Well good and bad news...
Good News: Ryu's Air Final Smash works fine. *checks that off list*
Bad News: Ryu's Ground Final Smash isn't playing nice with me... I have a last resort for making the Shin Shoryuken a 1 animatino type deal where he will do the full final smash no matter if you miss or not. But thats a last resort. What I'd like is to keep the animation separate and have a Hit/Miss animation. But I'm not well seasoned in PSA (started in February of this year) so I'm having a hard time figuring out how. And I'm a little bit closer to finishing his Down Special. Its still not playing nice with me either.
That spider-man tidbit. Its not a huge issue. It can be fixed rather easily. I'll get to that when I have some time.
Edit: In my moment of being upset about failing to be able to PSA the ground Final Smash, Animaine asked me to make some changes to the Ryu moveset so that it looks more like Ken, for the Ken model.
So I did.
Then... I decided to throw Akuma in the mix.
So I did.
Soon as lwvi gives me back the .pac, I'll begin PSAing them since Ryu's FS coding will be used for Akuma and Ken as well.
My only wish... is that there were an Akuma model instead of just a vertex.

Edit 2: I've got Akuma's stuff pretty much set, but most of it is carbon copied of Ryu unless anyone has any suggestions as to what to give Akuma.