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Author Topic: Project Pokemon Brawl PSA  (Read 331947 times)
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Revan
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    « Reply #795 on: July 20, 2013, 10:49:05 AM »


    Damn it! Sorry about Dragonite guys, I had to do some stuff yesterday and it took much longer Than I thought.
    I would have released him last night really late too but we found out that his FS is freezing for some reason. Mammoth gets off of work around 6 so expect him to come out around then.

    No Entei!?? I always wanted this one over Pikachu, as I have the model with custom bones and such...

    EDIT : I also have a Colress over Snake hack, just wondering if he'll be part of the project/thread...

    Do you really? That would be pretty sweet for Oak's alt.

    Texture update:

    the faded outline is fixed


    Textures looking great Tails, have you gotten to importing graphics into brawl yet?

    No Entei!?? I always wanted this one over Pikachu, as I have the model with custom bones and such...

    EDIT : I also have a Colress over Snake hack, just wondering if he'll be part of the project/thread...


    In theory we could do custom animations for a boss PSA Entei, seeing as how he would require much less animations. But still it would take a lot of time. Once Lugia is released he will be getting a boss PSA, and Yveltal will probably be getting one too.

    Whoa, this idea is awesome RevenantGenesis, I'm just hyped by just reading about it... a charizard vs dragonite vs flygon brawl in a custom stage... like rayquaza final destination! This is just amazing!


    Thats the plan AWESOME 2.0! Thanks for the support!
    « Last Edit: July 20, 2013, 10:57:20 AM by RevenantGenesis » Logged



    Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
    Project Pokemon: http://forums.kc-mm.com/index.php?topic=47219.0
    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

    XxTailsxX
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    « Reply #796 on: July 20, 2013, 11:28:28 AM »


    Textures looking great Tails, have you gotten to importing graphics into brawl yet?


    The graphic is rigged onto one of Metaknights effect bone trees. The other models left for Beedrill is his pin missle and gust. Gust is gonna be MKs tornado without a few objects and some razor leaves and pin missle will basically be Beedrills arm stinger thing but a better model and itll be shot from his stinger or arms.
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    ShinyMammoth
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    « Reply #797 on: July 20, 2013, 09:06:12 PM »


    So dragonite's ready...except his final smash freezes. I'm hunting down why now, but I'm worried it's going to be a long fix. Pretty sure I screwed something up a while ago and just didn't notice.

    Now the question arrises, do I release what I have and fix the final smash when i can or just keep it until I fix it?


    Edit: So I found out why his final smash is freezing. The cooldown timer I'm using is interfering somehow with it. I can make it work, or the timer, but not both. I'm still fiddling away hopefully I can figure this out soon.
    « Last Edit: July 20, 2013, 10:38:04 PM by ShinyMammoth » Logged


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    « Reply #798 on: July 21, 2013, 01:25:37 AM »


    well if you want i could take a look at it to see if i can find a way for it to work
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    Revan
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    « Reply #799 on: July 21, 2013, 01:22:51 PM »


    ...That would be... AWESOME!
    lol
    I'm not home right now but I'll let Mammoth know he needs to send it to you when he gets off of work.
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    Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
    Project Pokemon: http://forums.kc-mm.com/index.php?topic=47219.0
    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

    ShinyMammoth
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    « Reply #800 on: July 21, 2013, 01:43:01 PM »


    I get off in two and a half hours then I'll send it on over.

    Edit: I sent you the files carnage. Along with the details that I found. If you have any questions just ask, here or PM doesn't really matter.
    « Last Edit: July 21, 2013, 04:40:59 PM by ShinyMammoth » Logged


    Revan
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    « Reply #801 on: July 23, 2013, 11:44:17 AM »


    Alright damn it, we figured out a way to get Dragonite's FS working (Not the way we wanted) but were gonna work on it today, im gonna make a new animation for it cause it has to be different, and it may even be released today. But who knows lol.

    Post Merge: July 23, 2013, 09:36:18 PM
    Get ready folks.



    « Last Edit: July 23, 2013, 09:36:19 PM by RevenantGenesis » Logged



    Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
    Project Pokemon: http://forums.kc-mm.com/index.php?topic=47219.0
    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

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    « Reply #802 on: July 24, 2013, 10:31:06 PM »


    That looks amazing! Is that a hyper beam or a dragon breath?
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    « Reply #803 on: July 24, 2013, 10:44:17 PM »


    That looks amazing! Is that a hyper beam or a dragon breath?

    Hyper Beam. I made the texture.

    -and I daresay it came out great!
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    ShinyMammoth
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    « Reply #804 on: July 25, 2013, 01:51:39 AM »


    Dragonites coming folks!

    I'm staring at the submission page, everything is filled out. I'm just missing one vital piece, the download link. Mediafire is taking a day and a half to upload, but as soon as it's done Dragonite will be on the vault!



    EDIT: Dragonite is uploaded and on the vault, thanks to everyone who helped get his V1 out!
    « Last Edit: July 25, 2013, 02:12:07 AM by ShinyMammoth » Logged


    Revan
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    « Reply #805 on: July 25, 2013, 02:14:42 AM »


    Hyper Beam. I made the texture.

    -and I daresay it came out great!

    And I thank you a lot, Hyper Beam is definately a vital part of the PSA. lol Hope everyone has fun with him.
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    Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
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    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

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    « Reply #806 on: July 25, 2013, 02:39:12 AM »


    Dragonite looks nice im going to try that psa out
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    Carnage
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    « Reply #807 on: July 25, 2013, 05:51:48 AM »


    so he freezes if hit by the back during his downB lol that sure its wierd maybe it has to do with the float or the buts that activate and deactivate during the repeats

    you could code it simpler to see if the problem would be solved like(im without my pc so i cant code until tomorow :S) lets say the animation has 60 frames

    animation flags- loop

    sinc timer 60
    roll a die
    if  value x change subaction/action to special lw end
    else Nop
    sinc timer 60
    if rol a die
    if value x change subaction/action to slepcial lw end
    else Nop
    sinc timer 60
    roll a die
    if  value x change subaction/action to special lw end
    sinc timer 60
    change subaction/action special lw end

    this gets ride of all the variables that might be causing the freeze i always try to avoid them if possible of course you would need to code the hitboxes for 3 dif strikes with sinc timers also

     
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    « Reply #808 on: July 25, 2013, 10:50:42 AM »


    Is the Dragonite the only model that works with this PSA or could I potentially use other model imports over charizard?
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    Revan
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    « Reply #809 on: July 25, 2013, 11:11:06 AM »


    so he freezes if hit by the back during his downB lol that sure its wierd maybe it has to do with the float or the buts that activate and deactivate during the repeats

    you could code it simpler to see if the problem would be solved like(im without my pc so i cant code until tomorow :S) lets say the animation has 60 frames

    animation flags- loop

    sinc timer 60
    roll a die
    if  value x change subaction/action to special lw end
    else Nop
    sinc timer 60
    if rol a die
    if value x change subaction/action to slepcial lw end
    else Nop
    sinc timer 60
    roll a die
    if  value x change subaction/action to special lw end
    sinc timer 60
    change subaction/action special lw end

    this gets ride of all the variables that might be causing the freeze i always try to avoid them if possible of course you would need to code the hitboxes for 3 dif strikes with sinc timers also

     

    Thanks Carnage, I'll tell mammoth take a look at that when he gets off work, I would try but im like Durrp when it comes to codding lol. Unless that is exactly what you put to make it work, i'm sure I could figure it out if so. I just don't really know the terms of codding.

    Is the Dragonite the only model that works with this PSA or could I potentially use other model imports over charizard?

    I suppose I could take a few requests to fix Charizard models to work with my PSA, they all should work with my animations, with the newest Dragonite model as the acception. lol
    Hydregon will also be Dragonite's official guest.

    Were also gonna release some P&P .rels to pit friendly port him over people.
    « Last Edit: July 25, 2013, 11:16:05 AM by RevenantGenesis » Logged



    Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
    Project Pokemon: http://forums.kc-mm.com/index.php?topic=47219.0
    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

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