Brawl Stage Resources

Started by LegacyWolf, October 13, 2012, 03:19:34 AM

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October 13, 2012, 03:19:34 AM Last Edit: June 28, 2013, 08:52:34 AM by LegacyWolf

So what we have here is many resources of SSBB stages. This may prove to be useful to stagers.

Here, I have prepared .max files of all Brawl stages. These may be convenient if someone wanted to use or modify a stage model, or perhaps rig a model to a bone used in the stage. In these folders, you'll find a file with just the stage's bones, a file with just the stage's models, a file with both the models and the bones, and a file with neither the bones nor the models.

Kidding. Well, here are the files -

75m

All-Star Room

Battlefield

Big Blue

Bridge of Eldin

Brinstar

Button Configuration Stage

Castle Siege Part 1

Castle Siege Part 2

Castle Siege Part 3

Castle Siege Transition

Corneria

Delfino Plaza

Distant Planet

Final Destination

Flat Zone 2

Frigate Orpheon

Green Greens

Green Hill Zone

Halberd

Hanenbow

Home-Run Contest

Jungle Japes

Luigi's Mansion

Lylat Cruise (Asteroid)

Lylat Cruise (Battleship)

Lylat Cruise (Corneria)

Lylat Cruise (Gdiff)

Lylat Cruise (Space)

Mario Bros

Mario Circuit

Mushroomy Kingdom (Cave)

Mushroomy Kingdom (Land)

Norfair

Onett

Pictochat

Pirate Ship

Pokemon Stadium

Pokemon Stadium 2

Port Town Aero Dive

Rainbow Cruise

Results Stage

Rumble Falls

Shadow Moses Island

Skyworld

Smashville

Spear Pillar (Cresselia)

Spear Pillar (Dialga)

Spear Pillar (Palkia)

Target Stage 1

Target Stage 2

Target Stage 3

Target Stage 4

Target Stage 5

Temple

The Summit

Uhh...?

Warioware, Inc.

Wifi Room

Yoshi's Island (Brawl)

Yoshi's Island (Melee)

I've made a full set of stage .rels exactly like this bufobrawl guy did recently. Quite inconvenient, I must say. So here you can download any stage .rel needed -

75m based .rels

All-Star Room based .rels

Battlefield based .rels

Big Blue based .rels

Bridge of Eldin based .rels

Brinstar based .rels

Castle Siege .rels

Button Configuration Stage based .rels

Corneria based.rels

Delfino Plaza based .rels

Distant Planet based .rels

Final Destination based .rels

Flat Zone 2 based .rels

Frigate Orpheon based .rels

Green Greens based .rels

Green Hill Zone based .rels

Halberd based .rels

Hanenbow based .rels

Home-Run Contest based .rels

Jungle Japes based .rels

Luigi's Mansion based .rels

Lylat Cruise based .rels

Mario Bros based .rels

Mario Circuit based .rels

Mushroomy Kingdom based .rels

New Pork City based .rels

Norfair based .rels

Onett based .rels

Pictochat based .rels

Pirate Ship based .rels

Pokemon Stadium based .rels

Pokemon Stadium 2 based .rels

Port Town Aero Dive based .rels

Rainbow Cruise based .rels

Rumble Falls based .rels

Shadow Moses Island based .rels

Skyworld based .rels

Smashville based .rels

Spear Pillar based .rels

Stage Edit based .rels

The Summit based .rels

Target Stage based .rels

Temple based .rels

Warioware, Inc. based .rels

Wifi Room based .rels

Yoshi's Island (Brawl) based .rels

Yoshi's Island (Melee) based .rels

Credit to Segtendo, GBC, and Brick the Berserker for some of these.

Next, we have textures for all stages here -

Stage Textures

I've also provided full collision data and STPM entries of all stages -

Collision Data

STPM entries





Thanks a million!! ;D
Sorry but you are not allowed to view spoiler contents.

A lot of the links are wrong,. You have them linking to "my files". So it just loads my mediafire uploads instead of the intended file.

Should be sticked.
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June 23, 2013, 11:48:49 AM #8 Last Edit: June 28, 2013, 08:53:10 AM by LegacyWolf
Quote from: DarkFire on June 22, 2013, 10:13:18 AM
Should be sticked.

Well...

Quote from: kiro on June 22, 2013, 06:59:30 AM
A lot of the links are wrong,. You have them linking to "my files". So it just loads my mediafire uploads instead of the intended file.

This could be why it wasn't. I'll fix it sometime.

Edit: Fixed. Go [censored]ing crazy.

Excuse the bump (which I don't mind as much myself, this thread should be seen by many more people), but man, this is brilliant.

Could you explain how you managed to get the models working in 3DS Max?

Quote from: GotHunch on October 07, 2013, 09:38:46 PM
Excuse the bump (which I don't mind as much myself, this thread should be seen by many more people), but man, this is brilliant.

Could you explain how you managed to get the models working in 3DS Max?

Thx

Well, I kinda exported the models, then I kinda imported them into 3DS Max, and they kinda just decided to work.

Quote from: LegacyWolf on October 07, 2013, 10:25:47 PM
Thx

Well, I kinda exported the models, then I kinda imported them into 3DS Max, and they kinda just decided to work.

Sorry to bother you with this, but I'd like to get only a particular part from the SSE, and so far you seem to be the only one I've seen that knows how to get this done.
Did you export them as .dae files, what'd you do with the pop-up about normals? Also, no matter what I do, I get this error log:
While reading or writing a file the following notifications have been raised.
-Warning: The transform of node "static" is not compatible with FBX, so it is baked into TRS.

Quote from: GotHunch on October 08, 2013, 12:24:36 PM
Sorry to bother you with this, but I'd like to get only a particular part from the SSE, and so far you seem to be the only one I've seen that knows how to get this done.
Did you export them as .dae files, what'd you do with the pop-up about normals? Also, no matter what I do, I get this error log:
While reading or writing a file the following notifications have been raised.
-Warning: The transform of node "static" is not compatible with FBX, so it is baked into TRS.


Yeah, I export them as .dae. I'll often get some errors when importing models that are rigged to a bone. I usually just click okay when I see such errors.

Honestly, I have no problem sending you the files, if needed be. It's just that I'm like a bunch of you: I want to know how to get things done. It still pisses me off that I need to ask for help, no matter how much I do it.

Quote from: LegacyWolf on October 08, 2013, 01:51:34 PM
Yeah, I export them as .dae. I'll often get some errors when importing models that are rigged to a bone. I usually just click okay when I see such errors.

Honestly, I have no problem sending you the files, if needed be. It's just that I'm like a bunch of you: I want to know how to get things done. It still pisses me off that I need to ask for help, no matter how much I do it.

That's really weird; when I try to do the same, the models don't appear at all - 3DS Max tells me they're there, but they don't show up.

If you're willing to send me the files, that would be awesome, you'd really help me out. I'm currently trying to get these two things into 3DS Max:

.Pac Name - BRES Name - Model Name
040201  - ModelData[0] - 042mAdvCloud01
420023b - ModelData[0] - 420mAdvFinal23b