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Author Topic: WIP PSA Workshop  (Read 705940 times)
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    « Reply #1275 on: May 05, 2014, 01:21:25 AM »


    That's just tragic, EY.

    Simply and utterly tragic.

    I have no experience on this topic, but maybe Optimize it? I'm quite sure you've already tried or attempted it.
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    « Reply #1276 on: May 05, 2014, 01:24:02 AM »


    You know what would be awesome? When May 20th comes and someone makes a code that allocates the memory once used for Networking and divides the 1.4 MB space allocated for network up between module memory and FighterResouce2 for all players.
    'Cause once Wifi is shut down, the Network coding is just wasting space.
    « Last Edit: May 05, 2014, 01:27:21 AM by Eternal Yoshi » Logged


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    « Reply #1277 on: May 05, 2014, 01:40:27 AM »


    You know what would be awesome? When May 20th comes and someone makes a code that allocates the memory once used for Networking and divides the 1.4 MB space allocated for network up between module memory and FighterResouce2 for all players.
    'Cause once Wifi is shut down, the Network coding is just wasting space.
    thats true, but I tested a beta code that gave characters more allocate memory, but result it froze on any character, including LiS and original unhacked character

    but it was a beta code! it could be wrong xD lets hope its possible ;w;
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    « Reply #1278 on: May 05, 2014, 09:29:03 AM »


    I've decided to use Pit's Entry GFX for Mega Charizard Y.

    Also, a preview video from Kagerou Imaizumi.
    <a href="http://www.youtube.com/watch?v=YBUTm5flc_I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=YBUTm5flc_I</a>
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    « Reply #1279 on: May 05, 2014, 09:43:10 AM »


    awesome progress KJP! \OoO/

    but I am quite not sure if you should have Yellow cover the screen, its better to use a tinted White-Very weak yellow! more friendly to the eyes

    if you want more grapfical effect, you can use Marths Lens flare from his Final Smash!
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    « Reply #1280 on: May 05, 2014, 10:08:48 AM »


    The disappearing while mega evolving isn't gonna stay is it? Is there gonna be some sort of transformation graphic, like with G Bowser, Sheik/Zelda, and Samus/ZSS?
    « Last Edit: May 05, 2014, 10:09:58 AM by Gravity » Logged


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    « Reply #1281 on: May 05, 2014, 10:12:00 AM »


    Edit:
    Mega Charizard X's Entry GFX. As if I haven't already taken enough things from P:M.


    The disappearing while mega evolving isn&#039;t gonna stay is it? Is there gonna be some sort of transformation graphic, like with G Bowser, Sheik/Zelda, and Samus/ZSS?
    Of corse I'm going to add transformation GFX.

    but I am quite not sure if you should have Yellow cover the screen, its better to use a tinted White-Very weak yellow! more friendly to the eyes
    It's supposed to be a merge of orange, red, and yellow, like our sun. Though I'll try reducing the Alpha before I play around with the colors again.

    if you want more grapfical effect, you can use Marths Lens flare from his Final Smash!
    I don't want to go overboard with the GFX.
    « Last Edit: May 05, 2014, 01:32:39 PM by KingEvilpuff » Logged

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    « Reply #1282 on: May 05, 2014, 02:29:22 PM »


    Well... It seems that animating is quite something... I kinda rushed this one, since I wanted to test something for Ryuko:

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    « Reply #1283 on: May 05, 2014, 03:26:19 PM »


    ^You should probably mention that she's going to be covered by MKs tornado during that, cause that explains the, uh, leg boners lol
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    « Reply #1284 on: May 05, 2014, 03:32:49 PM »


    ^You should probably mention that she's going to be covered by MKs tornado during that, cause that explains the, uh, leg boners lol
    That, and because I wanted to make her twirl like a ballerina, but it didn't fit right... Lol... And it [censored]ed up the animation (fortunately, I had a backup before that happens... Lol)
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    « Reply #1285 on: May 05, 2014, 05:15:28 PM »


    Anxious for that Charizard PSA. Looks awesome having transformations.
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    « Reply #1286 on: May 05, 2014, 11:22:59 PM »


    First kick of Jecht Shot from Dissidia. Accidentally took out all arm movement from the Graph Editor in Maya, but I still have a back up of before I did the baking. So it's all good.

    Gif is with no arm movement, however.

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    « Reply #1287 on: May 06, 2014, 12:48:00 AM »


    the flow looks really cool, it actually has a kick feel, which is pretty hard to time properly IMO, so good job on that Cheesy
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    « Reply #1288 on: May 06, 2014, 12:59:17 AM »


    the flow looks really cool, it actually has a kick feel, which is pretty hard to time properly IMO, so good job on that Cheesy

    Thanks Cheesy

    I'll be posting a lot of gifs of new animations that I work on to get as much critiquing as possible.
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    « Reply #1289 on: May 10, 2014, 08:32:49 PM »


    Hey guys, I'm here with another moveset...



    Monkey D. Luffy

    I don't know [censored] about One Piece but I know it's pretty popular so I thought I should make a Luffy moveset. It's based on the recenently released J-Starts Victory game.

    The model was rigged over a year ago and the rest was done in only 3 days....



    He has 2 modes, Gear Second which is activated with down taunt. He flashes pink and becomes faster.


    The Haki thingy??? Which his hands and feet go black.


    His final smash, he blows on his hand and it expands...


    For his Haki thingy final smash, both his hands blow up. Got that from J-Stars.

    He's almost complete. I'm just having some difficulties changing his GFX file.

    On a non Luffy note, one amazing human being extracted models from Tales of Vesperia!!!!1

    So check these out.




    I added blackout lines. Compare...


    « Last Edit: May 10, 2014, 08:46:29 PM by KingofChaos » Logged

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