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« Reply #45 on: January 16, 2013, 11:36:02 AM » |
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The main issue is that will affect all characters, and this file does not contain all animations, some of them are missing. I need to use another animation for this, for example one of Snake's capture animations (he's got a lot and i find some of them useless). But in order to to it i have to add a new action in Fighter.pac which will change the subaction of grabbed character to one of Snake's, where i would be able to shrink him down or make him disappear.
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« Reply #46 on: January 16, 2013, 12:07:23 PM » |
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The main issue is that will affect all characters, and this file does not contain all animations, some of them are missing. I need to use another animation for this, for example one of Snake's capture animations (he's got a lot and i find some of them useless). But in order to to it i have to add a new action in Fighter.pac which will change the subaction of grabbed character to one of Snake's, where i would be able to shrink him down or make him disappear.
shouldnt make psas using the fighter.pac its still to buggy and some codesets dont even read the fighter.pac
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« Reply #47 on: January 16, 2013, 12:39:16 PM » |
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Alright, then... any suggestion to make possible what i want to do ?
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« Reply #48 on: January 17, 2013, 02:26:03 PM » |
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I've been doing this & if you do this you can control the opponent as well as resize them just like if you were editing their MotionEct.pac's. Also by doing this you can do this for this one character. For example. If you edit say... Bowser's then you choose Bowser & say Mario (just keeping with the series) If you edit Bowser's Down Throw then if Mario does a Down throw it won't happen but if Bowser does it then it will. It works wonders if you do so cuz then you don't have to worry about any other character. Only down side is it looks weird in BB cuz it represents all characters on Bowser so his leg could be going thru his head
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!!!!! I WILL GET TO ANYTHING I HAVEN'T DONE AS SOON AS I CAN. NOT ACCEPTING REQUESTS YET !!!!! !!!!! IF YOU REQUESTED A STRAP FROM ME PLEASE PM ME AGAIN & I WILL DO SO. I AM SORRY FOR ANY INCONVENIENCE !!!!! Friends: Favorite Confirmed SSB4 Character so far:
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« Reply #49 on: January 18, 2013, 12:37:44 AM » |
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Ok so you seem to have an idea on what to modify ! The question is : what should i modify in the motion file ? Throws are not really editable, the only thing i can do is move the ThrowN bone so it will move the character who is thrown, but changing scales of this bone won't resize the opponent, i already tried !
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« Reply #50 on: January 18, 2013, 10:17:30 AM » |
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You know those weird animations? "ThrownDXu" or something like that is what they are called. If you edit those animations you could (maybe) make the opponent smaller or larger by scaling Bowser/Wolf/Charizard/Giga/whoever down alot. As long as you know where the mouth, stomach neck, ect is it should be no problem but since you'd have to edit it without seeing what is happening in the animation it's tough to do.
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!!!!! I WILL GET TO ANYTHING I HAVEN'T DONE AS SOON AS I CAN. NOT ACCEPTING REQUESTS YET !!!!! !!!!! IF YOU REQUESTED A STRAP FROM ME PLEASE PM ME AGAIN & I WILL DO SO. I AM SORRY FOR ANY INCONVENIENCE !!!!! Friends: Favorite Confirmed SSB4 Character so far:
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« Reply #51 on: January 18, 2013, 01:46:53 PM » |
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Ah, the thrown animations. I'm afraid a lot of them are common to all characters. There are special thrown animations for Snake, Ganon, Wario for example, but in the case of Charizard and also Bowser, they use the common animations, so it's not possible. I already thought about that and couldn't do anything that wouldn't affect all characters. There is another solution though, i asked it in a request thread, and NO ONE replied : Charizard ported over Snake. I'm afraid i'm still blocked with this for now.
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« Last Edit: January 18, 2013, 01:47:52 PM by Chaoszard »
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« Reply #52 on: January 18, 2013, 02:20:44 PM » |
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Well I think that the animations that the opponent does when you have control of them is not part of those kinds of animations. Meaning if you wanted to use say Jiggly's down throw on everyone it will still be the same for each character. Including Snake Ganon & Wario.
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!!!!! I WILL GET TO ANYTHING I HAVEN'T DONE AS SOON AS I CAN. NOT ACCEPTING REQUESTS YET !!!!! !!!!! IF YOU REQUESTED A STRAP FROM ME PLEASE PM ME AGAIN & I WILL DO SO. I AM SORRY FOR ANY INCONVENIENCE !!!!! Friends: Favorite Confirmed SSB4 Character so far:
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« Reply #53 on: February 27, 2013, 09:35:27 AM » |
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Randomchu PSA released for both NTSC-US and PAL regions. I noticed something i forgot for NTSC-US version when doing the PAL version, that made side smash glitchy. It has been fixed so you can download it again.
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« Reply #54 on: February 27, 2013, 12:46:27 PM » |
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Ok thanks.
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« Reply #55 on: October 27, 2013, 08:32:42 AM » |
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Grab specialized Yoshi (for NTSC-US) released today. Working on the PAL version which will come soon. Any issue/comments ? Feel free to post them here.
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