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« Reply #15 on: December 12, 2009, 05:14:22 AM » |
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Now real Robocop will be complete. Thank you for making it possible.
Where were the eyes anyway? In a CLR0 file or in FitCaptainXX.pac?
CLR0 files are recognized as animation data, and Captain Falcon's animation data isn't in his fighter PAC files. His visor eyes are definitely part of his MDL0 file.
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« Reply #16 on: December 12, 2009, 07:25:14 AM » |
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These are the besssst really, the best.
If you take requests, could you remove the hair spikes on PokeTrainer's Head? I checked in BrawlBox, BTW, there are no holes when it's removed.
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #17 on: December 12, 2009, 11:57:11 AM » |
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Mind trying if you could mirror Captain Falcon's eye so he has two eyes?
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them.
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« Reply #18 on: December 12, 2009, 06:16:19 PM » |
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Alright, i'm back from a two day trip and i've already done some requests. Just so you guys know, I PM the files to people, I don't release them to the public (unless someone can convince me otherwise).
Pik, I have no idea what PokeTrainer file you looked at but it seems to me that removing his hair spikes will leave a huge hole in his head. And Shadow, mirroring Captain Falcons face mesh is beyond my ability... we could do it if we had a model importing program but by then my skills will be obsolete.
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« Last Edit: December 12, 2009, 06:28:16 PM by Syrus63 »
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« Reply #20 on: December 13, 2009, 12:20:40 AM » |
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Now I understand. i'll do my best but it may take a while. I'll tackle that one tomorrow however, it's getting a bit late.
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« Reply #21 on: December 14, 2009, 05:55:50 PM » |
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Thanks!! This model hacks are so usefull now liquid snake is possible
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« Reply #22 on: December 15, 2009, 05:11:18 PM » |
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Im gonna use your snake Kthkby.
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« Reply #23 on: December 15, 2009, 06:09:20 PM » |
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someone should make a tuxedo snake texture.
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« Reply #24 on: December 17, 2009, 06:31:08 AM » |
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Cool stuff, I'll be using that spikeless Lucario for a character in my machinima. I'll obviously credit you for that.
Now I've been wondering, is it possible to remove Marth's tiara that way?
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« Reply #25 on: December 17, 2009, 11:49:02 AM » |
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Now I've been wondering, is it possible to remove Marth's tiara that way?
Decided I'd do this for you, since you were interested. Maybe a seporate topic full of "Pre-Modded Hex PACs" would be helpful for those that don't hex. Tiarraless Marth: http://www.mediafire.com/file/lywqcm1dyym/FitMarth00.pacImage:
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-Jack H.
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« Reply #26 on: December 18, 2009, 07:04:56 PM » |
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Uh.. You made a C.Falcon without the shoulder thing, mind posting a DL for it? ?
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them.
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« Reply #27 on: December 18, 2009, 09:07:24 PM » |
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Could you try to get rid of the front-back symmetry on Lucas' shirt?
Anybody?
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« Reply #28 on: December 19, 2009, 12:48:46 AM » |
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Could you try to get rid of the front-back symmetry on Lucas' shirt?
Anybody? I most certainly cannot do it, thats somtihing to do with texture mapping which I have no clue how to edit. RandomTBush from SmashWoldForums might. It's from him that I learnt how to make MDL0 edits.
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« Reply #29 on: December 19, 2009, 09:23:36 AM » |
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Could you try to get rid of the front-back symmetry on Lucas' shirt?
Anybody? I most certainly cannot do it, thats somtihing to do with texture mapping which I have no clue how to edit. RandomTBush from SmashWoldForums might. It's from him that I learnt how to make MDL0 edits. Yeah I tried contacting him like 2 weeks ago, and he's yet to respond
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« Last Edit: December 20, 2009, 10:53:04 PM by Acarus »
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