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StealthImpa
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    « on: November 05, 2012, 07:43:23 PM »


    Okay Everyone I've been wanting to do this for a long time, but by my self I have no way to do it. I'm looking for partners, and ideas in comments for this idea. Who wants to see the Skyward Sword Main Hero with a complete PSA and redone textures (that will be me). Who wants to see a Skyward Strike actually hit Mario and Others off the field glowing with a light blue aura. Who wants to see Link dash into a wall and instead of stopping run up the wall and if the walls to long perform a wall jump. Who wants to see Link use the shield Bash technique as a Shield Roll and parry the opponents attack then slice. Who wants to see the Down Grab as the Ending Blow with electricity like stabbing Demise in his chest. That will be ME and hopefully others. I have a whole PSA in mind and I will add it below the 2 Pictures. Here it is my project. (Name at the very bottom)



    Ok PSA Time:

    A Combo - I want to be a 4 hit combo make the strikes fast and clean the last hit I want a straight down vertical slice that knocks the opponent away.

    Attack 100 *NEW IDEA* - Have Link slashing extremely fast with smooth effects and sfx in the 8 direction of the wii remote. *Idea from Kienamaru* damage does 1 but sense its insanely fast it builds damage fast.

    Dash attack - Have Link slash through the enemy at light speed. Like Sheik's dash attack but more fierce.

    Strong Side Attack - is a 2 hit attack, slashes the opponent diagonal slice directly into a a quick horizontal slice. doesn't knock back far, and opponents slides across the ground.

    Strong Up Attack - either keep the same but speed up with smoother slash or have Link shot his sword straight up to stab an opponent. (I say keep the same)

    Strong Down - Keep the same but with a smoother slash or have a quick double sword slice to the feet. Doesn't knock back to far, this allows a follow up attack.

    Smash Side - keep the same but have the first attack not with knock back so the 2nd slice can hit and smoother slash effects. have knock back the same for the 2nd attack.

    Down Smash - Keep the same but have a little faster with smoother effects. Have the 1st hit chain into the 2nd hit like Toon Link.

    Up Smash - Make a 5 hit combo by adding to more slices and make it in quick motion with smooth effects  and with stronger knock back.

    Nair or Neutral Air - either keep the same or (make it like Omega Zero's neutral A attack) Making Link spin fast in a circle slashing his enemies. (this can be done by a friend of mine named Kienamaru) have these attack with a smooth slice. (I prefer the spin)

    Uair or Up Air Attack - keep the same just make the stab look more vicious and the sound effect of Link slashing in his triforce. Make slash smooth though.

    Fair or Forward Air Attack - Have the same but make faster with smooth effects, have the 2nd hit without much knock back to be hit by the third hit i want add which is Links neutral A. (So it is this attack then the kick even if the Neutral Air is the Spin slice.) This shows off Links new speed.

    Bair or Back Air - Have Link swing his shield back and smack opponents away, this move will need a hit lag and have the sound effect of Peach frying pan. (this moves shows off Link's new shield abilities.

    Dair or Down Air - ok this move I thought was nice. Have Link slice the opponent fast while spinning long ways and right after the slice have him smack the opponent down with his Shield. (yes i said it a shield spike) Have the hit lag and peach frying pan sfx and make this move a dair spike.

    Neutral B - A course Link Arrow, Link is incomplete without it. But Like Pit Link should be able to turn and point the bow up. When shot upwards it only flies straight and Link CANT control the arrows like pit. Make knock back stronger.

    Neutral Air B - Just Like Neutral B

    Side B - ok it took a lot of time for me to think of this. Have Link Shoot out the Beetle Like Snake Shooting a missile. In this mode Link can't move, unless shielding which causes the Beetle to die. But anyways this beetle carries a bomb. Hitting people will cause it to exploded and pressing B when using this drops the bomb and controls out the Beetle.

    Side Air B - Same functions as Side B but he falls to the ground as the attack continues.

    Side B (alternative) Gust Bellows - Use Mario's Fludd as a base model and have Link Blow wind from Bellows, this can be used to blow away projectiles. Can move, turn and jump in this form. Make the Wind like the subspace emissary wind blowers and the same range. This can keep enemies from recovering. Only 1 jump can be used. you can't double jump with the Gust Bellows.

    Air Side B (Alternative) Gust Bellows - Same functions as Side B but just falls when he pulls it out.

    Down B - Link always has to have his bombs keep this but make the bomb stronger. (I want Link to be able to roll the Bombs but I don't think its possible.)

    Air Down B - Follows the same functions as Down B.

    Up B - Here we are ladies and gents. The Legendary Skyward Strike, We all know what this consist of. Charging the Attack to Make a stronger strike. (but I wondering make him charge it and hold it like Samus gun and all you got to do is Press up B on the ground and he will slash. Make it slice vertical sometime and Horizontal sometimes. When opponents fly away I want them to glow light blue light the skyward strike indicating the power overwhelms there body, as the glow blue there percentage increases by 2. They glow 3 seconds) All that in () is optional because I think it can't be made.

    Air Up B - Same old Link recovery move. The great spin. and Make it more stronger or have Link Use the Sail cloth to fly up in the air then fly down like Game and Watch.

    Keep all grabs the Same but down grab and have Link stomp them on the ground jump up and perform the electrical ending blow done to Demise.

    Now the Shield System. Now for this when you press forward he Shield bashes if back he will roll back and the side dodge stays the same. To create this shield bash I was thinking about Marth's counter system and when Link shield is struck he bashes them back and does a quick slice and trips the opponent.


    Extras:
    More Speed ( Can be done by me)
    Skyward Sword Run animation with a sword in his hand of course.
    Wall Jump ability
    Instead of stopping when running into a wall have him run up by 2 steps. a(if possible)
    Skyward Sword - Sword Trace (can be done by me)
    Slash effects I would like from Skyward Sword
    SFX - Skyward Links

    For the Final Smash, I think he could keep the Triforce Slash, but it would be awesome if the final slash in the FS, is a charged one.
    How can I explain it?, Link does the Final Smash normally, and in the final slash, he stops a moment, charges his sword pulling it up in the air (The same attack of Skyward Sword when his sword glows in blue) and attacks with that power.
    If you do that, the Final Smash would do more damage, but even with that I think you should keep it a bit balanced. (Idea by GanonZack) Gotta say I love this idea.

    If you have any ideas please post, I might update over time, and if your ideas are better than what I thought of. I will replace it with what I have. I want opinions, people wanting to help make this true and true judgement thoughts.

    Please fellow Kittens this is my dream Project and want it realized for the glory to everyone on brawl vault, so if you want to help pm me.

    This Project is called Project Skyward Sword Hero
    - First Release of this Project will commence after All Air attacks are done. Will be called

    Project Skyward Sword Hero PSA Ver. 1

    UPDATES: 9/2/2012
    - Down Aerial Completed (may edited)
    - Skyward Sword Run animation almost done (tweak some footing animation)
    - Run Speed almost precise
    - Skyward Sword Bow imported over Bow with arrows (Textures in progress)
    - Clawshot and Bomb Texture complete
    - Beetle successfully imported over boomerang, (texture editing)
    - Skyward Strike Animation is in Progress (almost complete)
                      9/3/2012   
    - Ported Fi over Navi
    - Down Aerial Full Complete (edited hitbox and minor animmation by Keinamaru)
    - Skyward Sword Run complete (animation edited by Keinamaru)
    - Run Speed complete
    - Back Aerial Full Complete (edited hitbox by Keinamaru)
    - Skyward Sword Color 1 (Green Tunic) under server re texture (In Progress)
                    9/4/2012
    - All Link accessories full item textured
    - Green Tunic Texture fully (refurnished)
    - Fierce Deity Outfit fully (refurnished)
                   9/5/2012
    - Red Armor of Legend Link Fully (refurnished)
    - Zora Armor Link Outfit Fully (Refurnished)
                  9/6/2012
    - Dark Link Outfit Fully Refurnished
                  9/7/12
    - Fair (In progress)
    - Majora's Outfit (Textures in progress)
    - Nair (In Progress)
    - HD Green, Deity, Legend Armor and Zora Armor Completed
                    9/9/2012
    - Nair Completed (Will edit sword glow color later)
    - Fair Completed (Animation fixed and PSA correction by Kienamaru)
    - Uair Fixed and Completed
    - CSP created for 5/6 Outfits
    - Final Smash Color Being Edited (Texture in progress)
    - Fi re-sized to correct size with a new animation

    Project Skyward Sword Hero PSA Version 1 Released 9/10/12
    - All textured remade in Skyward Edition and HD graphics
    - Fi, Beetle, Bow, Arrows Ported on Link
    - Fi Corrected size with new animation
    - Bomb Texture
    - Clawshot Texture
    - CSP for all Outfits
    - Start of Final Smash Texture
    - Run Animation
    - All Aerial Attacks Completed
    ALL THIS ABOVE DONE BY EMILIO AND KIENAMARU
                             9/11/2012
    - Cinematic Final Smash Added (Edited and Fixed by: GanonZack) (Collab)
    - Sword Trace Fixed for all moves (Edited and Fixed by: GanonZack) (Callab)
    - FitMotionEtc file edited and fixed (Edited and Fixed by GanonZack) (Collab)
                              9/12/2012
    - Right Handed (Done by drogoth232) (Collab)
    - Skyward Special Fall (Done by drogoth232) (Collab)
    - New Down Taunt (Done by drogoth232) (Collab)
    - Skyward Run (edited and completed by drogoth232) (Collab)
    - Nair finally fully completed, edited GanonZack version and took the sword of Link's Shoulder.
    - Cinematic Final Smash Thanks to A Bloody Canadian (Collab)
                               9/19/2012
    - Crimson Loftwing Imported in Link's entry (A Bloody Canadian *Entry* Me for the model) (Collab)
    - Skyward Link's sfx imported. (Not completed) (Hackingstar (SFX) Collab)(Takashi Ohara  (credit)
    - AOG Outfit for Link. (OmegaS3 Collab)
    - Skyward Strike Animations done (May Edit) ZeroMaster (Animation) (Me)
                                10/1/2012
    - Skyward Strike Version 1 Completed (OmegaS3 Collab)
    - Skyward Strike Version 2 Completed (OmegaS3 Collab)
    - All Smash Attacks Completed (OmegaS3 Collab)
                                 11/5/2012
    -Project Skyward Sword Hero PSA Version 3.2.7 Uploaded
                              Currently On
    - Scaling Loftwing to correct size
    - Now doing strong A attacks.
    - Version 4 will be posted after A attacks completed

    If any helpers please comment.

    Post Merge: November 05, 2012, 07:52:58 PM
    Everyone that's still helping say that you are please.
    « Last Edit: November 05, 2012, 07:52:58 PM by ZeroMaster » Logged


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    « Reply #1 on: November 05, 2012, 08:10:39 PM »


    Good job, you managed to do it, well my man, you wanted to create PSA's for all swordsmen characters, its all yours. I'm leaving brawl vault this is my last day on, peace my project helpers.  Grin
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    « Reply #2 on: November 05, 2012, 08:12:57 PM »


    Holy crow!  That's a lot of work done on the PSA already.  How much more work is to be done before a final version is decided?

    As it is, it looks nearly complete.

    *Sigh* I'd like to help, but it'd take me a while to actually gain the experience to be a real asset to this project.  I currently have not a single skill in Brawl hacking. :\

    EDIT: The entry in the Brawl Vault already has a report from A Bloody Canadian for not having a credit/collab in the hack.

    Of course, there's credits in the description, so I don't see why Canadian reported it. :\

    EDIT 2: It's not reported anymore.... weird. Tongue
    « Last Edit: November 05, 2012, 08:23:22 PM by Linkxp500 » Logged

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    « Reply #3 on: November 05, 2012, 08:26:24 PM »


    I couldn't find out A Bloody Canadian name lol so I got it from Omega and now I fixed it. Its 50% done and help is still needed a lot. Any of your talents you think will help go ahead. I'm still going to try and attempt to put it over toon link for those who want to keep Link.
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    « Reply #4 on: November 05, 2012, 08:50:41 PM »


    I know how to fix the hookshot glitch when Link is ported over Toon Link

    Still don't know how to fix the tether hookshot glitch

    And just saying, I didn't edit Omega's running animation. I made it myself.
    « Last Edit: November 05, 2012, 08:55:00 PM by drogoth232 » Logged



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    « Reply #5 on: November 06, 2012, 05:35:49 AM »


    if i may say, i think this psa should be suitable to all link texture/model hacks on this awesome hacking domain. i mean i like the skyward sword link model but i also like this texture:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Type=Character%-Link%#ByUserID=17546&Moderated=All&facebook=true (first one listed)

    and i just think it'd be great to use this psa on that texture in particular in my opinion so...yeah just a suggestion and consideration.
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    « Reply #6 on: November 06, 2012, 07:32:30 AM »


    Hackingstar, last I checked, most model/textures hacks for a specific replaced character work with any PSA for that same base character, provided they don't have or require their own Fit[Character]Motion.pac or Fit[Character].pac.
    « Last Edit: November 06, 2012, 07:34:13 AM by Linkxp500 » Logged

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    « Reply #7 on: November 06, 2012, 08:13:22 AM »


    if i may say, i think this psa should be suitable to all link texture/model hacks on this awesome hacking domain. i mean i like the skyward sword link model but i also like this texture:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Type=Character%-Link%#ByUserID=17546&Moderated=All&facebook=true (first one listed)

    and i just think it'd be great to use this psa on that texture in particular in my opinion so...yeah just a suggestion and consideration.

    This psa is not specifically made for this model, this psa will work for any Link model in the Link Vault. Happy Cheers Hackingstar.

    I know how to fix the hookshot glitch when Link is ported over Toon Link

    Still don't know how to fix the tether hookshot glitch

    And just saying, I didn't edit Omega's running animation. I made it myself.

    Ya I know its a good running animations, Kienamaru was talking about you making a better transition from the run star into the run. (Cuz it looks like his weapons teleport to his back) lol

    Hackingstar, last I checked, most model/textures hacks for a specific replaced character work with any PSA for that same base character, provided they don't have or require their own Fit[Character]Motion.pac or Fit[Character].pac.

    Correct Linkxp500, also do you have any types of brawl hacking skills?
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    « Reply #8 on: November 06, 2012, 09:18:03 AM »


    am I the only person who sees that the up-b does no damage?
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    « Reply #9 on: November 06, 2012, 09:51:03 AM »


    ZeroMaster, I do not believe I do, since I haven't done more than replace files in the game using hacks in the vault for the purpose of installing rather than making my own hack.

    I do not have experience in any form of hacking, but I am practicing a bit of texture work and will soon learn the basics of animation in 3DS Max.

    I'm primarily a coder, but I'm not familiar with all the functions for Brawl.
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    « Reply #10 on: November 06, 2012, 10:55:12 AM »


    am I the only person who sees that the up-b does no damage?
    The Up B does do damage but not to Ike. The attack is still not fully done but it does do damage. It does 22-35% . This is also still currently be fixed because the attack hits most of the time but sometimes doesn't hit. (The attack NEVER hits Ike)

    ZeroMaster, I do not believe I do, since I haven't done more than replace files in the game using hacks in the vault for the purpose of installing rather than making my own hack.

    I do not have experience in any form of hacking, but I am practicing a bit of texture work and will soon learn the basics of animation in 3DS Max.

    I'm primarily a coder, but I'm not familiar with all the functions for Brawl.
    Im also good at texturing, OmegaS3 taught me some really good texturing skills, so im using his texture skills with my psa skills. But if you can texture maybe if you could, you can perfect the outfits to master them or make a materialized Dark Sky Link.
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    « Reply #11 on: November 06, 2012, 10:59:02 AM »


    Just a bit of information

    Some hacks will NOT work with this PSA. This is because I made Link right handed, so it will make some models look like they're inside out.

    To fix this, you'll have to manually edit some values in BBox so that it isn't inside out

    Tormod has an awesome video on how to make Characters right or left handed and how to fix that bug
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    « Reply #12 on: November 06, 2012, 11:31:09 AM »


    Omega mentioned in a phone txt message, making a left and right handed version.

    He also stated that the loftwing needs some serious master scaling, to make it smaller. (If someone can do this please do, A good size will be the size of the Arwings or the Wolfens)
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    « Reply #13 on: November 06, 2012, 11:41:08 AM »


    Well, ZeroMaster, I mean to say about texturing that I'm at a very low level of experience.  I don't think I'll have the patience to texture, replace, test, and see if the texture is aligned correctly during animations.  Seems tedious, and I don't like that. Tongue

    Is there any aspect of Brawl hacking that involves some sorts of scripts?  Not sure what PSAs are about, though I know they relate to attacks, but could also require animation changes.  I also think I read somewhere that PSA hacking also involves some coding changes.
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    « Reply #14 on: November 06, 2012, 11:48:44 AM »


    Well, ZeroMaster, I mean to say about texturing that I'm at a very low level of experience.  I don't think I'll have the patience to texture, replace, test, and see if the texture is aligned correctly during animations.  Seems tedious, and I don't like that. Tongue

    Is there any aspect of Brawl hacking that involves some sorts of scripts?  Not sure what PSAs are about, though I know they relate to attacks, but could also require animation changes.  I also think I read somewhere that PSA hacking also involves some coding changes.
    Its cool and PSA is kinda like scripting, its the meat (rest of the attack)  added to the bones (animations), It takes time to learn how to Psa also psa has a file size limit and its different for every character so it can be kinda difficult but there are many tutorials to learn to psa. But I learned on my own. I looked at others psa and learn how to do things but remembering what goes where.
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