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Author Topic: Adding relfective textures!  (Read 4366 times)
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Anonymous
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    « on: June 19, 2012, 07:35:31 AM »


    Looking around, I've seen people have issues with this. seeing as though no one else took the time to do this and I am sperated from my SD card and wii, I decided to do this.
    In this tutorial I will be telling you how to add reflectors to your model import. incase you have no idea what this is, it's basically a shine effect that moves across the object as the camera moves.

    Step 1. make sure that what you want relective is in a different object! if you don't do this, the reflector will effect things where you don't want it.

    Step 2. After importing your model into brawl box, add a new material (you don't have to if there isn't anything that uses the texture that you don't want reflective) and add a new shader (<This isn't optional unless you really want everything reflective) and replace with these materials and shadders

    Step 3. change the material so it uses the new shader.

    Step 4. find a shine effect appropriate for the model shape. I recomend you make it an I8 texture.

    Step 5. in the material, hit the plus button, and you should see something like this-
    See how there are two branches? the top is the base texture, and the bottom one is the shine effect.

    Step 6. Go into the objects, and make sure the polygons you want reflective use the reflective material

    Step 7. Save and test. Good luck!


    ---------

    If I missed anything, please inform me!
    « Last Edit: June 19, 2012, 07:37:12 AM by Mr. Anonymous » Logged


    Boygos
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    « Reply #1 on: June 19, 2012, 10:32:00 AM »


    Can you help me fix this?
    I did everything in this tutorial but for some reason it uses my opponents textures... In this case, Pikachu.

    I was using the Ref texture from his PokePark download.
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    Pik
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    « Reply #2 on: June 19, 2012, 10:46:59 AM »


    Thank you! This will really come in handy.
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    SmashClash
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    « Reply #3 on: June 19, 2012, 11:14:04 AM »


    Oh, thanks for this! Cheesy
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    Anonymous
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    « Reply #4 on: June 19, 2012, 06:31:26 PM »


    Can you help me fix this?
    I did everything in this tutorial but for some reason it uses my opponents textures... In this case, Pikachu.

    I was using the Ref texture from his PokePark download.


    check to make sure the textures need/do not need a pallate.
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    Boygos
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    « Reply #5 on: June 19, 2012, 06:51:24 PM »


    check to make sure the textures need/do not need a pallate.
    how do I do that?
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    Anonymous
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    « Reply #6 on: June 19, 2012, 07:00:14 PM »


    first, find out what textures have a pallete in the first place by opening the "pallates" folder in the texture data brres. then look in the materials and make sure that anything that has a pallete looks like this
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    Boygos
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    « Reply #7 on: June 19, 2012, 07:02:36 PM »


    first, find out what textures have a pallete in the first place by opening the "pallates" folder in the texture data brres. then look in the materials and make sure that anything that has a pallete looks like this


    It doesnt have a pallete.... so what do I do? Sad
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    Anonymous
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    « Reply #8 on: June 19, 2012, 07:03:55 PM »


    It doesnt have a pallete.... so what do I do? Sad
    none of the textures do? mind if I see the pac file?
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    « Reply #9 on: June 19, 2012, 07:47:46 PM »


    none of the textures do? mind if I see the pac file?

    Sure, it's right here.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26381

    I'm trying to add the ref texture from this model...
    http://models-resource.com/wii_gamecube/pokeparkwii/sheet/2558
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    Anonymous
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    « Reply #10 on: June 19, 2012, 08:02:33 PM »


    give this a shot
    https://dl.dropbox.com/u/51153042/FitPokeZenigame00.pac
    you might want to change the reflect texture though. it'll literally just going to show the corner.
    « Last Edit: June 19, 2012, 08:05:09 PM by Mr. Anonymous » Logged


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    « Reply #11 on: June 19, 2012, 08:20:46 PM »


    give this a shot
    https://dl.dropbox.com/u/51153042/FitPokeZenigame00.pac
    you might want to change the reflect texture though. it'll literally just going to show the corner.
    Thanks, I'll go test it now Grin

    Can you please explain where I messed up? I'd like to be able to do this on future imports Tongue
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    Anonymous
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    « Reply #12 on: June 19, 2012, 08:32:39 PM »


    Can you please explain where I messed up? I'd like to be able to do this on future imports Tongue
    can't say I know since I didn't see what your attempt looked like. you showed me a model that was compleatly devoid of reflectors.
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    Gamma Ridley
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    « Reply #13 on: June 19, 2012, 08:40:25 PM »


    Hey, thanks for this. =D
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