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Author Topic: 3ds Max Model Import Problems  (Read 3802 times)
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mnsg
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    « on: August 08, 2012, 08:25:30 PM »


    I was recently able to get hold of Autodesk 3ds Max.  Unfortunately, the best that I could download was the Autodesk 3ds Max 2010 edition.

    Anyway, I have been playing around with some of the Brawl models with the program, but when it came down to doing vertex hacks, I was clearly missing some major steps.

    I looked at the tutorials, and they mentioned about COLLADA being involved with the model imports.  I browsed around to look for an OpenCOLLADA revision for 3ds Max 2010, and I saw a couple plugins that I could use.

    Unfortunately, I soon ran into a brick wall, as whenever I try to import a .dae model with OpenCOLLADA, it never imports the model at all.

    Either I'm missing something, or I'm just completely stuck.  Some help would be appreciated.

    Edit: If it helps, my computer's operating system is Windows 7.  As for some images...



    I try to import a .dae model with OpenCOLLADA...


    It never gets imported.
    « Last Edit: August 09, 2012, 06:42:25 AM by mnsg » Logged


    Albafika
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    « Reply #1 on: August 09, 2012, 07:07:19 AM »


    If you want a faster answer, I'd suggest asking for help in the BrawlBox thread.
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    DemonBoy
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    « Reply #2 on: August 09, 2012, 07:12:46 AM »


    Download this, install it, and import the dae using the default dae importer.

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    mnsg
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    « Reply #3 on: August 09, 2012, 07:41:17 AM »


    Download this, install it, and import the dae using the default dae importer.


    I think I got hold of the right plug-in.  However, I did end up with the following errors while doing the import...





    And to add insult to injury, whenever I use the Brawl VertexHacker Tool to fix the AiS Import, the polygon positions get messed up.

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    DemonBoy
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    « Reply #4 on: August 09, 2012, 07:52:23 AM »


    well you can use this guide to import the model correctly
    http://forums.kc-mm.com/index.php?topic=41996.0

    I never tried vertex hacking before so that's all the information I can give you
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    mnsg
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    « Reply #5 on: August 09, 2012, 09:40:57 AM »


    Okay, I've went through that guide, but when it got to part involving the script that detaches objects by material ID, it left me with an error message.

    This really isn't what I had in mind if I want to do vertex edits, so I may need a better solution.

    @Albafika: Isn't the BrawlBox thread for BrawlBox related questions?  This is more of a 3ds Max issue that I'm having, unless it has something to do with exporting .mdl0 files into .dae files.

    Edit: I've finally managed to get 3ds Max 8 onto my system, and managed to get the tools that involve vertex hacking to work too.

    Therefore, this issue is pretty much redundant now.
    « Last Edit: August 09, 2012, 02:23:03 PM by mnsg » Logged


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