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Author Topic: Project Death The Kid  (Read 40807 times)
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Mr.Weegee
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    « Reply #30 on: January 14, 2010, 08:39:30 AM »


    You should use the ThrowN bone. It's invisible, and doesn't drag the skin along with it.

    It's also between your feet by default.
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    piggybank67
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    « Reply #31 on: January 14, 2010, 07:04:53 PM »


    yeah so i have a problem with the hair
    when i just do 3 lines across marth's head
    his hair texture is used in a very odd way
    i get weird wavy white lines in the front
    and 3 white lines in the back
    help anyone?!
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    Mr.Weegee
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    « Reply #32 on: January 14, 2010, 08:58:03 PM »


    Yo piggybank67!



    Ray gun sword glow!

    I just have to tweak a few things, and POW!

    Ray guns on both hands in forever (I looked at Zero and Roy, I'll use that technique).

    The texture has an odd problem though...
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    Humble
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    « Reply #33 on: January 14, 2010, 09:01:04 PM »


    Awesome, nice job Weegee!  Piggy, I heard that the texture boards can hex a texture to make it assymetrical, if so that could be the solution to your woes. 

    And I would say use throwN for the board, but it has no texture, and is invisible.
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    piggybank67
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    « Reply #34 on: January 14, 2010, 09:07:05 PM »


    WeeGee U GENIUS!
    and weegee's got it down
    ill look into the texture hack but i have exams 2morrow
    ill do it on saturday
    Weegee when ur done send me the .pac files i have the texture and ill make the animations for Humble's moveset
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    Mr.Weegee
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    « Reply #35 on: January 14, 2010, 09:11:42 PM »


    WeeGee U GENIUS!
    and weegee's got it down
    ill look into the texture hack but i have exams 2morrow
    ill do it on saturday
    Weegee when ur done send me the .pac files i have the texture and ill make the animations for Humble's moveset

    K, gimme a few minutes and I'll have them permanently placed on his hands.
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    Humble
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    « Reply #36 on: January 14, 2010, 09:19:25 PM »


    Can you also scale the size down a bit?  xP
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    Mr.Weegee
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    « Reply #37 on: January 14, 2010, 09:23:52 PM »


    ...I don't think so...
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    Humble
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    « Reply #38 on: January 14, 2010, 09:28:06 PM »


    Well then Kid just got bigga guns then before.  :O
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    Mr.Weegee
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    « Reply #39 on: January 14, 2010, 09:45:50 PM »


    ...you can only have one sword glow at a time.

    I'll see what I can do to give him two guns.
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    Humble
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    « Reply #40 on: January 14, 2010, 09:48:05 PM »


    Alright, good luck I hope you succeed. 
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    Mr.Weegee
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    « Reply #41 on: January 14, 2010, 10:23:00 PM »


    http://www.mediafire.com/?iynj2yimndo

    I couldn't get guns on both hands.

    If you looked closely, the gun is on both hands for about one frame, because I made a second GFX the second gun. However, it doesn't last. If you really wanted, you could make an infinite loop of it appearing in every subaction that you want it in.

    Or make the infinite loop a subroutine, and put that in every subaction you want two guns in.
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    Mr.Weegee
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    « Reply #42 on: January 14, 2010, 10:26:33 PM »


    btw, the ray guns suffer from the same texture problem as the Devil.

    ...changing color depending on its surroundings.
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    Humble
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    « Reply #43 on: January 14, 2010, 10:27:19 PM »


    Ah, that would work, sounds good.  Bummer about the texture though.
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    Mr.Weegee
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    « Reply #44 on: January 14, 2010, 10:30:03 PM »


    Ah, that would work, sounds good.  Bummer about the texture though.

    Apparently Ayzer fixed the problem (look at the Fully New Character Archive or Brawlbox Thread). I was overjoyed until I didn't know what he meant.

    I'll try to figure it out.
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