding polygon thing I have no idea why thats happening so mmuch for you but again, its only happened to me once.
    It's gotta be the model I assume.
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    zutox
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    « Reply #1930 on: January 28, 2013, 08:14:49 PM »


    It's gotta be the model I assume.

    Strange that all the models of chun-li on the vault would have the same problem.
    Btw, my fights are usually a bit long, like 30-50 points.
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    Don Jon Bravo
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    « Reply #1931 on: January 28, 2013, 09:26:25 PM »


    most of the time the exploding thingy has to do with defective materials
    does ur chun li have any special materials/shaders?
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    jrush64
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    « Reply #1932 on: January 29, 2013, 01:29:45 AM »


    The exploding polygon thing. I had it for Lightning over Pikachu. I fixed it as turned out to be a collision issue

    In the pac file, the collision references, I changed to fit Pikachu's own as she using Marth's boneset.

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    Kagemaru
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    « Reply #1933 on: January 30, 2013, 05:00:22 PM »


    How'd you do that? That may or may not be the issue.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #1934 on: January 31, 2013, 01:04:05 AM »


    the pac file, go the the misc section. one of the last options is collision data, open up all the options and match it to her bones.

    If she's already using chun-li's bones then I dont think thats the issue. But if she has more bones added to her then you need to do this. If the bone tree is rearranged, you need to change it.
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