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Author Topic: xxWutzMercyxx SSBU Stages (Zelda Breath of The Wild Stage Concept Preview!!)  (Read 535614 times)
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Shun_One
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    « Reply #1395 on: May 28, 2013, 04:35:39 PM »


    *Edit* Started this too. It's DK's official home stage for Ultimate. I call it Jungle Beat, got some ways to go but it's a nice start Grin

    That stage, is mega sweet. Hope it gets released outside of SSBU as well, because that is seriously awesome. By the way, where would one curious about helping out look into things?
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    xxWutzMercyxx
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    « Reply #1396 on: May 29, 2013, 10:36:03 PM »


    New preview of Public Assembly V2, added a 3D fence and some other extras Grin
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    AnImAiNe
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    « Reply #1397 on: May 29, 2013, 11:23:48 PM »


    New preview of Public Assembly V2, added a 3D fence and some other extras Grin
    Boss
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    xxWutzMercyxx
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    « Reply #1398 on: May 30, 2013, 12:28:04 AM »


    XD Thnx bro. I'll post a better preview later today with more goodness and comparisons from the old version as well so you can see the improvements. Grin

    *Edit* Only 10 moe days until Nintendo Goodness XD Can't wait. Anyway here's something Tongue
    « Last Edit: June 01, 2013, 12:05:36 PM by xxWutzMercyxx » Logged

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    « Reply #1399 on: June 03, 2013, 11:18:41 AM »


    Many things are missed and the texture is kinda ugly :/
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    xxWutzMercyxx
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    « Reply #1400 on: June 03, 2013, 09:59:53 PM »


    XD I appreciate your candor but it's no where complete, textures as well. This may not even hit the Vault. It's not even 50% done and already it's 1,600Mb and that's high to me. I like all my stages to be under 2MB so it won't cause lag. Or I may make a much smaller version that's only these 2 structures, the main building and the stands, but no Executioner's deck. We'll see but compared to the first one I released a year and half ago this is way better, and this was made from scratch cuz importing the actual model will never work in Brawl due to high poly count Tongue
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    « Reply #1401 on: June 04, 2013, 12:16:34 PM »


    Yeah I'm agree this version is better.
    Are you going to include some animated stuff like Majini on the background?
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    « Reply #1402 on: June 04, 2013, 12:44:18 PM »


    Well the little cloth flags things are animated now so they move with the wind. Gonna add some animated Smoke as well, but the only character I'm going to animate is the Executioner Majini. I would add other Majini's running around and climbing over the walls, but the file size would be to huge and I don't wanna deal with that bull XD
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    Kaaoeyi
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    « Reply #1403 on: June 04, 2013, 02:13:04 PM »


    For v2 can you place the background image farther behind from the stage?
    That's the only thing I didn't like about the previous version.
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    KTH
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    « Reply #1404 on: June 04, 2013, 02:29:41 PM »


    Try to put the Instagator Majini crying "PATOUILLE"

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    xxWutzMercyxx
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    « Reply #1405 on: June 04, 2013, 05:32:37 PM »


    XD Yea I have the Speaker Majini planned provided I get  a model. Regarding the BG yea I'm moving it way back to make it look like more depth. I hate the first version, I was new to making stages so it was the best I can do. This version won't suffer from those problems Tongue Also next Tuesday is E3!! XD
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    DSX8
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    « Reply #1406 on: June 05, 2013, 03:59:55 PM »


    XD I appreciate your candor but it's no where complete, textures as well. This may not even hit the Vault. It's not even 50% done and already it's 1,600Mb and that's high to me. I like all my stages to be under 2MB so it won't cause lag. Or I may make a much smaller version that's only these 2 structures, the main building and the stands, but no Executioner's deck. We'll see but compared to the first one I released a year and half ago this is way better, and this was made from scratch cuz importing the actual model will never work in Brawl due to high poly count Tongue
    whoa whoa... u think anything over 2MB will make it lag.. no no u got that ALLL COMPLETELY WRONG!!!

    it all depends on how many poly's u have on the stage, and from the looks of it, it doesnt seem like there's alot of poly's. and 1.6MB is fairly small, even for all the stuff u have added/remade. u still got like 2.2MB left to spare for that stage.
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    xxWutzMercyxx
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    « Reply #1407 on: June 05, 2013, 05:04:16 PM »


    Yea its' over Skyworld naturally like you taught me. But I still have my reservations. It has over a 100 models already, if what you say is true then I'll go all out to add the remainder structures but if I see it's starts lagging than I'll revamp it some more Tongue

    *Edit* Alright bro I'm taking your advice XD Alright started the Executioner's Deck. Now full 3D model so the underside actually has correct lighting. Added a 2D model of the Agitator Majini, of course will be animated in 3D once I get the actual model Tongue I'll provide some more pics later of the deck more complete.
    « Last Edit: June 05, 2013, 07:18:27 PM by xxWutzMercyxx » Logged

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    « Reply #1408 on: June 07, 2013, 12:17:57 PM »


    I'll rechearch if I can found a model.
    And btw, does you still have the model of Naruto for the stage of Naruto from SSF2?
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    xxWutzMercyxx
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    « Reply #1409 on: June 07, 2013, 07:54:35 PM »


    That'll be great if you can find the Agitator Majini and the Executioner model. Do you mean the Naruto models you sent me to add to Hidden Leaf Village?
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