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Author Topic: [Official] Project M discussion: RIP  (Read 736243 times)
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Gamma Ridley
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    « Reply #600 on: October 13, 2013, 01:48:24 PM »


    Yaaaaaaaay Mewtwo.
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    « Reply #601 on: October 13, 2013, 01:49:23 PM »


    Special shoutout should go to haloedhero for working so hard on Mewtwo's animations. He put his heart, soul, and etc. into that so thank him for Mewtwo.
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    « Reply #602 on: October 13, 2013, 01:49:49 PM »


    As a friendly reminder to everyone, please do not spam this thread.
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    SonicBrawler
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    « Reply #603 on: October 13, 2013, 01:50:24 PM »


    Looks really good. Love that model. Is that new?
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    « Reply #604 on: October 13, 2013, 01:53:07 PM »


    Yay another Clone Engine character.
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    « Reply #605 on: October 13, 2013, 01:53:23 PM »


    Looks really good. Love that model. Is that new?
    It's StarWaffle's model, but with texture edits. Also has rim lighting.

    I rigged it, gave it moving eyes, etc. Also use PAT0 to give it the blue glowing eyes and to turn the rim lighting blue during certain attacks and the hover.
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    « Reply #606 on: October 13, 2013, 01:55:21 PM »


    sounds really nice.
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    « Reply #607 on: October 13, 2013, 01:56:20 PM »


    He put his heart, soul, and etc. into that so thank him for Mewtwo.

    It shows. He's looking nice and polished, and above all... usable. I loved Mewtwo in Melee, but I could hardly play as him due to his floatiness and low kill power.

    Considering how amazing Link has become in recent iterations of P:M, I have high hopes for Mewtwo, and it looks like he'll be done some justice.

    woo
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    « Reply #608 on: October 13, 2013, 01:57:37 PM »


    Heres some more info and screenshots: http://projectmgame.com/en/characters/mewtwo
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    Shun_One
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    « Reply #609 on: October 13, 2013, 02:00:02 PM »


    Special shoutout should go to haloedhero for working so hard on Mewtwo's animations. He put his heart, soul, and etc. into that so thank him for Mewtwo.
    His work shows. Good job to you, the time you spent is much appreciated haloedhero.

    It's StarWaffle's model, but with texture edits. Also has rim lighting.

    I rigged it, gave it moving eyes, etc. Also use PAT0 to give it the blue glowing eyes and to turn the rim lighting blue during certain attacks and the hover.
    I thought it had rim lighting. These edits are much appreciated to read about.

    Might I ask how you solved the Delfino (and some SSE stages) rim lighting glitch?
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    Mewtwo2000
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    « Reply #610 on: October 13, 2013, 02:07:09 PM »


    To avoid the glitch on Delfino, an extra stage has to be placed after stage0 in the shader. The properties of that one are just previouscolor and previousalpha. If you download my recent Rim Pikachu or Rim Jigglypuff, they got the fix in all their rim-related shaders.
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    « Reply #611 on: October 13, 2013, 02:08:31 PM »


    To avoid the glitch on Delfino, an extra stage has to be placed after stage0 in the shader. The properties of that one are just previouscolor and previousalpha. If you download my recent Rim Pikachu or Rim Jigglypuff, they got the fix in all their rim-related shaders.
    Thank you for this. This will help out with several things I had been wanting to do.

    Edit: Attempted your suggested fix on Link and it worked. A billion thank you's.
    « Last Edit: October 13, 2013, 03:01:01 PM by Shun_One » Logged

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    « Reply #612 on: October 13, 2013, 02:19:45 PM »


    You guys are just awesome. He's better than I would have ever imagined.
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    « Reply #613 on: October 13, 2013, 03:40:52 PM »


    Mewtwo is bootyful  Tongue
    Can't wait for 3.0 -- MEGA HYPE
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    « Reply #614 on: October 13, 2013, 04:30:14 PM »


    [censored]. Mewtwo looks amazing, guys.
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