Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: what happens if you load a hacked replay on non-hacked brawl?  (Read 1384 times)
0 Members and 1 Guest are viewing this topic.
Vaild Address
Extreme Kitten
*******
Offline Offline

Posts: 377


  • Awards Dedicated Hacker

  • View Profile Awards
    « on: September 12, 2012, 03:10:42 PM »


    nothing personal,i'm just curious because i sometimes load up normal brawl just to place my hacked brawl pictures to my sd card.I'm a Rivolution user BTW
    Logged


    Chaos_Knight
    Boss Kitten
    ****
    Offline Offline

    Posts: 4798


    I squid you not.

  • Awards Fiery Topic Heart Container Starstormer Famous Hacker

  • View Profile Awards
    « Reply #1 on: September 12, 2012, 03:21:09 PM »


    The replay would be so messed up. It'll end up being completely different.
    Logged

    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    Maxi
    KC-MM's Child of Destiny
    Supreme Kitten
    ********
    Offline Offline

    Posts: 581


    Poison Life, Poison Live!

  • Awards Famous Hacker Renowned Hacker Ceiling Cat >9000

  • View Profile Awards
    « Reply #2 on: September 12, 2012, 03:28:27 PM »


    Pretty much. xP

    Since a replay on Brawl is just a recreation of what you did on a certain stage, or with a certain moveset, if they aren't the same when you watch a replay, it screws up. A lot.
    Logged

    Current Persona: Roxie (Pokemon Black and White 2)
    Find me on Phantasy Star Online 2! Maxi/2DaMax - Ship 02

    carbuncle700
    Expert Kitten
    ****
    Offline Offline

    Posts: 53


    鬼神 Kill Em All 1989


    View Profile Awards
    « Reply #3 on: September 14, 2012, 06:24:44 PM »


    The characters usually will be moving in what looks a random pattern (if the level or their moveset(s) were altered). Sometimes the round can end earlier also. I've never had it crash though or anything extreme.
    « Last Edit: September 14, 2012, 06:31:40 PM by carbuncle700 » Logged


    Pages: [1]
    Print
    Jump to: