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Author Topic: Black Out Line working Tutorial (UMVC3,TVC, Okami)  (Read 4263 times)
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Nasca Corp
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    « on: August 04, 2012, 08:05:32 PM »


    Hi, this is a tutorial to get the outline works on Brawl Models imports
    Important :
    This works fine with low poly models, works with high poly models, but may be cause lag

    So Lets start:

    First than all you need  your model totally rigged:


    Now, clone the polygons that you want to give the effect, in this case i dont want the effect over the ness bat



    Now asing a black texture for all new polygons:




    Press alt + x and aling the cloned polygons with the original polygons:


    Now go to modifier (only with the polygons cloned selected) and return to "edit mesh" in the tab:



    If this message appers click on YES


    Now we need to make the cloned polygons more bigger than the original polygons, the space between one and other will be the black line:



    After finish, in the Edit mesh tab, click on the modiffier and click on "Normals"



    And click on "Flip Normals"




    Now export as a dae, import on brawl box, preview and.....



    And that's all

    Hope this help someone Cheesy!







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    Don Jon Bravo
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    « Reply #1 on: August 05, 2012, 01:15:26 PM »


    cool

    what about the cull mode in brawlbox for the materials?
    do we have to set it  on cull outside for the "black" polygons?
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    SmashClash
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    « Reply #2 on: August 05, 2012, 09:14:52 PM »


    Don't the extra set of polygons in black add more to the model's filesize as a whole? I'd think it'd near doubling it.
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    DSX8
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    « Reply #3 on: August 05, 2012, 10:09:53 PM »


    Don't the extra set of polygons in black add more to the model's filesize as a whole? I'd think it'd near doubling it.
    not unless its a low poly model, and if its high, use ProOptimizer Grin
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    SmashClash
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    « Reply #4 on: August 06, 2012, 02:18:47 PM »


    not unless its a low poly model, and if its high, use ProOptimizer Grin
    I know. Well I guess I won't use this tut. Besides BlackJax said he knew what shader to give a model an outline.
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    Don Jon Bravo
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    « Reply #5 on: August 06, 2012, 06:54:46 PM »


    I know. Well I guess I won't use this tut. Besides BlackJax said he knew what shader to give a model an outline.

    ha! that is madness...
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    « Reply #6 on: August 07, 2012, 05:15:57 PM »


    ha! that is madness...

    I actually found one recently...
    Toon Shaders can do that.
    Behold:
    Aruruu 3D anime maya model toon shader
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    Nasca Corp
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    « Reply #7 on: August 10, 2012, 11:56:48 AM »


    cool

    what about the cull mode in brawlbox for the materials?
    do we have to set it  on cull outside for the "black" polygons?


    I dont edit nothing materials in brawl box and works good:
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    DAO_Ibuki
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    « Reply #8 on: February 14, 2013, 02:04:27 AM »


    mmm... gracias we esto sin lugar a dudas me servira para mis personajes del puyo puyo! owo/
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    « Reply #9 on: February 14, 2013, 12:27:10 PM »


    Today I was looking at Toon Kirby shader
    it doesnt use double polygons to make the outline
    but the textures do include a thick black outline and the materials call for the textures to rotate with the camera

    i have yet to try these shaders out but ill report if they work like black jax mentioned...
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    « Reply #10 on: March 02, 2013, 05:20:47 PM »


    Please help me
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    Nasca Corp
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    « Reply #11 on: April 05, 2013, 05:22:59 PM »


    Today I was looking at Toon Kirby shader
    it doesnt use double polygons to make the outline
    but the textures do include a thick black outline and the materials call for the textures to rotate with the camera

    i have yet to try these shaders out but ill report if they work like black jax mentioned...

    Favor gigante que me  harias si lo haces funcionar!!
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    Sir Ethan
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    « Reply #12 on: September 13, 2013, 04:43:27 PM »


    Any way to do this in blender?
    I don't use 3ds,as it isn't free
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