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« Reply #300 on: August 25, 2012, 08:14:10 PM » |
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You should do Mario next because he's my favorit (and best at playing) character.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #301 on: August 25, 2012, 08:21:54 PM » |
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You should do Mario next because he's my favorit (and best at playing) character.
Better hope he wins then...
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« Reply #302 on: August 25, 2012, 08:37:48 PM » |
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Okay, I have a confession to make, and that is that I didn't know what I was getting into. The good news is, I added a new GFX model to Sonic's .pac. The game recognizes it and doesn't freeze, and there are no glitches with his other effects. What's the bad news, then? The Chaos Emerald doesn't show up. I'd like to say that this is because the original files (in both the result.pac and the final.pac) don't have textures- they use some kind of alternate coloration, and as a result, the model doesn't have textures either and shows up as being invisible. However, I can't be sure this is the case because I can't add new textures to the emerald's surface to know whether it's there or not. I'm only used to working with PSA, so while I know this might be relatively simple to a model hacker, it's all new to me. In any case, I'll be learning how to do model alterations and vertexes since I also need them for some future PSAs I have planned, but I don't have any experience right now and it may take me a long time to learn. I'd be able to continue if someone were to volunteer to color one of the emeralds, but without that help, it could be weeks or months before I know enough to do this myself. Model hacking seems very complex to me. So, I apologize for promising something I couldn't deliver within the timeframe. There were complications I didn't expect and can't deal with until I learn more about modeling. For the record, I did add the external graphic effect... it's just invisible. So, please make a different version of Sonic's FS until I eventually learn enough that I can give the emerald a texture. Apologies again.
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« Reply #303 on: August 25, 2012, 08:46:51 PM » |
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Okay, I have a confession to make, and that is that I didn't know what I was getting into. The good news is, I added a new GFX model to Sonic's .pac. The game recognizes it and doesn't freeze, and there are no glitches with his other effects. What's the bad news, then? The Chaos Emerald doesn't show up. I'd like to say that this is because the original files (in both the result.pac and the final.pac) don't have textures- they use some kind of alternate coloration, and as a result, the model doesn't have textures either and shows up as being invisible. However, I can't be sure this is the case because I can't add new textures to the emerald's surface to know whether it's there or not. I'm only used to working with PSA, so while I know this might be relatively simple to a model hacker, it's all new to me. In any case, I'll be learning how to do model alterations and vertexes since I also need them for some future PSAs I have planned, but I don't have any experience right now and it may take me a long time to learn. I'd be able to continue if someone were to volunteer to color one of the emeralds, but without that help, it could be weeks or months before I know enough to do this myself. Model hacking seems very complex to me. So, I apologize for promising something I couldn't deliver within the timeframe. There were complications I didn't expect and can't deal with until I learn more about modeling. For the record, I did add the external graphic effect... it's just invisible. So, please make a different version of Sonic's FS until I eventually learn enough that I can give the emerald a texture. Apologies again. Alright then. Thanks for the effort though.
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« Reply #304 on: August 25, 2012, 08:52:03 PM » |
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Okay, I have a confession to make, and that is that I didn't know what I was getting into. The good news is, I added a new GFX model to Sonic's .pac. The game recognizes it and doesn't freeze, and there are no glitches with his other effects. What's the bad news, then? The Chaos Emerald doesn't show up. I'd like to say that this is because the original files (in both the result.pac and the final.pac) don't have textures- they use some kind of alternate coloration, and as a result, the model doesn't have textures either and shows up as being invisible. However, I can't be sure this is the case because I can't add new textures to the emerald's surface to know whether it's there or not. I'm only used to working with PSA, so while I know this might be relatively simple to a model hacker, it's all new to me. In any case, I'll be learning how to do model alterations and vertexes since I also need them for some future PSAs I have planned, but I don't have any experience right now and it may take me a long time to learn. I'd be able to continue if someone were to volunteer to color one of the emeralds, but without that help, it could be weeks or months before I know enough to do this myself. Model hacking seems very complex to me. So, I apologize for promising something I couldn't deliver within the timeframe. There were complications I didn't expect and can't deal with until I learn more about modeling. For the record, I did add the external graphic effect... it's just invisible. So, please make a different version of Sonic's FS until I eventually learn enough that I can give the emerald a texture. Apologies again. If you've still got the pac file, maybe I could take a stab at it? I think I can get the model to show up (or atleast construct a new one)
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« Reply #305 on: August 25, 2012, 09:04:21 PM » |
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Great work with the Ganon one!. I'm putting all of your Cinematics FS in my game but Ganon's is my favorite!.
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« Reply #306 on: August 25, 2012, 11:29:58 PM » |
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Lovin' the Ganon FS. It would be more awesome if the Triforce of Power was glowing on his hand.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #307 on: August 26, 2012, 12:03:22 AM » |
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Lovin' the Ganon FS. It would be more awesome if the Triforce of Power was glowing on his hand.
I wanted to do that, but I couldn't get it to work sadly... I'm gonna leave the poll on for another day due to how late I finished Ganon's...
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« Last Edit: August 26, 2012, 12:07:44 AM by A Bloody Canadian »
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« Reply #308 on: August 26, 2012, 03:38:43 AM » |
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They all look so fancy so far, I can't wait to see the next one how will it be made =D (And yes, TWEWY sequel so (zetta) badly)
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« Reply #309 on: August 26, 2012, 10:59:58 AM » |
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If you've still got the pac file, maybe I could take a stab at it? I think I can get the model to show up (or atleast construct a new one) Sure, I'll upload it and PM it to you. If you can get it to work, please tell me how so next time I add something without textures I can do it myself.
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« Reply #310 on: August 26, 2012, 11:46:11 PM » |
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So the famous Italian Plumber wearing a red cap and blue overalls that goes by the name of Mario is next. Fire your ideas at me!
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« Reply #311 on: August 26, 2012, 11:48:56 PM » |
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Hmmm........you could make him do his victory pose where he shows off his fire aura thing and then he does his Mario Finale.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #312 on: August 27, 2012, 12:06:26 AM » |
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^ That was my suggestion!
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« Reply #313 on: August 27, 2012, 12:18:20 AM » |
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How bout you make him summon fire flower and become fire Mario then do the final smash
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personas: [Nathan Drake Cole Mcgrath(Street Fighter X tekken version Jonah Hex Johnny storm Cilf Hudson Sonic Chuck Greene Frank West batman wolverine the Flash Green Lantern Superman Marty Mcfly The atom(Dc universe comics) Mimic (The Exlies comics version) Alan Wake Rambo Indiana Jones and others
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« Reply #314 on: August 27, 2012, 04:01:05 AM » |
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How bout you make him summon fire flower and become fire Mario then do the final smash
would also need special costumes and stuff, like what MDK did, and it's not worth it for just a FS imo
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