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« Reply #2310 on: November 05, 2013, 12:30:20 AM » |
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Flaigon mah boi is alive! Glad to hear your max got back to work. (Sounds like you have a slave named max)
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« Reply #2311 on: November 05, 2013, 12:55:38 PM » |
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el regreso del flaigon! :0 I wonder what kind of things will happen now, and be careful with the distraction of not finishing something and rather start something else dun end like me, I started making touhous and ended making teen titans (btw ill send you mikasa's texures next friday)
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« Reply #2312 on: November 07, 2013, 12:09:24 AM » |
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Well, look who's back! I thought you might just fade into the background and disappear... Glad you didn't!
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« Reply #2314 on: November 12, 2013, 06:01:05 PM » |
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I have been waiting so long for a good Lugia model... thanks!
EDIT: I also noticed that some of your thread exclusive downloads are down... are you planning to put them back up?
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« Last Edit: November 12, 2013, 06:10:34 PM by Dmickolas »
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« Reply #2315 on: November 22, 2013, 03:04:21 PM » |
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Just saw lugia on here. Too excited!
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« Reply #2317 on: November 23, 2013, 12:04:02 PM » |
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Are the exclusive downloads fixed yet??
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« Reply #2318 on: November 24, 2013, 12:42:24 AM » |
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You should try doing a Zoroark PSA over Lucario. I have a proposed moveset that you could try, too!
Basic Combos and Buttons: Jab string (3 Hits and Cancelable): One-two claw strikes, and a crescent kick to launch backwards. Forward-Tilt: A nasty claw strike to deal some considerable stun and damage. Up-Tilt: A normal, standing claw uppercut that can be jump-canceled into. Down-Tilt: A low bite to the legs to possibly trip opponents. N-Air: A spinning roundhouse kick filled with energy reminiscent of Night Daze. U-Air: An attack that makes use of Zoroark's hair. An uppercut that uses its hair. D-Air: A full-moon style kick with meteor capability. F-Air: An air-claw strike reminiscent of Lucario's. B-Air: A hair-strike to knock back the opponent.
Grabs: Pummeling: A body blow with the knee. Forward Throw: A multi-strike rapid combo ending in a strong strike. Up Throw: A Dark Pulse is fired after the opponent is thrown upwards. Down Throw: A bite filled with Night Daze-energy after the opponent is struck to the ground, then laid down like Snake's Neck Break. Back Throw: A claw through the chest, then thrown backwards.
Specials: Neutral B: Dark Pulse. A charge-move that sends shockwaves out to all opponents within its radius, dealing more damage the closer they are to Zoroark. Side-B: Three Moves (Interchangeable Through Taunt, Though Limits Can Be Established): Flamethrower, Aerial Ace, or Extrasensory are used in different combo games. Flamethrower leaves burns for extended damage for five seconds, Aerial Ace for an extremely fast physical attack, and Extrasensory for a short move that stuns opponents like ZSS' down Smash. Up-B: U-Turn. As Zoroark falls, it turns itself around to recover at that current rate of falling for 2 and 1/2 seconds. Anytime during the animation, the attack can be cancelled out into a diving kick. Down-B: Sucker Punch. A grab is performed extremely fast, and then the opponent is punched in the neck. Final Smash: Night Daze + Illusion: A varying illusion is performed, whether it be of love or despair, and those of varying effects, and then Zoroark fires off a giant shockwave that damages all opponents for about 30-35%, and does MASSIVE knockback.
Taunts: Up Taunt: The taunt used for Side-B to change between moves. A short roar is made with a short GFX signifying which move you're on. Red for Flamethrower, white for Aerial Ace, and purple for Extrasensory. Down Taunt: A growl and roar, with a menacing stance. Side Taunt: An illusion of Zoroark's kin is played, reminding it of good times, and making it mad of its master, who killed it, and Zoroark takes the anger out on an opponent by roaring.
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« Reply #2319 on: November 24, 2013, 08:04:41 AM » |
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Words.

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« Reply #2320 on: November 24, 2013, 01:13:23 PM » |
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You should try doing a Zoroark PSA over Lucario. I have a proposed moveset that you could try, too!
Basic Combos and Buttons: Jab string (3 Hits and Cancelable): One-two claw strikes, and a crescent kick to launch backwards. Forward-Tilt: A nasty claw strike to deal some considerable stun and damage. Up-Tilt: A normal, standing claw uppercut that can be jump-canceled into. Down-Tilt: A low bite to the legs to possibly trip opponents. N-Air: A spinning roundhouse kick filled with energy reminiscent of Night Daze. U-Air: An attack that makes use of Zoroark's hair. An uppercut that uses its hair. D-Air: A full-moon style kick with meteor capability. F-Air: An air-claw strike reminiscent of Lucario's. B-Air: A hair-strike to knock back the opponent.
Grabs: Pummeling: A body blow with the knee. Forward Throw: A multi-strike rapid combo ending in a strong strike. Up Throw: A Dark Pulse is fired after the opponent is thrown upwards. Down Throw: A bite filled with Night Daze-energy after the opponent is struck to the ground, then laid down like Snake's Neck Break. Back Throw: A claw through the chest, then thrown backwards.
Specials: Neutral B: Dark Pulse. A charge-move that sends shockwaves out to all opponents within its radius, dealing more damage the closer they are to Zoroark. Side-B: Three Moves (Interchangeable Through Taunt, Though Limits Can Be Established): Flamethrower, Aerial Ace, or Extrasensory are used in different combo games. Flamethrower leaves burns for extended damage for five seconds, Aerial Ace for an extremely fast physical attack, and Extrasensory for a short move that stuns opponents like ZSS' down Smash. Up-B: U-Turn. As Zoroark falls, it turns itself around to recover at that current rate of falling for 2 and 1/2 seconds. Anytime during the animation, the attack can be cancelled out into a diving kick. Down-B: Sucker Punch. A grab is performed extremely fast, and then the opponent is punched in the neck. Final Smash: Night Daze + Illusion: A varying illusion is performed, whether it be of love or despair, and those of varying effects, and then Zoroark fires off a giant shockwave that damages all opponents for about 30-35%, and does MASSIVE knockback.
Taunts: Up Taunt: The taunt used for Side-B to change between moves. A short roar is made with a short GFX signifying which move you're on. Red for Flamethrower, white for Aerial Ace, and purple for Extrasensory. Down Taunt: A growl and roar, with a menacing stance. Side Taunt: An illusion of Zoroark's kin is played, reminding it of good times, and making it mad of its master, who killed it, and Zoroark takes the anger out on an opponent by roaring.

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« Reply #2321 on: November 24, 2013, 03:16:14 PM » |
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You should try doing a Zoroark PSA over Lucario. I have a proposed moveset that you could try, too!
Basic Combos and Buttons: Jab string (3 Hits and Cancelable): One-two claw strikes, and a crescent kick to launch backwards. Forward-Tilt: A nasty claw strike to deal some considerable stun and damage. Up-Tilt: A normal, standing claw uppercut that can be jump-canceled into. Down-Tilt: A low bite to the legs to possibly trip opponents. N-Air: A spinning roundhouse kick filled with energy reminiscent of Night Daze. U-Air: An attack that makes use of Zoroark's hair. An uppercut that uses its hair. D-Air: A full-moon style kick with meteor capability. F-Air: An air-claw strike reminiscent of Lucario's. B-Air: A hair-strike to knock back the opponent.
Grabs: Pummeling: A body blow with the knee. Forward Throw: A multi-strike rapid combo ending in a strong strike. Up Throw: A Dark Pulse is fired after the opponent is thrown upwards. Down Throw: A bite filled with Night Daze-energy after the opponent is struck to the ground, then laid down like Snake's Neck Break. Back Throw: A claw through the chest, then thrown backwards.
Specials: Neutral B: Dark Pulse. A charge-move that sends shockwaves out to all opponents within its radius, dealing more damage the closer they are to Zoroark. Side-B: Three Moves (Interchangeable Through Taunt, Though Limits Can Be Established): Flamethrower, Aerial Ace, or Extrasensory are used in different combo games. Flamethrower leaves burns for extended damage for five seconds, Aerial Ace for an extremely fast physical attack, and Extrasensory for a short move that stuns opponents like ZSS' down Smash. Up-B: U-Turn. As Zoroark falls, it turns itself around to recover at that current rate of falling for 2 and 1/2 seconds. Anytime during the animation, the attack can be cancelled out into a diving kick. Down-B: Sucker Punch. A grab is performed extremely fast, and then the opponent is punched in the neck. Final Smash: Night Daze + Illusion: A varying illusion is performed, whether it be of love or despair, and those of varying effects, and then Zoroark fires off a giant shockwave that damages all opponents for about 30-35%, and does MASSIVE knockback.
Taunts: Up Taunt: The taunt used for Side-B to change between moves. A short roar is made with a short GFX signifying which move you're on. Red for Flamethrower, white for Aerial Ace, and purple for Extrasensory. Down Taunt: A growl and roar, with a menacing stance. Side Taunt: An illusion of Zoroark's kin is played, reminding it of good times, and making it mad of its master, who killed it, and Zoroark takes the anger out on an opponent by roaring.
Why do you do this????
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« Reply #2323 on: December 07, 2013, 12:32:01 PM » |
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Stuff
OK, first of all, PSAs are very different from model imports and asking an importer to make a PSA is like asking a sculptor to write you a computer program. They're two completely different things. Secondly, it's generally not accepted practice to give unsolicited suggestions in a person's thread unless they're asking for ideas or you've been around a while and understand the work involved.
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« Reply #2324 on: December 20, 2013, 12:57:50 AM » |
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Ok, tomorrow will be December 25 (it's not tomorrow till I wake up xD) and I'll be leaving the city to go to the US. but I'll take my lap so I can leave you a couple of hacks as my gift to you
ok umm how can i put this silver on silver over falco? give more articles? idek how to but i can learn, can this work on falco?
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