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« Reply #510 on: October 07, 2012, 03:23:23 PM » |
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ok so FrostyMM had the great idea of putting her on ike, so she is portable. but we will release an edited version to work on d3 100% (sfx and all)
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #511 on: October 07, 2012, 03:32:38 PM » |
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the funny thing is that i have shadow over dedede so i wont be using amy at all just to test and put the sfxs in i may port he over somebody else but only for me
I still use ShadowKong, but I added Generations Shadow just for fun.
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« Reply #512 on: October 07, 2012, 03:51:29 PM » |
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ok so FrostyMM had the great idea of putting her on ike, so she is portable. but we will release an edited version to work on d3 100% (sfx and all)
ike or marth would be the best because of the file size they have
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« Reply #513 on: October 07, 2012, 04:48:39 PM » |
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cool. i want all of amy's sfx from sa2b
alright i'll do my best, i have sonic Free riders voices to jic (Just in case)
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Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)
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« Reply #514 on: October 07, 2012, 05:48:13 PM » |
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SA2 voices are better for her. I always favored the voices in that game
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« Reply #515 on: October 07, 2012, 05:54:20 PM » |
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SA2 voices are better for her. I always favored the voices in that game
kk, i'll do my best to get them
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Skills: SFX, CSS, BP's, All mode CSP modifier, Challenger approaching Changer, Recolors, Porting, Amateur Model Ripper/Rigger, Animations, PSA, Textures, SFX ID Changer (.Rel SFX)
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« Reply #516 on: October 07, 2012, 06:02:29 PM » |
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kk, i'll do my best to get them
alright, if you can that would be great. If not, we will most likely just make her silent.
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« Reply #517 on: October 09, 2012, 05:08:14 AM » |
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little question amy over dedede is without rel right ? and if its not can she go over any other character without rel ?
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« Reply #518 on: October 09, 2012, 01:15:35 PM » |
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little question amy over dedede is without rel right ? and if its not can she go over any other character without rel ?
its over Dedede with no rel
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« Reply #519 on: October 09, 2012, 06:11:01 PM » |
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its over Dedede with no rel
wrong its over ike but will include over d3 with working sfx and stuff. (ike rel port)
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #520 on: October 10, 2012, 02:26:09 PM » |
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Hmm it's changed from Dedede now?My idea was to rig a regular model and transfer it to Dedede, then rig amy's hammer to dedede's hammer. I think that would work better Edit: For mephiles I decided to use this model instead of the Crystal model To make it the right size, I had to redo the T-Pose from scratch so the size wouldn't be messed up again. And since it's a sonic model and not a Lucario model, I need to revamp animations. I'm estimating about within the next two weeks the animations should be done, and PSAing it should take about a week or two after. I'm hoping to have this done before November or early within that month. I need to know a good running animation for him. I don't know what to do for it since he is all mysterious like. -------------------------------------------------------- Updates: New Model Custom Model FS WIP Animations changed to Fit Sonic's model: Waits Running/Turning Etc Jumping Taunts Entries (These are just for now to make sure the model looks decent in game) New Idea's for specials Neutral B- And the other ones aren't finished so I will release the info once they are completed. Final Smash: Crystal Mephiles. May be a Final Smash extra moveset or just one attack causing damage. Maybe a poll will be put up to decide that
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« Last Edit: October 10, 2012, 06:01:42 PM by ShadowWolf »
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« Reply #521 on: October 12, 2012, 11:03:53 AM » |
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Hmm it's changed from Dedede now?My idea was to rig a regular model and transfer it to Dedede, then rig amy's hammer to dedede's hammer. I think that would work better Edit: For mephiles I decided to use this model instead of the Crystal model To make it the right size, I had to redo the T-Pose from scratch so the size wouldn't be messed up again. And since it's a sonic model and not a Lucario model, I need to revamp animations. I'm estimating about within the next two weeks the animations should be done, and PSAing it should take about a week or two after. I'm hoping to have this done before November or early within that month. I need to know a good running animation for him. I don't know what to do for it since he is all mysterious like. -------------------------------------------------------- Updates: New Model Custom Model FS WIP Animations changed to Fit Sonic's model: Waits Running/Turning Etc Jumping Taunts Entries (These are just for now to make sure the model looks decent in game) New Idea's for specials Neutral B- And the other ones aren't finished so I will release the info once they are completed. Final Smash: Crystal Mephiles. May be a Final Smash extra moveset or just one attack causing damage. Maybe a poll will be put up to decide that sounds good and are ou going to do that final smash i told you about
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« Reply #522 on: October 12, 2012, 12:51:11 PM » |
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sounds good and are ou going to do that final smash i told you about
Yeah. I forgot who was gonna rig another Crystal Mephiles over Sonic. I believe it was Blase but I'm not sure.
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« Reply #523 on: October 14, 2012, 12:20:28 PM » |
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ok ill help you out with any thing you need
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« Reply #524 on: October 14, 2012, 01:15:58 PM » |
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I'd say to do a different moveset for his crystal FS. You don't see many of those anymore. It's always a finisher move. Maybe this could set Mephiles apart from other hacks.
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