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Author Topic: Wave's Random Showcase: (8/10) Mr.Segtendo + Burst Sonic with Mario Hat  (Read 120968 times)
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JDub
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    « Reply #285 on: November 06, 2010, 05:59:26 PM »


    I loled at the 4 straight bumps.

    ...Anyway, I really like Dawn Knight Cloud. The merge fits really well and it looks plain epic.
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    Alex Climax
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    Let's hit the climax!

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    « Reply #286 on: November 06, 2010, 08:44:55 PM »


    I love that dawn knight cloud especially with the ultima weapon AWESOME 2.0!
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    « Reply #287 on: November 08, 2010, 08:14:02 PM »


    Nice Dawn Knight Cloud! I'm not sure if I should replace your older one with it thought. <.<

    (Just tried your MAX Onslaught, how can something like this exist? lol)
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    « Reply #288 on: November 22, 2010, 10:36:11 PM »


    Hey Wave, can you please make a Normal-sized sword (at least Ultima Weapon?) on Dawn Knight Cloud? I really like that texture, it's just that since I don't use PSAs, I find it a bit weird to use a "Cloud-sized" sword with Ike's normal hitboxes still there. Sorry if I took your time. ><;
    « Last Edit: November 22, 2010, 10:38:28 PM by TheSilentXelxas » Logged


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    « Reply #289 on: November 24, 2010, 03:13:29 PM »


    Hey, I missed Dawn knight. *gets*
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    Kaye Cruiser
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    « Reply #290 on: November 24, 2010, 03:22:13 PM »


    Bump for Omega Zero :3
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    « Reply #291 on: December 30, 2010, 05:24:46 PM »


    Second bump for Shadow. If anyone has downloaded the pack, it's been updated with a new One Slot Hyper Shadow, so redownload it.
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    « Reply #292 on: January 01, 2011, 10:08:40 PM »


    And one last bump for the new Hyper Shadow, courtesy of Hax, Silent and myself. :3
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    Segtendo
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    « Reply #293 on: January 01, 2011, 10:21:16 PM »


    Man those QUILLS.
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    « Reply #294 on: May 20, 2011, 11:39:07 PM »


    Revival bump for Wi-Fi Safe Shadow Pack and Viewtiful Falcon Pack. :3
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    « Reply #295 on: August 10, 2011, 06:13:23 AM »


    Bump for Mr.Segtendo. :3
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    DoctorFlux(Mariodk)
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    « Reply #296 on: August 10, 2011, 08:34:16 AM »


    this was my idea Cheesy
    anyway cool texture and good you did to burst sonic(was self close to do it ) but at Thorws the hat is not on Sonic´s Head and at start/End of spin dash attacks(the frames where Sonic is not a ball) the hat is gone

    i think Segtendo will anyway love us (even more then i will make oneslot Sonic with mario hat Cheesy as soon .dae importer is done)
    « Last Edit: August 10, 2011, 08:36:24 AM by Mariodk » Logged

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    « Reply #297 on: August 10, 2011, 09:58:08 AM »


    I already replied to you on Smashboards. I checked again several times. Yes it is. The hat IS on his head during throws.

    And I intentionally made it so it wouldn't be on him while he's in a ball because when ti is, it takes away the spindash trails. I've looked several times and I still see it on his head afterwards.

    Besides, YOURS disappears at times too, so you don't have much you can nitpick about. xD
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    « Reply #298 on: August 10, 2011, 12:20:05 PM »


    I already replied to you on Smashboards. I checked again several times. Yes it is. The hat IS on his head during throws. And I intentionally made it so it wouldn't be on him while he's in a ball because when ti is, it takes away the spindash trails. I've looked several times and I still see it on his head afterwards. Besides, YOURS disappears at times too, so you don't have much you can nitpick about. xD
    yeah i think it only guard/Cliff Animation he miss the hat but then again only a  Fast made hack i made for fun Cheesy V2 will not needing a PSA for get mario hat Cheesy just needing the .dae importer to merge two models to one: Sonic/mario kirby hat
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    « Reply #299 on: August 10, 2011, 12:20:34 PM »


    this was my idea Cheesy
    anyway cool texture and good you did to burst sonic(was self close to do it ) but at Thorws the hat is not on Sonic´s Head and at start/End of spin dash attacks(the frames where Sonic is not a ball) the hat is gone

    i think Segtendo will anyway love us (even more then i will make oneslot Sonic with mario hat Cheesy as soon .dae importer is done)
    >.>
    <.<
    Indeed.
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