Sonic 2 super sonic w/ download

Started by chaos, December 10, 2009, 12:55:33 PM

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December 10, 2009, 12:55:33 PM Last Edit: December 11, 2009, 03:05:10 AM by chaos
Yes after a long time of not even touching my super sonic I decided to make a new super sonic, and this time he doesn't float while standing. His spikes are up and his hands are in the super formation. His running is also in the super form thanks to kyzon. I will post pictures and a download when I get home from school.

Download: http://www.mediafire.com/?jomtzyzlgy1
Sorry no pictures right now. Today didn't go so good hopefully I'll have time to do it tomorrow
Also I know about the super sonic run having the normal sonic 8 figure trace I'll fix that later.
Please enjoy

Credits: Me- super sonic stance
Kyzon- once again for his awesome super sonic run
...Other rightful owners and what not.

December 11, 2009, 09:07:11 PM #1 Last Edit: December 11, 2009, 09:09:19 PM by Sonic695
This is Awesome, as soon as the running glitch is fixed, id use it...however riddle me this...

is it possible to activate the hair float and arms stance via taunt? in other words...

he is normal hair, normal arms...up taunt, he looks like he turns super and his hair floats, arms go into stance?

if possible i would greatly very much so love a file of that! :happy:

i would even use it in a video or two  :af2:

Thanks in Advance,

~Sonic695
Hell yeah! Lets do it!
Was going to put something interesting here. but I forgot.

I'm pretty such there is a way but that would be a PSA hack brawlbox which is what I use doesn't have such capability.

Uh...Just to let you know, the figure 8 thing isn't a glitch. If you don't want it there, you have to delete the effect from whatever moveset you're using or erase the texture effects using BrawlBox. Both are really easy to do. o.o



thanks everyone and wave I know that but I was a little lazy and I'm gonna try to get it only in the motionpac

...You can't. Period. It's not part of the motion file so it doesn't work that way. -.o



December 14, 2009, 11:14:34 PM #8 Last Edit: December 15, 2009, 12:30:32 AM by Digiholic
where would I find the texture effects for the running to remove them?

Maybe the blue glow during spins, too. Looks silly with the yellow Super Sonic texture.

EDIT: Figured out the feet thing. Top loop of subaction F in his .pac


That always seems to happen to me. I'm at my wits end on how to solve a problem until I make a post about it and I'll look like an ass when I figure it out. Stupid spiteful selective intelligence.

Anyway, I'm working on an accompanying .pac for this motionEtc that will make Sonic look more like Super Sonic without changing any of his moves. So far, I've removed the running feet and changed the dust cloud particle trail to a lightning effect that looks more Super Sonic-ey. Trying to figure out how the circle of Chaos Emeralds is created for his Final Smash to make it a taunt.

I've tried that too but because of my ADD I jump around on projects like my shadow AT model hack, my link hack, getting the emeralds to work myself (you can do it saves me the trouble xD), and lots of others.  By the way would you know where the files for Links master sword and Metaknights sword are I need the models please.

You're trying to replace the Beam Sword model with them, right? (I think I saw you ask it in another thread) Link's sword is part of his character model, Meta-Knight's is probably the same. I'm pretty sure it's not a simple export model like Ike's sword would be, it'd probably require Hexing to do, but not really difficult Hexing. I'll try to figure it out when I get the chance.

Ok thank you because I asked a couple of friends if they had requests and one said the wanted metaknights sword on kirbys cutter. as for the chaos emeralds I noticed that you need a they have there own animation so maybe you could work it out into a PSA.

question, can sonic's final smash texture be used as a regular texture?