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Author Topic: [Video] Adding Shiny/Reflective effects to Imports!  (Read 6953 times)
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nanobuds
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    « on: June 22, 2012, 01:14:31 PM »


    NOTE: I forgot a step.

    After changing the Material's shader, select the material refs, and change HasTextureMatrix to true


    Materials and Shaders: https://www.box.com/s/fa331ff65dc7c070654e

    [Brawl Hacks] Adding a reflective/shiny texture to a model
    « Last Edit: September 23, 2012, 01:18:02 PM by Nanobuds » Logged

    Boygos
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    « Reply #1 on: June 22, 2012, 01:15:53 PM »


    Thanks bro. I needed this Tongue
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    Flygon
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    « Reply #2 on: June 28, 2012, 12:19:57 AM »


    You sir, deserve an award...oh wait, you already have it
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    law_law
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    « Reply #3 on: July 26, 2012, 02:48:35 PM »


    Thanks Alot... Cheesy
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    BlueBrain
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    « Reply #4 on: July 28, 2012, 10:12:41 AM »


    noice

    u know if its possible to recreate captain falcon's spec map already?
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    nanobuds
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    « Reply #5 on: July 28, 2012, 08:05:25 PM »


    I'm still trying to figure out Spec maps
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    KnightMario
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    « Reply #6 on: August 15, 2012, 10:44:30 AM »


    nice tut!
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    azzboy521
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    « Reply #7 on: September 08, 2012, 12:51:16 PM »


    if you want a full body shine do you need to change the material textures to the same thing 
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    nanobuds
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    « Reply #8 on: September 08, 2012, 03:20:38 PM »


    yeah just add it to whatever materials the polygons
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    « Reply #9 on: September 08, 2012, 03:23:53 PM »


    I like it! I'm a big visual learner, so this is a big help for me.
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    Iwvi
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    « Reply #10 on: September 23, 2012, 02:25:16 AM »


    Just noticed you did not change HasTextureMatrix to true. Doing so makes the shine follow camera and look a little bit more real.
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    nanobuds
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    « Reply #11 on: September 23, 2012, 08:12:47 AM »


    What do you mean? The shine followed the camera when I did it like this
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    Iwvi
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    « Reply #12 on: September 23, 2012, 11:49:42 AM »


    It does in singlebinds. Objects rigged to more than one bone need the hasTexturematrix set to true.
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    nanobuds
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    « Reply #13 on: September 23, 2012, 11:58:32 AM »


    Really? Its always worked for me like this, even if it wasnt single-binded
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    « Reply #14 on: September 23, 2012, 12:49:23 PM »


    Well at least that's how it is supossed to be. It's like when the metal effect had to be added manually, only singlebind objects looked the way they should. It's the same, try looking at your ironman import's shine with and without matrices. Ironman is full of singlebinds so he looks good even without a Texture matrix. Pay close attention to the waist which I believe is the biggest notsinglebind.

    Left one has the matrix, right one is your's unedited.

    Texture Matrix comparison
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