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Author Topic: [Tutorial] How to do a "Special Grab/Throw" with Module! (Experts Only! BetaTut)  (Read 20500 times)
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pikazz
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    « Reply #15 on: December 10, 2012, 05:06:36 AM »


    Do ya think its possible to have Wolf do a similar FS as Ike? Like so he grabs the opponent tosses up (if he can grab. if not it cancels like Ike's would) then hits them alot sends them down then launches them using this?
    so far as I see it (and correct me if I am wrong) but Ike doesn't have grab, he can do his final smash on 6 people on one attack! (if all of those are Ice Climbers)

    but I am pretty sure you can do it a simial attack to Wolf once we can add special throw through REL files, make him grab, tosses it up and throws.
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    « Reply #16 on: December 10, 2012, 08:59:13 AM »


    Do you have any ideas that can help with it? I really want Wolf to have a FS like Ike
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    « Reply #17 on: December 11, 2012, 11:46:05 AM »


    Finally I have discovered out how to make a perfect Special Grab and Throw!
    sadly it does only work for Ike right now!


    Spin Spin


    and throw!
    Do you have any ideas that can help with it? I really want Wolf to have a FS like Ike

    I dont have any ideas right now for wolf :/ he seems to be tricky!
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    « Reply #18 on: December 11, 2012, 11:51:32 AM »


    i tough it would be a generic hexing every character needed so your saying each character needs its own stuff? that really is off putting since ppl like me who dont know how to do that will never get that working lol.
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    « Reply #19 on: December 11, 2012, 11:55:21 AM »


    i tough it would be a generic hexing every character needed so your saying each character needs its own stuff? that really is off putting since ppl like me who dont know how to do that will never get that working lol.
    I though that too, but I found out to make it 100% perfect, you need to edit in the module file :/
    and since module file isn't rebuildable yet, we can only replace things and the replacement on Ike was perfect for the Captian Falcon UpB throw!
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    « Reply #20 on: December 11, 2012, 12:02:00 PM »


    Excellent! =D

    So it only works on Ike at the moment?
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    « Reply #21 on: December 11, 2012, 12:04:20 PM »


    Excellent! =D

    So it only works on Ike at the moment?
    for now! I haven't found other perfect replacement for now
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    « Reply #22 on: December 11, 2012, 12:08:37 PM »


    for now! I haven't found other perfect replacement for now
    Darn.
    But at least you got one character to have a Special Grab. =D
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    « Reply #23 on: December 11, 2012, 01:35:02 PM »


    Darn.
    But at least you got one character to have a Special Grab. =D
    and I need to find out if it is possible to give a special throw to those who have articles without  disable their articles
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    « Reply #24 on: December 11, 2012, 05:54:50 PM »


    I dont have any ideas right now for wolf :/ he seems to be tricky!

    I see... Maybe by doing the animation & putting in PSA that if the hitbox on these frames hit it will go to FinalEnd... Gonna have to see how tho & I think it might work with some stuff here. Think it could work Pikazz?
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    « Reply #25 on: December 19, 2012, 06:55:12 AM »




    all in a module editing way! and thanks PW for the help!

    this is very hard for beginners to do! should I try to do an tutorial about Module and PSA hacking?
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    « Reply #26 on: December 19, 2012, 10:26:04 AM »


    should I try to do an tutorial about Module and PSA hacking?

    Yeah, that'd be cool. Even if people don't know how to do it immediately, it would still be good for reference.
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    « Reply #27 on: December 19, 2012, 01:05:15 PM »


    video of the current characters with throws!
    SpecialGrabslol


    some are bit glitchy but that's because of my choice of actions :/
    Yeah, that'd be cool. Even if people don't know how to do it immediately, it would still be good for reference.

    I wish I could do a good one which everyone could understand!

    will try with diffirent grabs and see if they work!
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    « Reply #28 on: December 19, 2012, 01:20:58 PM »


    that ness one is so lol xD
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    « Reply #29 on: January 06, 2013, 11:32:59 PM »


    Random question. I'm still working on Solidus and getting his tentacles to grab, but the type of special grab I want would look much better with the Capture__Snake__ actions which are already present in Solidus' file. Would I still need to do the Fighter.pac stuff if I don't want/need Falcon's capture animations?
    « Last Edit: January 06, 2013, 11:37:31 PM by Eternal Yoshi » Logged


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