Hi
I started with cusomizing SSBB. I know the basics,replace character,stages,music etc.
Now,i have here some questions and i think,here's the best forum to find the right answer without long waiting x)
K,here are the ideas/quests:
->
Is it possible to "clone "an original character in the game,so i don't have to replace him for a custom char and let him disappear from the game?->
Same with stagesActually, what you're referring to is called character expansion. In short, the answer is no; at this point, only stages can have stage expansion, with extra slots that don't have to replace others.
Characters have to replace other character slots. However, most of the time, there are limitations with this. For example, a PSA (moveset) made for Mario will only work over a Mario slot, unless it is ported to another character (which is often glitchy or requires major modifications). The "Clone Engine" seeks to resolve this, and allow any moveset to replace another character's slot. The Clone Engine uses .rel files (or rel porting- completely different from normal, non-rel porting) to substitute some of the hardcoded files specific to each character. Stages also use rel files when you want to replace, for instance, Hyrule Temple with a Final Destination based stage.
For the moment, character rel files have been made for Marth and Ike, only. So pretty much, any moveset on either of those characters can replace any other character you desire (although, over some characters, codes must be added into the RSBE01.gct file to account for additional hardcoded attributes, such as the number of jabs in their A-A-A attack; otherwise, the rel ported moveset would have only two jabs instead of three).
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as for your SFX question, I'm not an expert in the field, but Sawndz may offer something for that. Check the resources page on the Vault (above where the character category is).
Here's the link for the German CSS file (sc_selchar_de.pac)
http://www.mediafire.com/?78aj4k1t1282mpe