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Author Topic: Rigged Model Imports stretch toward the center?  (Read 1189 times)
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namine207
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« on: October 05, 2012, 04:06:31 PM »


Hello,

I have been trying to learn how to model import, and after following tutorials, have been successfully able to rig the imported models in 3ds max and put them into brawl. However, when I do...





...this happens.  When I move around, the stretchiness moves in relation to the center of the stage.

I've edited the rigged models multiple times, but the stretchiness isn't going away, no matter how I rig them. I am new to rigging for brawl. Is there something that I am forgetting to do?

Thank you in advance for your help!
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Beyond
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    « Reply #1 on: October 05, 2012, 10:50:35 PM »


    That usually happens when a vert is weighted to the XRotN, YRotN... and any of their parent bones. Check those verts and make sure they aren't influenced by them at all.
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    namine207
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    « Reply #2 on: October 06, 2012, 03:04:20 PM »


    That usually happens when a vert is weighted to the XRotN, YRotN... and any of their parent bones. Check those verts and make sure they aren't influenced by them at all.


    I made sure to go over my rigging and make sure that every bone aside from the Knee and Leg bones were affecting those areas, but nothing has changed. Is there anything else that it could be?

    Here's the model in case you can take a look at it:
    http://www.mediafire.com/?qu71yn34sd217js
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