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Author Topic: Changes to characters when trying to remove custom MotionPac  (Read 985 times)
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FluffyVulpinex
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« on: June 20, 2012, 07:01:28 PM »


Hi there, I need a bit of help.

I've been hacking for a while, but whenever I give a character a new MotionEtc.Pac, and later want it removed, it seems like the changes are permanent,. I have Mario, who recently had the SMBZ moveset. I just restored his original MotionEtc.Pac, hoping to get his original moveset, but when I try to Up-B or any move that was recently edited in the last moveset, it freeze him into a T-stance. This has happened to other characters as well. My only fix was to get a different customized moveset.
\Does anyone have suggestions or a solution to this issue?
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Anonymous
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    « Reply #1 on: June 20, 2012, 08:00:37 PM »


    Hi there, I need a bit of help.

    I've been hacking for a while, but whenever I give a character a new MotionEtc.Pac, and later want it removed, it seems like the changes are permanent,. I have Mario, who recently had the SMBZ moveset. I just restored his original MotionEtc.Pac, hoping to get his original moveset, but when I try to Up-B or any move that was recently edited in the last moveset, it freeze him into a T-stance. This has happened to other characters as well. My only fix was to get a different customized moveset.
    \Does anyone have suggestions or a solution to this issue?
    lol the motion isn't the only thing that needs to be removed. you need to remove the fit[character].pac, too.
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