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Author Topic: WIP PSA Workshop  (Read 702941 times)
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Omniscient X
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    « Reply #1560 on: October 06, 2014, 02:39:02 PM »


    EDIT: didn't see the green beam color, pretty cool actually. Maybe get Link's leaves on there to spice it up? Just a thought. Or Tabuu's little blob particles would look good too.


    Wanted to get an air pressure effect that wrapped around the beam, but I'm currently abusing GFXs in large numbers I'm only like 20% done coding the moveset and I've added around 10 GFX but some moves just need to have the iconic look and this is one of them!  Behold Leaf Storm!
    -Omni
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    « Reply #1561 on: October 06, 2014, 02:54:31 PM »


    That looks great, Omni. I feel the leaves could be a bit more transparent though. They could also use some texture to make them look more like leaves.
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    « Reply #1562 on: October 06, 2014, 03:37:58 PM »


    That looks great, Omni. I feel the leaves could be a bit more transparent though. They could also use some texture to make them look more like leaves.

    Thanks, I was debating about that I used this glowing texture cuz I thought I'd give it a bit more of a "Razor Leaf" feel but I have a standard leaf texture as well I'll try it out!
    -Omni
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    « Reply #1563 on: October 06, 2014, 05:12:21 PM »


    that for sure looks like an amazing gfx for a leaf storm move 10 gfxs already in? i hope filesize isnt a issue becuase those gfxs do look nice.
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    « Reply #1564 on: October 06, 2014, 06:49:09 PM »


    Filesize isn't a problem at the moment, and i don't suspect it will be!  Litte bit of Dragon Claw below:
    -Omni
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    « Reply #1565 on: October 06, 2014, 07:06:25 PM »


    The claws look a bit like Pit's Swords/Bow thingy.

    Or you just custom made the [censored] out of them.
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    « Reply #1566 on: October 06, 2014, 07:07:13 PM »


    seeing as how i love all of your psas, i know this will be epic. looks nice
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    « Reply #1567 on: October 06, 2014, 07:45:31 PM »


    After some thinking on what I should do for Ice Wisp's Up Special, I thought of a Homing Attack.

    It's true that true homing isn't possible yet, but I've got the next best thing.

    That said thing is Pseudo Homing. So far I have the 8 main directions, but you can edit it to more than just 8.

    It's a combination of stretching hitboxes, If commands, and Momentum commands. Unfortunately, it can eat up file size.

    Speaking of that, I might have to port Wisp over someone else, as I think I have hit Jigglypuff's file size (despite said file size being lower than the original Wisp). Sad
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    « Reply #1568 on: October 07, 2014, 01:34:06 PM »


    Wanted to get an air pressure effect that wrapped around the beam, but I'm currently abusing GFXs in large numbers I'm only like 20% done coding the moveset and I've added around 10 GFX but some moves just need to have the iconic look and this is one of them!  Behold Leaf Storm!
    -Omni


    Very good use of the tornado. And like someone else said, the leaves are a little too glowy for me, but the attack looks excellent nonetheless.

    I have a cool idea about implementing Sludge Bomb into Sceptile's moveset too... involves purple blobs lol. Was Sludge Bomb one of his staple moves? Totally forgot.
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    « Reply #1569 on: October 07, 2014, 01:38:34 PM »


    Sceptile can't even learn Sludge Bomb nor Sludge Wave. .-.
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    « Reply #1570 on: October 07, 2014, 01:41:34 PM »


    Very good use of the tornado. And like someone else said, the leaves are a little too glowy for me, but the attack looks excellent nonetheless.

    I have a cool idea about implementing Sludge Bomb into Sceptile's moveset too... involves purple blobs lol. Was Sludge Bomb one of his staple moves? Totally forgot.


    Sceptile can't even learn Sludge Bomb nor Sludge Wave. .-.

    KJP has a point I was thinking of throwing Seed Bomb in there somewhere, might just be a little bonus as a taunt or something.  Currently working on Frenzy Plant, the last version was way too tame graphically, and I added options for the Down Special go ahead and vote in the thread.

    A more fitting Frenzy Plant



    Dragon Claw with a more "energetic" texture


    -Omni
    « Last Edit: October 07, 2014, 02:02:30 PM by Omniscient X » Logged

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    « Reply #1571 on: October 07, 2014, 04:00:41 PM »


    dragon claw color looks more accurate now i would put it  abit more bluish imo abit darker.
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    « Reply #1572 on: October 07, 2014, 04:40:41 PM »


    I feel like Frenzy Plant would look better growing straight up out of the ground right under Sceptile and expanding outwards in both directions rather than one.
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    « Reply #1573 on: October 07, 2014, 05:45:42 PM »


    -Glide attack replaced with a more unique one. Works like Samus' FAir, but in reverse (final hit is still the strongest one). Unfortunately, i can't stop its vertical movement and it becomes less effective because of it  Im srs here. I tried using same coding used for aerial Side B (attack that completly stops Ridley's movement), but it didn't worked. It has some minor animation issues (one of the wings doesn't rotates...um...in sync...whatever its supposed to be with other wing), but that is noticable only when viewed from the front.
    Preview:
    I also finished Win animation 1 and losing animation, but those are hard to show properly and that win animation must have its gfx fixed first. At least i can show waiting animation (in screenshot only) that is used after win animation 1:
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    « Reply #1574 on: October 07, 2014, 06:37:54 PM »


    I feel like Frenzy Plant would look better growing straight up out of the ground right under Sceptile and expanding outwards in both directions rather than one.
    Ehh too many hitboxes as it stands Frenzy Plant uses like 50 lines of code just for the hitboxes and other things excluding GFX.  While I agree it would certainly looks a bit more realistic it kills the pros and cons I designed for the move, it's supposed to be an all-out attack in one specific direction while leaving the user vulnerable to attack from all other directions in addition to putting them in a "stunned" state afterwards (a salute to the original attack in the games) though I hope to make it look more natural as I go along.  I also think the opinion would be different if you could see the vines "grow" forward its a satisfying animation.
    -Omni
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