xxWutzMercyxx SSBU Stages (Zelda Breath of The Wild Stage Concept Preview!!)

Started by xxWutzMercyxx, April 05, 2012, 01:45:06 AM

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We don't any porting done for SSBX yet cuz we still need the new movesets, but you can start for SSF2 3D Edition :P

alrighty
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Also I still haven't seen the new opening you made for SSF2 3D Edition, if you could have someone record it and put it on Youtube that'll be great so I can show Cleod9 ;D

So I'm curious as to how you plan to do SSBX.
From what I've seen it looks really ambitous though how do you plan to fit all these characters in? I'm assuming some old brawl characters are being replaced right?
Is there a planned roster at the moment?
Also I suggest making a post for this in the on topic thread as opposed to keeping it in your stage thread as it is no longer restricted to stages. Making a new thread might also help others understand exactly what you plan to do. I'm quite interested in seeing the final product.

You're quite right and I've been considering that lately (making a thread). All the characters from Brawl and Melee are returning in this game. So none will be replaced, so the real question you and others are asking is: "How are you gonna add more characters?" And that's the newer character expansion system a good friend of mine is working on  ;D  And yes I have a well thought out roster that pleases many fans from a variety of franchises and gives more neglected franchises more depth in this game, like the Metroid universe and such. I will not be revealing the entire roster here on the Vault, only the dev team will have that access. As for the new thread I'll make one to attract more devs and I really love that Cloud you're making as well. And if anybody wants more clarification on the project than feel free to PM me  ;D

Well your free to use my Cloud if you like once he is done.
But that is very interesting to see that someone is working on a roster expansion. Can't really say I don't have my doubts about him being able to finish it as no one has been able to in brawl hacking history, but I said the same thing about model importing so who knows.

ASF1NK found a way to add roy as his own slot as an additional character
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Yea I've basically spent 4 hours walking him through KC-MM history about the Expanison systems like PhantomWings and Dantarion and he thinks he can find a new soultion to effectively add new characters to the game. And I trust him because I've seen his work and he worked on the Half Life mod game "Cry of Fear" so I have confidence in his skills and he has more friends to help :P And yes Cloud will be a new playable character in SSBX and will be in the first demo, and yea we can't wait to use you'rs as his official Alt. costume ;D

Well, I'm excited to see SSBX when its complete. Would be like the greatest super hack pack ever.

Oh and the Saturn Valley problem i had before, is no longer an issue. It doesn't work for Project:M, only for Regular Brawl. :P


I know but Onion Beach works for it :srs:

Doesn't matter im staying with regular brawl :P

I love Project M don't get me wrong but I started out Brawl hacking with good ol regular Brawl ;D It just feels natural to work with for me ;D

will some of my PSAs will playeble in the Project:
Goku
SMBZ mario(the best mario PSA yet)
Gotenks
Super buu(but with kid buu moveset xD)
Geno
SMBZ sonic
Shadow
Naruto moveset revamp
?
maybe also some of my future movesets:
kid goku(over ness)
Super buu(turn kid buu moveset to him)
kid sasuke(over marth but can be .rel ported)
a colab. with monkey d. luffy (over marth but can be .rel ported)
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

PM so I can confirm which ones. WE can't spoil everything on here ;D

I've had no problem with Saturn Valley with Brawl-
I did have one freeze there (music still was playing though, no beep) but it was probably because I left my Wii on for so long. I let CPUs fight it out when I'm not doing anything to make sure nothing freezes. I have a group of like 15 to satisfy on campus so stages, movesets, skins, etc all gotta work smooth.