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Author Topic: WIP PSA Workshop  (Read 624876 times)
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DrunkRussian
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    « Reply #1665 on: October 29, 2014, 02:56:57 PM »


    I'd say either have the spirit bomb shake or perhaps fluctuate in size a little bit.
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    « Reply #1666 on: October 29, 2014, 03:26:28 PM »


    I feel the Spirit Bomb should have a bit more effects and shake a bit before exploding, as it looks very static right now.
    dont worry there will be more effects and shake just have to get control the direction on the spirit bomb to work first xD
    aswell as better hitboxes so the charaters stays inside the spirit bomb onces they get hit
    I'd say either have the spirit bomb shake or perhaps fluctuate in size a little bit.
    its perfect in size (it was abit bigger in the old version) but in this version you can control the spirit bomb so it has become abit smaller for balance reasons
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    « Reply #1667 on: October 30, 2014, 01:47:47 AM »


    Did a little work on Nidoking's Thunder a couple days ago, decided to throw up the progress here.  It's his Neutral-B can be switched with Ice Beam via Up-Taunt, Nidoking fires a large lightning bolt capable of massive damage, but only the tip of the bolt inflcts knockback.

    Preview:
    Thunder vs Charge Shot





    I'll probably tack on an electrical aura during the charge up and firing.
    -Omni
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    « Reply #1668 on: October 30, 2014, 04:22:51 AM »


    that range and duration sure look OP mixed together...
    i hope it has crazy start lag...
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    « Reply #1669 on: October 30, 2014, 04:40:05 AM »


    that range and duration sure look OP mixed together...
    i hope it has crazy start lag...
    I balanced the move by:
    a) adding significant startup lag (Easily punishable)
    b) making only the tip of the bolt actually hit opponents (all you gotta do is dodge then the rest of the bolt does nothing to you.)
    c) it doesn't deal any kind of lethal knockback until around 175%

    That being said, I may tack on either 2-3% self damage per use or add a charging phase.  Though I can't really address your concern of duration, the bolt doesn't last that long moves actually about the same speed as a charge shot.
    -Omni
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    « Reply #1670 on: October 30, 2014, 04:47:05 AM »


    its a shame nidoking model looks so outdated  nothing agaisnt it but you can clearly see its bowser  im guessing your gonna give nidoking the moves he usualy use like ice beam,flamethrower, thunder bolt,earth power, sludge wave/bomb?
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    « Reply #1671 on: October 30, 2014, 06:30:54 AM »


    another move u could give Nidoking is poison jab, should make a pretty good F-Smash, and Carnage is right the model is pretty weird. If possible u shud try to get Nidokings model from pokemon x/y, battle revolution, or even XD Gale of Darkness
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    « Reply #1672 on: October 30, 2014, 05:30:05 PM »


    another move u could give Nidoking is poison jab, should make a pretty good F-Smash, and Carnage is right the model is pretty weird. If possible u shud try to get Nidokings model from pokemon x/y, battle revolution, or even XD Gale of Darkness
    The model is temporary not sure how many times I've said this but the x/y one is on the way. 

    its a shame nidoking model looks so outdated  nothing agaisnt it but you can clearly see its bowser  im guessing your gonna give nidoking the moves he usualy use like ice beam,flamethrower, thunder bolt,earth power, sludge wave/bomb?
    Obviously Thunder the other moves I have planned span Ice Beam, Horn Drill, Earth Power, Earthquake, Mega Punch, Megahorn, Iron Tail, Giga Impact, Venoshock, Shadow Claw, Toxic but I'll certainly give Poison Jab a look since I think it could make for an interesting F-Air.

    No Flamethrower, No Fire Blast, Probably no Hyper Beam, I'm going to be looking at Sludge Bomb/Wave to see what the possibilities are there.
    -Omni
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    « Reply #1673 on: October 30, 2014, 06:47:41 PM »


    Been working on some Captain Falcon stuff:



    Both look better on my screen as opposed to after making the gif...
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    « Reply #1674 on: October 30, 2014, 07:08:37 PM »


    Been working on some Captain Falcon stuff:
    Is that a f-tilt/f-smash, and an up-b?... I am intrigued... CFalcon is one of my favorite characters... I hope whatever your doing turns out either amazing, or hilarious. Those are the only two things I believe CFalcon hacks should be. Tongue
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    « Reply #1675 on: October 30, 2014, 07:15:29 PM »


    It's FSmash and Final Smash.

    Been talking with KJP a lot to critique the animations.
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    « Reply #1676 on: October 30, 2014, 07:26:20 PM »


    It's FSmash and Final Smash.
    OOOOHHHH! Final Smash... Is that an epic falcon punch?... Cause that would be great!
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    « Reply #1677 on: October 30, 2014, 07:28:52 PM »


    OOOOHHHH! Final Smash... Is that an epic falcon punch?... Cause that would be great!

    It'll be the closest I can get to it Wink

    I'll try to put the music in too lol
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    « Reply #1678 on: October 30, 2014, 10:00:59 PM »


    Something like this I hope...
    <a href="http://youtu.be/Tb3ySqL084c" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/Tb3ySqL084c</a>
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    « Reply #1679 on: October 30, 2014, 10:22:12 PM »


    That's what I'm going for.

    I won't be able to make the characters that you initially hit jump at Falcon, but I can at least have them knocked up in the air lol
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