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Author Topic: SSPs problems  (Read 3906 times)
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Unkown Kokiri
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    « on: April 28, 2012, 01:02:43 AM »


    okay i made all these pics for my stages i download indexed made the proper sizes the whole ten yards every time i try to go to the stages after adding the pics my thing freezes :/ i dont know what wrong at all

    this is one of my SSP things i made

    (this is not project m stuff)
    « Last Edit: April 28, 2012, 01:09:25 AM by davey » Logged

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    GanonZack
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    « Reply #1 on: April 28, 2012, 02:03:42 AM »


    It freezes because the filesize of the Common5 or sc_selmap goes over the limit...
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    Unkown Kokiri
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    « Reply #2 on: April 28, 2012, 08:13:11 AM »


    which is?
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    Hero ©
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    « Reply #3 on: April 28, 2012, 04:14:17 PM »


    well my common5.pac is 11,757 KB.

    and i know im near the limit
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    Sanada
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    « Reply #4 on: April 29, 2012, 07:38:41 AM »


    You guys should removed the two Motion.pacs in the common5.pac so it would give you more space.
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    Unkown Kokiri
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    « Reply #5 on: April 29, 2012, 03:02:35 PM »


    i did that thanks to hero giving me teh smaller common5 but it still didnt work
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    Sanada
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    « Reply #6 on: April 29, 2012, 03:19:33 PM »


    Really now? I'm surprised, it should have worked. Have you tried indexing the SSP's to a smaller size? Right now, the SelmapPrevBase (the bigger one pic) has 26.6kb. That's pretty big, maybe index it to 150 colors or 100, I can do this for you here try this
    it's 16.kb now I reduced it to 50 colors. It may look a bit sloppy now because of the colors, but ingame you won't noticed a difference (Unless you play the game upclose in front of the screen)
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    Unkown Kokiri
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    « Reply #7 on: April 29, 2012, 03:59:09 PM »


    ill try it right now

    -after i tried-

    SUCESS Cheesy
    now should i change all of my portraits and titles to 50 colors? also how did you get it 50 colors?
    « Last Edit: April 29, 2012, 04:12:38 PM by davey » Logged

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    Sanada
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    « Reply #8 on: April 29, 2012, 05:37:15 PM »


    Awesome! Well, I used GIMP and I changed the image channel to index, it'll ask you if you want to convert with 255 colors i just lower the color count to 50 and that's it I saved the image after that.

    Only change the colors to those portraits that will need it. Look at file size first, if's it's like at least 20kb it may freeze your game. If not, good. If it does, make the file size go as small as it can and there you go, it should work.
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    Unkown Kokiri
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    « Reply #9 on: April 29, 2012, 05:48:33 PM »


    well i tried one on my own and for some reason it didnt work lol XD
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    Sanada
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    « Reply #10 on: April 29, 2012, 05:49:59 PM »


    Did you used GIMP? What did you do?
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    Unkown Kokiri
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    « Reply #11 on: April 29, 2012, 05:52:58 PM »


    i didnt use gimp i used photoshop
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    Sanada
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    « Reply #12 on: April 29, 2012, 06:09:02 PM »


    Ah, that's why.
    I'm not familiar with Photoshop unfortunately >.<
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    GanonZack
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    « Reply #13 on: April 29, 2012, 06:30:51 PM »


    In photoshop you can index it too...
    Only try to search "mode" in the "Image/s" options and you can find the "Indexed Color"

    Check the Spoiler:



    Once you change the Indexed color, save the image and is ready to be replaced with Brawlbox...
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    Unkown Kokiri
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    « Reply #14 on: April 29, 2012, 06:36:14 PM »


    weird thing is i did that for some reason the file keep coming out at 20 and not under
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