What 3D Model File Types Does BrawlBox Support?

Started by ToddL, August 03, 2012, 02:28:53 AM

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August 03, 2012, 02:28:53 AM Last Edit: August 03, 2012, 08:34:03 AM by ToddL
I thought it was .dae but I made a model in Sketchup, exported it as a .dae and when I imported it into BrawlBox I got a critical error.  Is .dae not the right format?  I know this is common knowledge but I'm having a difficult time finding it for some reason...

Thanks

Only DAE files exported from 3DS Max or Brawl Box itself are supported.

As far as I know.

August 03, 2012, 03:41:34 AM #2 Last Edit: August 03, 2012, 08:33:31 AM by ToddL
I thought I remembered it being something like that.  Thank you.

Post Merge: August 03, 2012, 08:33:31 AM

I thought it was .dae but I made a model in Sketchup, exported it as a .dae and when I imported it into BrawlBox I got a critical error.  Is .dae not the right format?  I know this is common knowledge but I'm having a difficult time finding it for some reason...

Thanks

Quote from: ToddL on August 03, 2012, 03:41:34 AM
I thought I remembered it being something like that.  Thank you.

Post Merge: August 03, 2012, 08:33:31 AM

I thought it was .dae but I made a model in Sketchup, exported it as a .dae and when I imported it into BrawlBox I got a critical error.  Is .dae not the right format?  I know this is common knowledge but I'm having a difficult time finding it for some reason...

Thanks
Besides the model and UV mapping, were you trying to export anything else? I don't know much about importing stuff into BB or Brawl, but I know lighting and some other stuff isn't supported. Additionally, you may want to check if there are any grouped objects; I believe that might mess things up.