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3ds Max Model Import Problems
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mnsg
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3ds Max Model Import Problems
«
on:
August 08, 2012, 08:25:30 PM »
I was recently able to get hold of Autodesk 3ds Max. Unfortunately, the best that I could download was the Autodesk 3ds Max 2010 edition.
Anyway, I have been playing around with some of the Brawl models with the program, but when it came down to doing vertex hacks, I was clearly missing some major steps.
I looked at the tutorials, and they mentioned about COLLADA being involved with the model imports. I browsed around to look for an OpenCOLLADA revision for 3ds Max 2010, and I saw a couple plugins that I could use.
Unfortunately, I soon ran into a brick wall, as whenever I try to import a .dae model with OpenCOLLADA, it never imports the model at all.
Either I'm missing something, or I'm just completely stuck. Some help would be appreciated.
Edit: If it helps, my computer's operating system is Windows 7. As for some images...
I try to import a .dae model with OpenCOLLADA...
It never gets imported.
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Last Edit: August 09, 2012, 06:42:25 AM by mnsg
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Albafika
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Re: 3ds Max Model Import Problems
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Reply #1 on:
August 09, 2012, 07:07:19 AM »
If you want a faster answer, I'd suggest asking for help in the BrawlBox thread.
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DemonBoy
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Re: 3ds Max Model Import Problems
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Reply #2 on:
August 09, 2012, 07:12:46 AM »
Download
this
, install it, and import the dae using the default dae importer.
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mnsg
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Re: 3ds Max Model Import Problems
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Reply #3 on:
August 09, 2012, 07:41:17 AM »
Quote from: DemonBoy on August 09, 2012, 07:12:46 AM
Download
this
, install it, and import the dae using the default dae importer.
I think I got hold of the right plug-in. However, I did end up with the following errors while doing the import...
And to add insult to injury, whenever I use the Brawl VertexHacker Tool to fix the AiS Import, the polygon positions get messed up.
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DemonBoy
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Re: 3ds Max Model Import Problems
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Reply #4 on:
August 09, 2012, 07:52:23 AM »
well you can use this guide to import the model correctly
http://forums.kc-mm.com/index.php?topic=41996.0
I never tried vertex hacking before so that's all the information I can give you
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mnsg
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Re: 3ds Max Model Import Problems
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Reply #5 on:
August 09, 2012, 09:40:57 AM »
Okay, I've went through that guide, but when it got to part involving the script that detaches objects by material ID, it left me with an error message.
This really isn't what I had in mind if I want to do vertex edits, so I may need a better solution.
@Albafika: Isn't the BrawlBox thread for BrawlBox related questions? This is more of a 3ds Max issue that I'm having, unless it has something to do with exporting .mdl0 files into .dae files.
Edit: I've finally managed to get 3ds Max 8 onto my system, and managed to get the tools that involve vertex hacking to work too.
Therefore, this issue is pretty much redundant now.
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Last Edit: August 09, 2012, 02:23:03 PM by mnsg
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