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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 610368 times)
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SonicBrawler
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    « Reply #2055 on: April 19, 2013, 08:31:29 PM »


    what exactly is needed to be rigged on teh leaf? is it part of TL's model?
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    « Reply #2056 on: April 19, 2013, 09:57:04 PM »


    The leaf needs to be rigged better... the polygons go all over the place...
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    « Reply #2057 on: April 20, 2013, 04:01:01 AM »


    send it to me in a 3ds max scene with the bones you want it rigged to, should be a thing of 5 minutes
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    Kagemaru
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    « Reply #2058 on: April 20, 2013, 06:44:37 PM »


    I don't have the 3dmax version but I'll see if spex can get it to you.

    Post Merge: April 21, 2013, 08:55:38 AM
    Started working on the Juri moveset request from SonicUnderground.

    Like Ryu/Ken and Chun-Li, its mostly using his moveset idea as a template. Not everything will/can go into the PSA but I'll do my best.

    So far what is completed (this includes PSA):

    Waits
    Jumps
    Falls
    Guards
    Dodges
    AAA (working out kinks of making them flow together psa wise)
    Up-Tilt
    Down-Tilt
    Up-Special Ground(strange visual error... but doesn't effect gameplay. Trying to figure out what it is and how to fix it)
    Up-Special Air
    Side Special Ground/Air (trying to figure out why Hitboxes don't register)

    So yeah... look forward to pre-views soon.
    « Last Edit: April 21, 2013, 08:55:38 AM by Kagemaru » Logged

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    « Reply #2059 on: April 21, 2013, 03:40:17 PM »


    Kage and I will be working a brand new Cloud Strife moveset. It'll be based off Dissidia, FF7, Advent Children pretty much everything Cloud has ever been in.

    Well Kage will be doing all the heavy lifting, and by that I mean animating. I'll just PSA him and do the gfx. I'll also animate some stuff for him I guess.

    A new Sephiroth moveset, why not a new Cloud moveset. Were hoping to have him ready for release along with all the other Final Fantasy movesets.

    Figured out how to do a flying code like Sephiroth's so that will be added to Sasuke's CS2 form.

    Finally figured out how to do a charge attack, Naruto will be getting giant Rasengan like from Storm 3.

    It can be added to any character in the game.

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    « Reply #2060 on: April 21, 2013, 03:47:34 PM »


    If you're working on a new Cloud, I could send you the animations I've made if you'd like.  They're pretty old but nonetheless they look pretty decent.
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    jrush64
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    « Reply #2061 on: April 21, 2013, 04:02:35 PM »


    If you're working on a new Cloud, I could send you the animations I've made if you'd like.  They're pretty old but nonetheless they look pretty decent.

    Sure send them over. Thanx. Should take some pressure off Kagemaru and I.

    Also Kagemaru, I might be able to get a model that resemble's Cloud's bike which can be used for his entry.

    The Omnislash should be based of Advent Children's version.

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    « Reply #2062 on: April 21, 2013, 04:44:29 PM »


    Bazzam https://www.box.com/s/6xb27xbsp68ttj4az6pm
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    jrush64
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    « Reply #2063 on: April 21, 2013, 05:02:09 PM »


    That's pretty damn amazing. Has almost everything Kagemaru and I need. Should cut down the work greatly. I can even start the PSA this week.

    Cloud, Zack and Sephiroth. Cool.

    Will add some more moves to it though to flesh it out some more, but thanks for this. All of them look amazing.
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    Kagemaru
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    « Reply #2064 on: April 21, 2013, 06:53:35 PM »


    SDoom you continue to top my badass charts. Dude much appreciated.

    Also, thanks J for helping me with those special issues. I shouldn't be having that problem ever again... I'm trying to do this PSA with as little help as possible to reaffirm that I am indeed also a PSAer. Its a personal thing for me since I do 99% animations. But that part was really screwing with my head. So thanks again.

    I went out to dinner with the fam, I'm working off of 29 hours of non sleep, and I have a psychology test to take before 3am tonight (just got home) so once I do that, if I don't KO from lack of sleep (what sleep?) I'll be finishing up Juri.

    I'm aiming to have her done by the end of the week if not earlier.

    Testing things as I PSA her and everything works in game so far. Next thing on my list to do is her Dash Attack which is my own creation, and then her Neutral special. Which I will try to figure out how to code a charge attack on my own before asking for help in that regard since Juri can shoot out three of w/e she shoots out. Or I'll make her only send one ...

    I'll try and get gifs up for it.
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    « Reply #2065 on: April 21, 2013, 07:39:18 PM »


    This Juri, is it a street fighter Juri we are talking about?
    Also, another question if I may: What character do you plan on placing her over? Yes I know, the ever asked questions <..< Still though, it's nice to know Smiley
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    « Reply #2066 on: April 21, 2013, 07:58:40 PM »


    This Juri, is it a street fighter Juri we are talking about? Also, another question if I may: What character do you plan on placing her over? Yes I know, the ever asked questions <..< Still though, it's nice to know Smiley
    Yep, the one from SSFIV. And it's over Ness.
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    « Reply #2067 on: April 21, 2013, 08:06:34 PM »


    Its base is Sheik but since I use Spider-Man there (and don't plan to stop) I'll be working to make this work over Ness.

    Just finished my psychology work, I'm recording The Mentalist to watch later (thank you DVR) and I finished the Dash Attack!

    Side Tilt is also done which means the only normals left are the down and side smash.

    After that, its just air moves, landings, throws, grabs, FS, Walks, Taunts and Wins.

    Sounds like a lot, but its really not. The throws will be nice... and the Walks wont be hard since I intend to really only do 1 that is Juri's and the others will be modified from sheik's to look more Juri like.

    If anyone would like to help me with a quick question though, what GFX is the darkness GFX?
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    « Reply #2068 on: April 22, 2013, 04:28:27 AM »


    gotta say
    i remade the deku leaf's "body" model, cuz it was really odd, 'twas an easy thing to do, so in a couple of hours i'll send it back to spex, he'll have to redo all the material stuff though.  ..
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    « Reply #2069 on: April 22, 2013, 06:47:35 PM »


    Thats awesome. Just in time for Juri to be completed too.

    Trying to get her done by the end of the week...

    I have her fireball kick thingy animated and her down special (dive kick + 3 hit combo) animated as well. I just need to PSA that stuff.

    The side and up specials are still giving me issues but aside from that

    MY GOD!

    She's a combo machine. Most of her attacks I gave low damage, but the attacks she has make up for it incredibly with combo potential.

    Her ground game is something to be feared.

    Working on the down special now. I WANT it to have 3 directions that you can go by pressing directions or buttons... but I'm not sure if that'll be possible.

    Then I need to do her taunts and grabs. I saw her throws from SF today... and they are amazing. Im srs here

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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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