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Author Topic: Fire Emblem model importing thread - Lucina Released!  (Read 558293 times)
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Chaos_Knight
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    « Reply #360 on: November 21, 2012, 10:02:37 AM »


    Started Spirit Roy some days ago, here's some progress! (Note that some textures, specially the pants still need some retouching. Seems like I'll need some help again,Shun!)






    SJS better make CSPs of Spirit Roy. Im srs here
    « Last Edit: November 21, 2012, 10:07:41 AM by Pear_Knight » Logged

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    Vert092
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    « Reply #361 on: November 23, 2012, 03:59:08 PM »


    More progress, still needs a lot of work:





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    « Reply #362 on: November 23, 2012, 04:01:25 PM »


    I like what I'm seeing Cheesy. Since I have him over Wario, I can both have Spirit Roy and Melee Roy. AWESOME 2.0!
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    « Reply #363 on: November 23, 2012, 04:10:59 PM »


    Looks really excellent so far.  You're gonna have your work cut out for you Vert my man.  There's a lot of little details in the FE13 art for Roy.  Though one question.  Will the hair receive edits?  Obviously there's a lot to do, but the hair seems like something a slightly less modder would put off for the sake of "it's still Roy's hair" but the FE13 Roy's hair is more delicate than Melee Roy's.
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    « Reply #364 on: November 23, 2012, 06:39:21 PM »


    Dude. How did you remove the emblem from the cape, Vert? It would really help out my texture I am doing on Thany's Roy.
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    « Reply #365 on: November 23, 2012, 11:02:13 PM »


    Looking good thus far Vert. I can see a few spots of mine that could use some touching up, but I can wait until you have more done to see what needs to be a texture and what doesn't. If you'd like, I have a hi-res image of most of Roy that I can give you to help out.

    Dude. How did you remove the emblem from the cape, Vert? It would really help out my texture I am doing on Thany's Roy.
    From what I can see of Roy's textures, you'll have to do it the hard way; meaning edit out the details of the emblem on his cape.
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    « Reply #366 on: November 24, 2012, 04:19:48 AM »


    Thanks everyone!
    Looks really excellent so far.  You're gonna have your work cut out for you Vert my man.  There's a lot of little details in the FE13 art for Roy.  Though one question.  Will the hair receive edits?  Obviously there's a lot to do, but the hair seems like something a slightly less modder would put off for the sake of "it's still Roy's hair" but the FE13 Roy's hair is more delicate than Melee Roy's.

    I think I won't edit the hair and the face, because the person who rigs my model will have to use Thany's expresions. I could edit the hair a bit like I did with Spirit Marth, but I think of this project as an alternate costume for Thany's Roy, and not a fully custom model (like, for example, my Lucina). I might change the color a bit though.
    Dude. How did you remove the emblem from the cape, Vert? It would really help out my texture I am doing on Thany's Roy.

    Remember this?

    I took the cape texture from the classic Roy trophy from melee and edited it a bit for this texture hack (still unreleased, now that I think about it)



    Here it is:


    Looking good thus far Vert. I can see a few spots of mine that could use some touching up, but I can wait until you have more done to see what needs to be a texture and what doesn't. If you'd like, I have a hi-res image of most of Roy that I can give you to help out.
    From what I can see of Roy's textures, you'll have to do it the hard way; meaning edit out the details of the emblem on his cape.

    Yeah, once I'm done with the basic model work (and have the textures completly remapped), I'll send the textures.
    And of course I'd love that high resolution references.

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    « Reply #367 on: November 24, 2012, 11:11:51 AM »


    I'll just share this here in the event that someone else would like it.

    Big image

    I do believe it's not full size, but that can be found in this fellows gallery. I think you need a google account to view of though.


    WARNING Don't explore his gallery if you don't want any FE13 spoilers (Vert, you already know however)
    Link
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    « Reply #368 on: November 24, 2012, 02:07:06 PM »


    Thanks Vert. This helps me out a lot.
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    « Reply #369 on: November 25, 2012, 02:26:00 AM »


    Roy is looking kick ass so far. I know its still pretty early, but will his cape be around his waist? I know that seems pretty hard but it would look really good.
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    « Reply #370 on: November 25, 2012, 07:08:00 PM »


    I was Wondering if you guys would add the shoulderpad to his left shoulder and give him the sword from the artwork
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    « Reply #371 on: November 25, 2012, 07:28:55 PM »


    I was Wondering if you guys would add the shoulderpad to his left shoulder and give him the sword from the artwork
    Now why would he not add that? Im srs here
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    « Reply #372 on: November 25, 2012, 10:17:40 PM »


    Now why would he not add that? Im srs here
    "I think of this project as an alternate costume for Thany's Roy, and not a fully custom model (like, for example, my Lucina). I might change the color a bit though"
    ^
    this is why
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    « Reply #373 on: November 25, 2012, 10:22:30 PM »


    "I think of this project as an alternate costume for Thany's Roy, and not a fully custom model (like, for example, my Lucina). I might change the color a bit though"
    ^
    this is why
    This isn't just a texture hack.
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    « Reply #374 on: November 26, 2012, 06:02:58 AM »


    I wanted to say I won't modify the face, the hands, and overall the proportions of Thany's Roy (except his feet).
    The shoulderpad is actually a shield, and of course I'll model it. and About the sword I'll make 2 versions of the model, one with his new sword and sheathe (it's oficially known as Roy's thoughsword I believe), and another version with his classic sword of seals.
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