Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 10 11 12 [13] 14 15 16 ... 25
Author Topic: DAE Model Importing for Dummies  (Read 103277 times)
0 Members and 1 Guest are viewing this topic.
FallenKing
Extreme Kitten
*******
Offline Offline

Posts: 343


  • Awards Boygos Certified: Pokemon Master Fiery Topic Famous Hacker

  • View Profile Awards
    « Reply #180 on: May 28, 2012, 08:14:36 AM »


    I am getting the same problem as Swift here big file etc etc freezing on brawl.  My model is from SSF4AE

    I've imported from SSF4AE, and you'll need to use ProOptimizer to decrease the amount of vertices. See the last few pages for details on this.
    Logged

    Okano
    Newbie Kitten
    *
    Offline Offline

    Posts: 8


    View Profile Awards
    « Reply #181 on: May 28, 2012, 03:38:22 PM »


    would you please put a video step by step of how to do everything??
    i am a little too slowpoke, and this is a guide to dummies, right??
    pleassee...
    Logged

    Swift Red
    Advanced Kitten
    ***
    Offline Offline

    Posts: 35



    View Profile Awards
    « Reply #182 on: May 28, 2012, 04:47:30 PM »


    ^ I support the above.

    I mostly get it but then I screw up entirely at the rigging. It just does not make much sense to me at that point.

    I try rigging but the model does not look all that proper in the end.
    Logged

    ~Swift Red

    Segab
    FFFFFF
    Special Access
    *****
    Offline Offline

    Posts: 826


    Meowth that's bass!

  • Awards Super Saiyan Topic Favorite'd Pin Collector Heart Container

  • View Profile WWW Awards
    « Reply #183 on: May 28, 2012, 05:24:22 PM »


    You two probably need a rigging tutorial, not a model importing tutorial. The model importing parts are really clear and imaged.
    And honestly, I learned how to rig using this tutorial. I had no idea how rigging worked before.
    Logged

    Swift Red
    Advanced Kitten
    ***
    Offline Offline

    Posts: 35



    View Profile Awards
    « Reply #184 on: May 28, 2012, 05:29:02 PM »


    You two probably need a rigging tutorial, not a model importing tutorial. The model importing parts are really clear and imaged.
    And honestly, I learned how to rig using this tutorial. I had no idea how rigging worked before.

    Just a rigging tutorial would be fine with me, I understand everything else very well.
    A video example of rigging even just a few pieces of a body would be helpful as well.
    Logged

    ~Swift Red

    Shinobu Nyan!
    Lol Kitten
    *********
    Offline Offline

    Posts: 877


    How the Cool Kids Dance Once More!!

  • Awards Diamond in the Rough Hot Topic Warm Welcomer Heart Container

  • View Profile Awards
    « Reply #185 on: May 28, 2012, 05:51:19 PM »


    I have a few vid tutorials on on YouTube channel of mine. Want a rigging tutorial? I can do that if you want
    Logged

    Click Sig For My Tutorial Thread

    I'm Just You're Friendly Forum Pseudo Narcissist
    This is Nyan. She He is indeed random and also definitely not a pervert.
    I Will Accept Everyone's Faults As Long As They're Not Annoying.

    Swift Red
    Advanced Kitten
    ***
    Offline Offline

    Posts: 35



    View Profile Awards
    « Reply #186 on: May 28, 2012, 10:21:08 PM »


    I have a few vid tutorials on on YouTube channel of mine. Want a rigging tutorial? I can do that if you want
    Yes that would be most appreciated. Thank you. Cheesy
    Logged

    ~Swift Red

    Okano
    Newbie Kitten
    *
    Offline Offline

    Posts: 8


    View Profile Awards
    « Reply #187 on: May 29, 2012, 03:06:53 AM »


    okay, after my very best effort i think i done it, but...
    i just can't put the colors of the model...
    they look a really mess!!
    i don´k now what to do...
    i must replace the "textures (NW4R)" or just rename the images??
    help please!!!
    Logged

    Shinobu Nyan!
    Lol Kitten
    *********
    Offline Offline

    Posts: 877


    How the Cool Kids Dance Once More!!

  • Awards Diamond in the Rough Hot Topic Warm Welcomer Heart Container

  • View Profile Awards
    « Reply #188 on: May 29, 2012, 09:16:36 AM »


    Yes that would be most appreciated. Thank you. Cheesy

    No problem it should be up soon.
    Edit: Just finished. I'm editing and converting now
    Edit2: Hey BJ if you like it can you put it in the main tutorial. That would be great.

    Post Merge: May 29, 2012, 11:29:36 AM
    Alright Part 1 is uploaded. Please don't merge this post with the last.
    Part one:
    <a href="http://youtu.be/qBhMXvR79_o" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/qBhMXvR79_o</a>
    Part two:
    <a href="http://youtu.be/4cBCsYXTRyw" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/4cBCsYXTRyw</a>
    « Last Edit: May 29, 2012, 11:57:58 AM by toonlink444 » Logged

    Click Sig For My Tutorial Thread

    I'm Just You're Friendly Forum Pseudo Narcissist
    This is Nyan. She He is indeed random and also definitely not a pervert.
    I Will Accept Everyone's Faults As Long As They're Not Annoying.

    Segab
    FFFFFF
    Special Access
    *****
    Offline Offline

    Posts: 826


    Meowth that's bass!

  • Awards Super Saiyan Topic Favorite'd Pin Collector Heart Container

  • View Profile WWW Awards
    « Reply #189 on: May 29, 2012, 01:58:30 PM »


    okay, after my very best effort i think i done it, but...
    i just can't put the colors of the model...
    they look a really mess!!
    i don´k now what to do...
    i must replace the "textures (NW4R)" or just rename the images??
    help please!!!
    The texture was applied in 3ds max before you exported, right?
    After you imported the model in BrawlBox, right click on TextureData[0], and do Import > Texture.
    Pick the same texture that was applied to the model in 3ds max, don't rename it.
    Leave the options to default (should be CMPR) and click Okay.
    You should see the texture appear in the Textures(NW4R) folder along with the original textures.
    Delete (ctrl+del) all the unused textures from there.

    If the texture looks all weird in-game after that, it's because you didn't uncheck Remap materials when importing the model in BrawlBox.

    (if this is clear enough and it works for you I'll add it to the OP)
    « Last Edit: May 29, 2012, 02:09:23 PM by Segab » Logged

    Swift Red
    Advanced Kitten
    ***
    Offline Offline

    Posts: 35



    View Profile Awards
    « Reply #190 on: May 29, 2012, 03:51:53 PM »


    No problem it should be up soon.
    Edit: Just finished. I'm editing and converting now
    Edit2: Hey BJ if you like it can you put it in the main tutorial. That would be great.

    Post Merge: May 29, 2012, 11:29:36 AM
    Alright Part 1 is uploaded. Please don't merge this post with the last.
    Part one:
    Part two:


    Thank you very much for this. It made it much clearer to me.
    Logged

    ~Swift Red

    BlackJax96
    Brawl Mod God
    Boss Kitten
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #191 on: May 29, 2012, 03:59:52 PM »


    No problem it should be up soon.
    Edit: Just finished. I'm editing and converting now
    Edit2: Hey BJ if you like it can you put it in the main tutorial. That would be great.

    Post Merge: May 29, 2012, 11:29:36 AM
    Alright Part 1 is uploaded. Please don't merge this post with the last.
    Part one:
    Part two:

    The texture was applied in 3ds max before you exported, right?
    After you imported the model in BrawlBox, right click on TextureData[0], and do Import > Texture.
    Pick the same texture that was applied to the model in 3ds max, don't rename it.
    Leave the options to default (should be CMPR) and click Okay.
    You should see the texture appear in the Textures(NW4R) folder along with the original textures.
    Delete (ctrl+del) all the unused textures from there.

    If the texture looks all weird in-game after that, it's because you didn't uncheck Remap materials when importing the model in BrawlBox.

    (if this is clear enough and it works for you I'll add it to the OP)


    I'll add anything that can help into the OP.
    Logged

    Shinobu Nyan!
    Lol Kitten
    *********
    Offline Offline

    Posts: 877


    How the Cool Kids Dance Once More!!

  • Awards Diamond in the Rough Hot Topic Warm Welcomer Heart Container

  • View Profile Awards
    « Reply #192 on: May 29, 2012, 06:24:30 PM »


    I'll add anything that can help into the OP.

    Thanks man, I'm sure this will help.
    Logged

    Click Sig For My Tutorial Thread

    I'm Just You're Friendly Forum Pseudo Narcissist
    This is Nyan. She He is indeed random and also definitely not a pervert.
    I Will Accept Everyone's Faults As Long As They're Not Annoying.

    Swift Red
    Advanced Kitten
    ***
    Offline Offline

    Posts: 35



    View Profile Awards
    « Reply #193 on: May 29, 2012, 08:04:26 PM »


    Ok so I thought things went pretty well in 3ds max and saved my work onto my character.
    I brought up brawl box and this is how it looked.



    Pretty good so far. Then.....



    This doesn't look to good............



    And finally........



    Rig looked pretty good in 3ds max and then as soon as I look at animations in brawl box she just explodes.

    Any advice?
    Logged

    ~Swift Red

    FallenKing
    Extreme Kitten
    *******
    Offline Offline

    Posts: 343


  • Awards Boygos Certified: Pokemon Master Fiery Topic Famous Hacker

  • View Profile Awards
    « Reply #194 on: May 29, 2012, 08:15:18 PM »


    Are you sure the rig looked perfect in 3DS Max? If you have the model in t-pose, it never shows you the problem areas. You have to rotate the bones around in order to see the problems with the rig.
    Logged

    Pages:  1 ... 10 11 12 [13] 14 15 16 ... 25
    Print
    Jump to: