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Author Topic: [Video] Adding Shiny/Reflective effects to Imports!  (Read 3524 times)
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ghost_user47
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    « Reply #15 on: September 23, 2012, 01:16:07 PM »


    Oh. Now I see what you're talking about.

    Oh well, I'll add that to the OP. I plan to update Iron Man with the shader and material you used for your Iron Patriot anyways Tongue
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    Iwvi
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    « Reply #16 on: September 23, 2012, 01:26:51 PM »


    Cool, just wanted to let you know, so people could use the shiny effect to full extent. Actually Iron patriot is only based on samus shine Tongue
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    JELLYpWnzU
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    « Reply #17 on: October 05, 2012, 06:10:49 PM »


    Could someone help? im making goku over pit ssj hair shiny its a different part of the model when i want to select my shader it doesnt show up even when i imported it to the texture area

    Post Merge: October 05, 2012, 08:13:19 PM
    Thanks alot this really helped i thought it would be hard to get shiny textures but when i select true it doesn't work it stays false
    « Last Edit: October 05, 2012, 08:13:19 PM by JELLYpWnzU » Logged

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    StupidMarioFan1
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    « Reply #18 on: October 06, 2012, 10:00:54 PM »


    Question: Why did you never tell me you made this tutorial? Who knows if SMG Bowser, SMG2 Mario, and all the Galaxy related imports that'll make would have their original glow if I didn't find this tutorial. Happy Face

    Post Merge: October 06, 2012, 10:02:31 PM
    Of course it's a pain in my ass adding this to Mario (Mario Party 9 Title Screen), so many f[censored]ing materials. Cry
    « Last Edit: October 06, 2012, 10:02:54 PM by StupidMarioFan1 » Logged

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    « Reply #19 on: October 07, 2012, 12:12:16 AM »


    Could someone help? im making goku over pit ssj hair shiny its a different part of the model when i want to select my shader it doesnt show up even when i imported it to the texture area

    Post Merge: October 05, 2012, 08:13:19 PM
    Thanks alot this really helped i thought it would be hard to get shiny textures but when i select true it doesn't work it stays false

    OK, so hair is a different object. I assume it is singlebind (rigged only to the head). Since it is singlebind, brawlbox won't let you set texturematrix to true, but it is not necesary for singlebinds anyway. Just follow Nano's tutorial and it should work just right.
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    JELLYpWnzU
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    « Reply #20 on: October 07, 2012, 02:19:01 PM »


    OK, so hair is a different object. I assume it is singlebind (rigged only to the head). Since it is singlebind, brawlbox won't let you set texturematrix to true, but it is not necesary for singlebinds anyway. Just follow Nano's tutorial and it should work just right.
    for me if i dont set it to true the texture only shines in the dark
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    « Reply #21 on: October 07, 2012, 02:33:04 PM »


    Wierd. But texturematrix are only used for the "shine" to follow the camera. If it does follow the camera, the problem is not the matrix.
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    JELLYpWnzU
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    « Reply #22 on: October 07, 2012, 02:40:13 PM »


    Wierd. But texturematrix are only used for the "shine" to follow the camera. If it does follow the camera, the problem is not the matrix.
    idont know if this ids supposed to happen but gokus hair is much darker than the yellow
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    « Reply #23 on: October 16, 2012, 07:26:20 PM »


    personally i think peaches crown is waaayy more shiny than zeldas crystal Grin
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