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« Reply #855 on: May 12, 2012, 09:27:46 AM » |
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weird. i dont use it in teh common5 and it works for me as fitbowsermotion
I do this. I have a size mod for the Bowser Jr. over Bowser (I plan on getting the Ness version as well) and Groudon and they both work perfectly.
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« Reply #856 on: May 12, 2012, 02:18:17 PM » |
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Another surprrise 
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« Reply #857 on: May 12, 2012, 02:39:49 PM » |
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melee? YUSH
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #858 on: May 12, 2012, 02:43:11 PM » |
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Finally, a good import of the best Pokemon in all of Smash Bros history.
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« Reply #859 on: May 12, 2012, 02:43:30 PM » |
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pichu should be epic i hope you can rigg that taill 
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« Reply #860 on: May 12, 2012, 02:45:48 PM » |
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Finally, a good import of the best Pokemon in all of Smash Bros history.
this
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #861 on: May 12, 2012, 03:03:07 PM » |
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Guys, just to let you know, Pichu like, doesn't fit Pikachu's proportions at all. I'm trying really hard but this is nearly impossible.
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« Reply #862 on: May 12, 2012, 03:04:56 PM » |
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Guys, just to let you know, Pichu like, doesn't fit Pikachu's proportions at all. I'm trying really hard but this is nearly impossible.
thus is y i didnt want to do it.. xD
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« Reply #863 on: May 12, 2012, 03:45:36 PM » |
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Guys, just to let you know, Pichu like, doesn't fit Pikachu's proportions at all. I'm trying really hard but this is nearly impossible.
we all know his head is huge but he should fit bodiwise imo well if you cant we still have the great vertex of kth but an import would be much better imo
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« Reply #864 on: May 12, 2012, 03:47:06 PM » |
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we all know his head is huge but he should fit bodiwise imo well if you cant we still have the great vertex of kth but an import would be much better imo
ermm... not really. His body is tiny, and he has no legs. His arms can't possibly allign to his bones. I may just ask KTH if I can use parts of his vertex.
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« Reply #865 on: May 12, 2012, 04:57:43 PM » |
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*sees opportunity* can I edit the model into his proportions?
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #866 on: May 12, 2012, 04:59:59 PM » |
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if you end up rigging him, I can make his expressions work if you need it
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« Reply #867 on: May 12, 2012, 05:11:22 PM » |
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*sees opportunity* can I edit the model into his proportions?
PLEASE?
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #868 on: May 12, 2012, 09:21:56 PM » |
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*sees opportunity* can I edit the model into his proportions?
I can do that, it's just he looks less Pichu like. if you end up rigging him, I can make his expressions work if you need it
Sweet. I'm using the PokePark model, and I'm gonna let Brawlere texture it Melee styled, since I won't need him to fix the UVs, and I don't wanna just cut him off the collab  So yeah, i have the melee expression textures.
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« Reply #869 on: May 12, 2012, 10:56:32 PM » |
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I can do that, it's just he looks less Pichu like. Sweet. I'm using the PokePark model, and I'm gonna let Brawlere texture it Melee styled, since I won't need him to fix the UVs, and I don't wanna just cut him off the collab  So yeah, i have the melee expression textures. why are you not using the melee model?it has a higher vert count them pokepark pichu i bet
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