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Author Topic: Mega Man X over Samus -Work in Progress-  (Read 50115 times)
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ramonM64
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    « Reply #105 on: May 26, 2012, 12:22:55 AM »


    Hero, i think i know what moveset yer working on.. does the game's name start with a "T" and the character's name start with a "R"?

    either way im not gonna hold X hostage for the answer to what else yer working on. that would be kinda cruel, especially for Team Jiggy. their team has been playing fair so far and is patiently waiting for the ball to return to their side of the court. all they're doing right now is kicking rocks

    oh     ill get used to his leg bending, i guess. about the Zero model over Link, are you talkin about Beyond's Zero import?

    EDIT - i've been watching some of Link's animations with it and the shin metal area bending doesnt look that bad. its understandable as to why it should bend too

    Wait, you can get characters who never open their mouth to open through animation?
    Alright man, just don't running around with another name trying to destroy society with a club...
    1st rule about Project Mayhem, You don't talk about Project Mayhem
    yeh     basically, im weighting vertices around the mouth to a specific bone and this bone will control the mouth area's bending. since these dudes are making animations, they could make it open and close however they want by rotating that bone. (they could also use the "side mouth" bone to control his expression)

    uh       that was kinda "out there". dont worry, i won't be doing any destroying anytime soon
    « Last Edit: May 26, 2012, 04:00:56 AM by ramonM64 » Logged


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    « Reply #106 on: May 26, 2012, 06:30:22 PM »


    Hero, i think i know what moveset yer working on.. does the game's name start with a "T" and the character's name start with a "R"?
    nooo  Roll Eyes

    But you got one of those right Grin. Im not working on him a lot though. Just slowly doing things for him

    either way im not gonna hold X hostage for the answer to what else yer working on. that would be kinda cruel, especially for Team Jiggy. their team has been playing fair so far and is patiently waiting for the ball to return to their side of the court. all they're doing right now is kicking rocks
    Oh, i thought they have made some progress by now but i guess not.

    EDIT - i've been watching some of Link's animations with it and the shin metal area bending doesnt look that bad. its understandable as to why it should bend too
    That's why i wanted it Grin. Even though it wont be THAT noticeable in-game.

    yeh basically, im weighting vertices around the mouth to a specific bone and this bone will control the mouth area's bending. since these dudes are making animations, they could make it open and close however they want by rotating that bone. (they could also use the "side mouth" bone to control his expression)
    Happy Face Now he wont be a silent person with his mouth closed all the time
    « Last Edit: May 26, 2012, 10:31:59 PM by -Hero- » Logged


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    « Reply #107 on: May 28, 2012, 02:46:07 AM »


    i actually dont know if they have started or not, the most talkin i've done with both teams has been in here. i assumed that they are waiting for da new model as you are, to avoid the possibility of having to "relook" and "recheck" animations since the boneset has changed a lil bit

    anyway, i had planned to finish and send it saturday night except a unexpected "family thing" popped up that foiled progress. ill get it done and sent out to you dudes in PMs this week though, expect it soon
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    « Reply #108 on: May 28, 2012, 03:17:09 PM »


    Alright cool man Grin.

    Both Teams appreciate your hard work, as always, take your time.

    I hope the "family thing" wasn't a bad thing.
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    « Reply #109 on: May 29, 2012, 07:22:46 PM »


    wh00t    im surprised at what i can do when i feel that "push" to get something done, i got X's rig done all last night. i've been fixing up the motionfile right now

    theres two somethings im not sure how to fix though. in some animation frames it does that "screen shattered" effect. i thought it was cuz of the shine effects but even with unedited materials, it still happens. when it does the "shattered screen" effect, the feets are completely gone for some reason

    the other issue is one of the new right hand's fingers streches with the grapple.. other than that, he is ready

    how does he look?




    ^ hes flicking us off..





    made only da darker blue parts have a slight shine







    ---

    i could send it anyway, maybe you guys know whats wrong. i think maybe those two issues happen cuz there's "leftover" bone animations from bones that aren't there anymore? i dunno..  
    « Last Edit: May 29, 2012, 07:54:36 PM by ramonM64 » Logged


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    « Reply #110 on: May 29, 2012, 08:30:37 PM »


    Waoh o_O. Dat X model...looks awesome dude.

    lol at the streching finger. If you feel ok with the model, send it over when you can and i'll have a look at it.

    Does the "screen shattered" effect happens frequently or rarely?
    « Last Edit: May 29, 2012, 08:31:44 PM by -Hero- » Logged


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    « Reply #111 on: May 29, 2012, 08:40:11 PM »


    wh00t    im surprised at what i can do when i feel that "push" to get something done, i got X's rig done all last night. i've been fixing up the motionfile right now

    theres two somethings im not sure how to fix though. in some animation frames it does that "screen shattered" effect. i thought it was cuz of the shine effects but even with unedited materials, it still happens. when it does the "shattered screen" effect, the feets are completely gone for some reason

    the other issue is one of the new right hand's fingers streches with the grapple.. other than that, he is ready

    how does he look?




    ^ hes flicking us off..





    made only da darker blue parts have a slight shine







    ---

    i could send it anyway, maybe you guys know whats wrong. i think maybe those two issues happen cuz there's "leftover" bone animations from bones that aren't there anymore? i dunno..  
    Damn! Nice shine effect, something about it makes me feel nostalgia. I think its how bright his colors are. Great job man.
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    « Reply #112 on: May 29, 2012, 08:45:25 PM »


    I know right?

    It looks like "How X would look like if there was a new MMX game for a new console"

    He made him look really good with that shine.
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    « Reply #113 on: May 30, 2012, 04:52:47 AM »


    wh00t    im surprised at what i can do when i feel that "push" to get something done, i got X's rig done all last night. i've been fixing up the motionfile right now

    theres two somethings im not sure how to fix though. in some animation frames it does that "screen shattered" effect. i thought it was cuz of the shine effects but even with unedited materials, it still happens. when it does the "shattered screen" effect, the feets are completely gone for some reason

    the other issue is one of the new right hand's fingers streches with the grapple.. other than that, he is ready

    how does he look?




    ^ hes flicking us off..





    made only da darker blue parts have a slight shine







    ---

    i could send it anyway, maybe you guys know whats wrong. i think maybe those two issues happen cuz there's "leftover" bone animations from bones that aren't there anymore? i dunno..  


    he has a hand and a blaster? epic
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    « Reply #114 on: May 30, 2012, 04:54:35 AM »


    maybe you can utilize a model changer so that the hand and blaster are not out at the same time
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    « Reply #115 on: May 30, 2012, 01:31:58 PM »


    maybe you can utilize a model changer so that the hand and blaster are not out at the same time

    That's what im gonna do Grin

    Anyways Ramon, the model looks better now. I had fun messing around with the mouth lol. The new bones and the functions that you added are great. Haven't seen anything wrong yet. Im gonna test it in-game with your motion.pac and see how it all goes.

    Also, X Thanks you!

    Edit: Tested in-game, it looks good but that "screen shatter" effect you mentioned is a huge problem. Its like a red diagonal line across the TV o_O. same for the feet that are missing while standing.
    « Last Edit: May 30, 2012, 01:59:19 PM by -Hero- » Logged


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    « Reply #116 on: May 30, 2012, 02:42:25 PM »


    you dudes all seem to like the shine effect as is, we should keep it like that in the end. i'll admit it got me too, he looks great. the sexiest part? his .pac file size is around 990 KB (Samus' is around 1330 KB)

    Edit: Tested in-game, it looks good but that "screen shatter" effect you mentioned is a huge problem. Its like a red diagonal line across the TV o_O. same for the feet that are missing while standing.


    has there been any guide to fix a "polygon explode" like that? i mean, a strip of the screen gets shattered when standing still, and the feet are gone. i think its cuz the feet polygons are exploding. we need to have a boneset expert look at it, i bet its somethin wrong with how the foot bones are built. by the way, it started happening after deleting unneeded bones from samus

    since it happens in the Wait1 animation, maybe we could go into the PSA and animation file bits of it and remove ANY old data from samus's 2 extra toe bones

    damn.. we really need to get that fixed. im gonna try one last thing tonight and if it doesnt work.. i dunno anymore

    EDIT : -throws two swords in the air, catches, and then sheaths them-  Just as i expected.

    the reason that "screen shatter" happens IS cuz of some kind of PSA specific bones needed to work. to the current v7 .pac file, i re-added the bones i deleted from Samus and arranged them how they were (before i deleted them) and BOOM.. it works


    see?


    no screen shatter and the feets stay, worked perfectly


    « Last Edit: May 30, 2012, 06:39:02 PM by ramonM64 » Logged


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    « Reply #117 on: May 30, 2012, 06:37:28 PM »


    Happy Face

    So the bone deletion was the problem eh? I suspected it was that.

    Ok, im gonna go test it again!
    EDIT : -throws two swords in the air, catches, and then sheaths them-  Just as i expected.
    Lol, im pretty sure i know who does that.
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    « Reply #118 on: May 30, 2012, 08:04:55 PM »


    you dudes all seem to like the shine effect as is, we should keep it like that in the end. i'll admit it got me too, he looks great. the sexiest part? his .pac file size is around 990 KB (Samus' is around 1330 KB)

    has there been any guide to fix a "polygon explode" like that? i mean, a strip of the screen gets shattered when standing still, and the feet are gone. i think its cuz the feet polygons are exploding. we need to have a boneset expert look at it, i bet its somethin wrong with how the foot bones are built. by the way, it started happening after deleting unneeded bones from samus

    since it happens in the Wait1 animation, maybe we could go into the PSA and animation file bits of it and remove ANY old data from samus's 2 extra toe bones

    damn.. we really need to get that fixed. im gonna try one last thing tonight and if it doesnt work.. i dunno anymore

    EDIT : -throws two swords in the air, catches, and then sheaths them-  Just as i expected.

    the reason that "screen shatter" happens IS cuz of some kind of PSA specific bones needed to work. to the current v7 .pac file, i re-added the bones i deleted from Samus and arranged them how they were (before i deleted them) and BOOM.. it works


    see?


    no screen shatter and the feets stay, worked perfectly


    Sexy import. To bad its going to be only for the X psa. This one makes the old one look far inferior.
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    « Reply #119 on: May 30, 2012, 08:32:22 PM »


    I was about to PM you if you updated your skydrive with the no-shatter model but nevermind, i see it now.

    Edit:: Everything looks Good now except I saw some problems while playing in-game.

    1. You can't grab someone with the chain lighting thing unless you are very close to the person. It doesn't reach out. It goes out to the screen instead of >>>> or <<<<
    2. Pressing Grab button in the air works good but the arm detaches and stays where you pressed Grab button in the air until the animation is finished.

    I think deleting the unused bones wasn't a good idea, but the finger that stretched out is no longer an issue from before.
    « Last Edit: May 30, 2012, 08:55:01 PM by -Hero- » Logged


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