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Unkown Kokiri
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    « on: July 24, 2012, 11:24:47 PM »


    is there a way to get the alloys to e shown on the character select screen with out getting rid of anyone?
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    Mareeo 64
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    « Reply #1 on: July 25, 2012, 07:07:11 AM »


    You could probably do that with a good interface hack. I think there was a way to put more csp's, but you'd need to make csp's for the alloys. After that, you could use a common5.pac, or just replace in Brawlbox. Problem is, I don't know what's getting replaced if the csp's are new.
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    Unkown Kokiri
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    « Reply #2 on: July 25, 2012, 11:10:10 AM »


    um the portraits i have no problem with also can the alloy have alt colors?
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    GanonZack
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    « Reply #3 on: July 25, 2012, 11:45:07 AM »


    You can put the Alloys in other icons in the screen, but you can't have alt colors for them.
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    Unkown Kokiri
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    « Reply #4 on: July 25, 2012, 01:51:11 PM »


    ah okay
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    « Reply #5 on: July 25, 2012, 07:40:09 PM »


    Is it possible to duplicate an existing character's csi? if so, I might have an idea.
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    GabbaGhoul
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    « Reply #6 on: July 25, 2012, 07:46:13 PM »


    Is it possible to duplicate an existing character's csi? if so, I might have an idea.
    They made separate icons for the Poke'mon on the selection screen for the, "Independent Poke'mon engine." At least I think it that's what it's called. Anyhow if it's possible to add those 3 character selection portraits, than it should be possible to add the 4 alloys to the character selection screen. I'm not sure if you can duplicating- I think there's some kind of method to it.
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    « Reply #7 on: July 25, 2012, 07:57:03 PM »


    hmm.....well, if that way to do it was used on the characters the alloys resemble, then adding csp's would make it appear as alloy icons. but as far as the alloy's B-less moveset, it would probly go over both kirby's/C.Falcon's/Zelda's/Mario's , so that's the one problem with my theory. unless there's a way to only restrict the psa to just one of them, although I don't see how that would work.
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    Leon Exodio
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    « Reply #8 on: July 25, 2012, 08:52:58 PM »


    sound cool if u could add the alloys and maby gig bowser  also
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    Higure Hokousha
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    « Reply #9 on: July 25, 2012, 10:24:09 PM »


    There's been a code for that for a long time.

    http://www.smashboards.com/showthread.php?t=318528&

    There might be a newer version out there, but I haven't heard of one.
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    « Reply #10 on: July 26, 2012, 06:57:46 AM »


    Well, then just add recolored CSP's for the alloy icons. If it's possible. but how would one use recolors for an alloy?
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    Higure Hokousha
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    « Reply #11 on: July 26, 2012, 09:32:32 AM »


    It's not possible at the moment. There are know extra color slots for alloys (Zako___01, 02, etc.). They have one texture each.

    Brawl Masquerade might make it possible eventually, or perhaps it might turn up if the Clone Engine is ever completed, but for now...no.
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    GabbaGhoul
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    « Reply #12 on: July 26, 2012, 10:21:53 AM »


    Frankly it would be interesting to see brawl masquerade actually make some progress. Because there seems to have been none since it's been mentioned to me. I don't even know who all is working on it, and if there is an official thread for it. But there does't seem to be any real progress on the clone engine either. Unless they've just been keeping any work confidential. And they did mention something about game breaking errors that they wanted fixed before it was released, an etc.
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    Higure Hokousha
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    « Reply #13 on: July 26, 2012, 10:56:06 AM »


    I heard that Dant passed off the Clone Engine project to someone else (can't remember who), but I haven't heard anything on that front, either, as of late. I can't even remember where I heard that, for that matter, so...*shrugs*

    As for Brawl Masquerade, DS22 was working on it last. He has a thread here: http://forums.kc-mm.com/index.php?topic=41166.0. It's locked for the moment, but I'm assuming he's still working on it.
    « Last Edit: July 26, 2012, 10:58:47 AM by Higure Hokousha » Logged

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    « Reply #14 on: July 26, 2012, 11:49:23 AM »


    Maybe more errors showed up than expected, and it's been so long cuz it's taking a while to fix them.
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