Edit: Sorry guys.. Ive mistaken when I said the "1st and 2nd .rel" in yellow and what they mean. That is just for editing marth.rel's. For other .rel editing just follow this:
http://opensa.dantarion.com/wiki/Patching_Charcter_ModulesIt might be tricky.. so look closely... This is in case youre confused on finding a non-nearest tenth Offset.
If the module in the page says "00000164" (This is Purin's 1st Offset you have to edit... its an example)
Rename it to the nearest tenth... so "00000164" would now be "00000160"... This is just for the Offset... the instance slots and modules are below in the description. Thanks.
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Hello, My Brawl Hackers. This is Jasonvalle22 with a tutorial. As you have seen in the video... SonicBrawler posted a tutorial on how to do this. Ive heard complaints about the video is 10 minutes long. I wrote this tutorial for those of you who are lazy to watch the video.
Well, lets get started.
Before you even start, download this program called "
Hex Editor."
http://download.cnet.com/HxD-Hex-Editor/3000-2352-10891068.html?part=dl-HxDHexEdi&subj=uo&tag=button1. Open HxD [Hex Editor]
2. Open the 2 .rels
-1st .rel = The original character .rel
-2nd .rel = The one that was ported over another character3. Go to Analysis
4. Go to File-Compare
5. Go to Compare
Note: To skip step 3-5 and go to Compare easy, just press "Ctrl + K"6. You will now see 2 windows. One in the top... which is your original .rel and the other one on the bottom which in the one ported over another character.
7. The first 2 Letters/Numbers highlighted in blue, you will have to replace.
8. To find out the digits of the character you are going to replace, go here:
http://opensa.dantarion.com/wiki/Modules9. Now, once you are done renaming the 1st 2 Letters/Numbers, press F6.
10. You will now see 2 different numbers highlighted in blue. Those are the Instance Slots. Go here to replace them with the character you want.
http://opensa.dantarion.com/wiki/Instance_Slots11. Now.. press F6 after replacing them.
12. You will see the same highlighted Letters/Numbers. Repeat the Letters/Numbers you replaced before pressing F6. [Not the 1st highlighted Numbers from Ctrl + K]
13. After you finished seeing those same Instance Slot digits, you will see the same 2 Letters/Numbers highlighted as when you 1st pressed Ctrl + K.
14. Replace that with the Letter/Number that you replaced the 1st time when you pressed
Ctrl +K.
15. Press F6.
16. A pop-up will appear saying that there is nothing else to edit.
17. Go to File.
18. Press Save As.
19. Rename the ft_______.rel to the character you wanted to replace with.
Example: ft_dedede.rel to ft_luigi.rel
20. Press Save and you are done.
Good Luck on porting.