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Author Topic: GanonG0d81's Independent Retirement  (Read 17947 times)
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jrush64
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    « Reply #30 on: November 02, 2012, 12:27:59 PM »


    Leave your topic open, I'll post the tutorial here.
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    KGN Nappdagg
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    « Reply #31 on: November 02, 2012, 01:06:30 PM »


    Leave your topic open, I'll post the tutorial here.
    Thamks a bunch, Seriously, I owe you one.
    « Last Edit: November 05, 2012, 04:48:32 PM by GanonG0d81 » Logged

    I'm addicted to Brawl.....HELP :\
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    « Reply #32 on: November 16, 2012, 05:29:30 PM »


    Hopefully, my progress on the final smash animations will give Ridley a release descent enough to hold people over.
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     Im srs here *BANG! BANG!*

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    « Reply #33 on: November 30, 2012, 03:44:36 PM »


    Soooo.....I just earned a LOAD of downloads that I didn't deserve. I may quit hacking because I am so busy, but I don't deserve them downloads.
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    I'm addicted to Brawl.....HELP :\
    -I feel like calling it quits

     Im srs here *BANG! BANG!*

    P.A.I.N:Mixtape Link (Dat Piff): http://www.datpiff.com/Grey-Poupon-Pain-mixtape.457773.html

    Kagemaru
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    « Reply #34 on: November 30, 2012, 11:44:39 PM »


    I haven't seen your FS yet but I'm sure its fine. (I Haven't played brawl in months... haven't even played with my own Sora)

    Stop beating yourself up over this stuff man... Just learn from each experience.

    If you're still having issues PSAing, I could help you with the basic stuff. I'm no 'expert' but I know enough to where I can figure [censored] out given enough time and motivation.

    I'm sure that I can help you get a basic understanding of how to PSA and get you to at least the point I'm on. If not better... cause I'd be a much better PSAer if I werent so damn unmotivated >_<;

    But anyway, if you're busy, you're busy, but if you wanna take me up on my offer, shoot me a pm and I'll start by explaining the basics.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #35 on: December 01, 2012, 09:26:13 AM »


    I haven't seen your FS yet but I'm sure its fine. (I Haven't played brawl in months... haven't even played with my own Sora)

    Stop beating yourself up over this stuff man... Just learn from each experience.

    If you're still having issues PSAing, I could help you with the basic stuff. I'm no 'expert' but I know enough to where I can figure [censored] out given enough time and motivation.

    I'm sure that I can help you get a basic understanding of how to PSA and get you to at least the point I'm on. If not better... cause I'd be a much better PSAer if I werent so damn unmotivated >_<;

    But anyway, if you're busy, you're busy, but if you wanna take me up on my offer, shoot me a pm and I'll start by explaining the basics.
    Thanks K, and if Jrush64 doesn't release his tutorial soon than I'll surely take up on your offer. At this point, I need all the help I can get.

    Post Merge: December 01, 2012, 10:49:59 AM
    I'm feeling that spark and I NEED .gif animations to animate
    « Last Edit: December 01, 2012, 10:49:59 AM by GanonG0d81 » Logged

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    -I feel like calling it quits

     Im srs here *BANG! BANG!*

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    « Reply #36 on: December 01, 2012, 11:07:52 AM »


    I've seen your video and your animations look pretty decent.
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    jrush64
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    « Reply #37 on: December 01, 2012, 11:10:13 AM »


    Ganon I haven't forgotten the tutorial. I'll release as soon as Roxas is done which is very soon. In fact my Wednesday at the latest.

    But still ask help from Kagemaru.
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    « Reply #38 on: December 01, 2012, 11:10:21 AM »


    I've seen your video and your animations look pretty decent.

    Imo, that's far from my best work, I just had to post something to keep this thread alive. If I had references, I'd OWN at animating.

    Post Merge: December 01, 2012, 11:10:57 AM
    Ganon I haven't forgotten the tutorial. I'll release as soon as Roxas is done which is very soon. In fact my Wednesday at the latest.

    But still ask help from Kagemaru.

    Alrighty Grin
    « Last Edit: December 01, 2012, 11:15:43 AM by GanonG0d81 » Logged

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    -I feel like calling it quits

     Im srs here *BANG! BANG!*

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    « Reply #39 on: December 02, 2012, 12:57:58 PM »


    References are a good start. What I would do is look for some sprite sheets of characters that are released on the Vault.

    I have sprite sheets of Chun-Li, Ryu, Hulk, Wolverine, etc... because they were on the vault and I was doing/am doing movesets for them.

    Sprite Sheets are easier to work with then gifs because they don't constantly move AND they work like animating frames work. From one page to the next, when animating you just add a couple frames in between and press play...

    Either that, or you could do it the harder way and look for videos or gifs of stuff moving. Its a tad harder but you can pause and rewind videos.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #40 on: December 17, 2012, 07:34:32 PM »


    never been here before >_>
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    KGN Nappdagg
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    « Reply #41 on: December 19, 2012, 09:21:13 AM »


    never been here before >_>
    Yep AND there's some good news. With the help of Kagemaru, I PSAed my first move yesterday  AWESOME 2.0! which worked in-game

    Post Merge: December 19, 2012, 10:45:52 AM
    Quote
    To be only slightly more detailed would be to tell you that the offensive collisions are the hit boxes, they are attached to bones, which, in BrawlBox.67 and .67b are easily identifiable. The bones are numbered and even if you get the bone number wrong, BrawlBox will tell you what bone it is by name so you can know.
    I was trying to find that...all I see is value 1 value 2...where does BB display the bone name.
    « Last Edit: December 19, 2012, 10:48:01 AM by GanonG0d81 » Logged

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     Im srs here *BANG! BANG!*

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    « Reply #42 on: December 19, 2012, 09:09:00 PM »


    Value 1 is the bone.

    Value 2 is the id... this isn't as important... but it comes in handy when you have a LOT of offensive collisions on a single animation.

    If you right click the bone name in the previewer (on the right side of the BB) it'll tell you the bone's number.

    Put that in the value 1 for Bone ni the offensive collision.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #43 on: December 29, 2012, 10:03:36 PM »


    OP UDATED (CSPs, New Brstm, and two new textures)
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    « Reply #44 on: January 07, 2013, 12:19:31 PM »


    This thread is dying and I'm on the verge of removing it. This is the final opportunity to make requests and what not.
    So...since progress is already slow and I'm having trouble wit A LOT of things,
    I thought I'd drop some things.

    Problems:
    -Getting Stages Backgrounds to show up and once shown,
    get OTHER models to work. I don't know i THINK it has something
    to do with the order (in which I have not the slightest clue).
    -An easier way to mave Models around Stages while also knowing exactly where it belongs.
    This on is annoying because it makes Stage Editing tedious when you don't know where everything
    is and you have to constantly keep moving ALL of the models.
    -Putting animations on MORE than one model.
    I've been screwing around with stages long enough to make a few of my own and what I've noticed
    in the process was that some stages have more than one model occupying the same animation.
    HOW? I have tried to replicate the Model and animation datas exactly the same but....nothing.
    -Animations and Frames.
    So I want....say "X" Model (will not ruin surprise)
    to stay in place rotating for 400 frames, and then at frame 401
    it starts moving left. So when I try this I get a roting in place model moving to the left.
    The frames stretch all the way from 1 to 401, but I only want the moving left to occur when iit reaches frame
    401 NOT up until 401.
    -Riivolution & Codes
    Above all pet peeves of Brawl Modding the title belongs to the LOUD buzz of death. You know, that loud BEEEEP!!!
    that wakes the entire house up....yeah, well it brings my piss to a specific boil when I put in codes
    put the "RSBE01.gct" in the X:Codes/ folder with the .txt in the "txtcodes" folder and load up brawl via
    Riivolution's Riivolution.xml (The one working with Flaming Blue CSS) and whoopdie doo! Not a single code works.
    Not even the unlimited pause camera which, by the way, doesn't require anything special to work.
    My folder directory is the default Private/Wii/App/Rsbe....blah blah blah. Everything works fine except for
    codes. WELL actually, I wouldn't say everything because MAORITY of the good stuff requires them, soo...yeah.
    -Stage Collisions.
    I know how to edit them, the problem is that when you are viewing the collision data for some stages
    it is impossible to tell exactly where the ground is on the collision data, hence it moves whenever you move.
    So yeah...
    Really thinking about quitting until I can solve these problems, and I know a lot of you will say things like
    "ask for help in the HELP section", "you should already know this", "You have to be more specific", and so forth.
    Yattayatta, just help me if you know how to fix any of these becuase quite frankly, I'm sure that 80% of you here
    on the vault would not enjoy looking through 130 pages of old threads to find DIFFERENT solutions to several
    problems that could possibly be outdated. It's just common sense to get help on your own thread Im srs here
    Also, I'm aware of how busy users are and who the hwll would I be to waste their time on some small crap that's
    most likely common sense (to them anyways). So again, those of you who don't mind helping, HELp...thanks.

    -[Takes Breath]-

    Now onto the posititve sides of things.
    As you can tell if you read my sob story, I've learned a lot about stage making, and while I have a long
    road to follow I think I may put away Character animating and such just for stages.
    Why? Well look at the benefits:
    -You don't need to learn the hardest thing since Brawl Modding called PSA Grin
    -You don't really have to worry about T-Poses and crap.
    -From what I've done, editing stages freeze less often (FROM WHAT I've dug into)
    -And overall, the Vault needs more stage hackers.
    (NO OFFENSE, but the good ones are slacking.....same for PSAers)

    Anyways people that's my update becuase connecting to Internet for me is a rare thing.
    PLEASE:
    -Give Feedback
    -Let Me Know Of Some Fixes For My Disasters
    -Stay Tuned For HOPEFULLY a new release. (Not Going To Say What but It Should have been released)
    ~GanonG0d81~

    Also pleash check OP

    [/img]
    « Last Edit: January 07, 2013, 12:24:24 PM by TheGanonof@llG0dz81 » Logged

    I'm addicted to Brawl.....HELP :\
    -I feel like calling it quits

     Im srs here *BANG! BANG!*

    P.A.I.N:Mixtape Link (Dat Piff): http://www.datpiff.com/Grey-Poupon-Pain-mixtape.457773.html

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