xxWutzMercyxx SSBU Stages (Zelda Breath of The Wild Stage Concept Preview!!)

Started by xxWutzMercyxx, April 05, 2012, 01:45:06 AM

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Quote from: Mariodk on May 30, 2012, 04:35:05 PM
for SSBF2 3d version
i think i will be the one to make:
Mario,Sonic,Goku,Naruto maybe one more char. (its a secret right now but i know the maker of the model there is made of it is going to be hyped and it will possible be over TL)
sonic is really easy to do anyway same with mario(but a whole new moveset on super sonic but fire mario moveset i think is possible)
Goku is also easy since most of his moves is from SSBF2 and Naruto is WIP right now(waiting for next brawlbox)
Lloyd is the secret one? ;D

And woah, headset?!

That would require tons of programming! and what dsx8 said too!

A headset? Screw that, we need to do something about the lag! It takes like a minute for the game to respond to my button commands when playing online...

Still, a headset function would be nice. I'm immensely perplexed by the concept.

Well next week will be a big release for me. I know Vegeta was suppose to be released this week but my time's been going towards SSBX (which is coming along beautifully). So next I'll release the following after Nintendo's Press Conference as an apology for keeping those waiting ;D
.Central Highway Beta
.Saturn Valley Beta
.Special 8 - Crown Beta
.HD Buu Saga Vegeta Pack
Sorry to keep yall waiting but SSBX requires most of my time. but rest assured you won't be dissapointed ;D

:D I've made some progress on Sky Sanctuary Zone if ya want to see it.


Should be released shortly after DSX8 fixes the transparency.

SSZ:


Remind me again how you wanted the camera to be aligned on Destiny Island?


EDIT: Also, I have good news involving the Lookout and Destiny Island. I'll update it on my thread soon.

Maybe I can help you edit the intro of the game. If not, I made a short tutorial on how to do it.
Quote from: Art Beins"The biggest obstacle in life is Yourself. Overcome it and you will achieve the greatest accomplishment of all."

Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.

about ssf2 3d, i am working on a css adn stuff. new opening movie. i think i am goig to maek thsi a project. bigger than what you guys are. adn if it is okay, i am going to use teh ssf2 stages
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Sorry but you are not allowed to view spoiler contents.

I can guarantee SSF2 3D Edition *cough* my idea will never be as big as what Super Smash Brothers. X will be :P SSF2 is limited to what the orginal design is by the flash version, as SSBX isn't, you're still better off working on the SSBX project more than the SSF2 3D Edition, but if you must get that out the way first than it's back to work on the game. At CoolJ if you can make a teaser trailer for us, we'll be greatful and will land you a spot on the dev team, as long as it's a great teaser and one that generates hype. The official website will be going up either in June or early July, just pm your ideas and such, and we'll do our best to supply you with exclusive content for the game :P

i knwo im nto making it THAT big, im makign a css, css icons, names, adn csp's that go with teh last frame in each character's csp in ssf2. but yeah, after that thats it. i may not even do that at all. idk
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You can go for it, but a majority of my and other team mebers hacking time is going towards the game :P

A teaser trailer? I could try. What is exactly needed? In order to make a video, there's a pre-production, production, and post-production. In pre-production, the video makers need a basis of what it is...needed.
Quote from: Art Beins"The biggest obstacle in life is Yourself. Overcome it and you will achieve the greatest accomplishment of all."

Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.

Sorry haven't been much active on my thread, been busy working on SSBX. But I can show a preview of an official Super Smash Bros. X stage I'm making. Onion Ocean from Kirby's Return to Dreamland!! (This stage you see took 20min to import, this is in no way shape or form even close to the final product, like 2% max done, so keep that in mind) The goal of Super Smash Bros. X isn't to be Brawl, Melee, or 64, but something better. Current universes like Kirby, Zelda, etc are being updated with their current games, so this stage is from a current game to keep this fresh the first time you play it ;D
Over Jungle Japes of course for swimmable water, and 4 player combat is lag free thus far. Will work more on it and customize it for Smash gameplay. Next week is E3 of course so after Nintendo's epic Press Conference I'll be releasing the following:
.Saturn Valley Beta
.Central Highway Beta
.Special 8 Crown Beta
.Secret Revampe stage (maybe)
.HD Vegeta (Buu) Pack
The development team has strong members already. But we need much more people invloved to make it complete!! If you have any skills in the following areas and want to join the team then please PM me with a reason why and a piece of work from said field verifying no BS on your part :P
.Importing (Character/Stages/Items/Other)
.PSA/Moveset
.Texturing
.Menu Design
.Website skills
.Movie making/Custom videos