Thanks. Its nice to get props from an animator of your caliber. xD
Regarding the movement:
The reason why I had him move so much is because I took inspiration from the spiderman games... the free roam ones. He had a lot of good combo's in those games, and I tried to emulate a few into his grabs. You may recognize the Up-Grab as one of his finisher type hits, that in some of his games, you could web string (combo), into something similar to the down grab. And the forward grab I believe I got the idea from the Spiderman Movie when he catapulted himself with webs. Obviously I couldn't do that, but you see the result. And the back is a variant of it.
And I like to be unique... If every other character's grabs in Brawl keep them pretty much static... Thats fine, but I'd like to have some form of uniquness when I play. If anything, I wish I knew how to PSA it to where he could use his B moves during the end (flipping part) of the Up and Down grab. Being able to use web-Swing at that point would just fit too well.
Post Merge: April 29, 2012, 08:26:23 PM
Announcement:
Captain America won, BUT I have to put him on hold due to his model restrictions. He is on hold... not entirely dropped.
Ryu came in second place BUT, I feel a personal gratitude should be paid to Animaine for helping me so much with Wolverine that I'll be focusing on Sanji, who came in third place.
Ryu will be my background focus as I tend to work on more then one project at a time since I'm pretty fast with animations. That said, I'll be helping Animaine with Ken as well.
I'm going to use the current Ike model of Ryu... which... isn't as good as the Captain Falcon one, but sacrifices must be made. >_>; Unless someone wants to import a SF4 model of Ryu to Ike. Just saiyan...
Nightcrawler is progressing slowly due to... laziness and me being busy. Unless someone wants to volunteer to swap all his misc animations with Sheik's while I work on my other projects.
Spider-Man needs 1 more Win/Wait set as SDoom was kind enough to provide me with the one he did. I'll fix it up since he told me it moves with the TransN bone and Win animations don't move with that. Not hard.
Thats about it...
See you next time, space cowboy.