How many Vertices and Triangles are allowed? More specifically, for each character? Is there a list?
Does the brawl engine like anything other than diffuse maps? ie, Specular, Normal (bump), emissive?
I'm not new to modeling, although I can't find a template or anything for modeling for brawl so I'd be modeling blind.
I'm not sure on the amount of Triangles/Verts necessary. I've never encountered it. There is a file-size limit that differs per-file-per-character, though:
http://forums.kc-mm.com/index.php?topic=5876.0It'd be a good start to shoot around those sizes.
The materials Brawl uses that I can confirm are diffuse, specular, and bump. I think. You might wanna shoot a PM to BlackJax96. He maintains and codes BrawlBox at the moment, so he'd be able to answer with 100% certainty.
On the topic of materials though, Brawl has an engine different than any other 3D modeling program. Things like diffuse, specular, bump, etc, all need to be applied in Brawlbox, because they won't be imported with the DAE.
EDIT: Also, just so you know for next time, this topic would go in the Model Help section. It's a sub-branch of this Model Importing one.