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Author Topic: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-  (Read 343533 times)
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    « Reply #180 on: December 16, 2012, 11:02:01 AM »


    XX = Character ID + 0x30
    popo's ID: 0F
    how in the world am I supposed to add 0F?
    3F....it's hexidecimal...
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    « Reply #181 on: December 16, 2012, 11:08:27 PM »


    Is it possible to move a character's SFX over as well? Right now I have Sonic ported to Jiggs, and it works great, except none of his moves have sound. I know it's possible to change a character's SFX individually, but is there a way to move an entire character's sounds over all at once?
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    « Reply #182 on: December 17, 2012, 04:20:48 AM »


    Is it possible to move a character's SFX over as well? Right now I have Sonic ported to Jiggs, and it works great, except none of his moves have sound. I know it's possible to change a character's SFX individually, but is there a way to move an entire character's sounds over all at once?

    Sound Bank Modifier:[Phantom Wings]
    4A000000 80AD89E0
    1400ZZZZ 0000000YY
    E0000000 80008000

    ZZZZ = XX * 0x04

    Characters [XX]:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Popo
    10 (Nana)
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganondorf
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1C Pokemon Trainer
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 Robot
    24 (Pra-mai)
    25 Jigglypuff
    26 (Mewtwo)
    27 (Roy)
    28 (Dr. Mario)
    29 Toon Link
    2A (Toon Zelda)
    2B (Toon Sheik)
    2C Wolf
    2D (Dixie)
    2E Snake
    2F Sonic
    30 Giga Bowser
    31 Warioman
    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy
    36 (Mario D)

    Sound Bank Values [YY]:
    01 Mario
    02 Link
    03 Pit
    04 Metaknight
    05 Dedede
    06 Donkey Kong
    07 Samus/Zero Suit Samus
    08 Yoshi
    09 Kirby
    0A Fox
    0B Pikachu
    0C Luigi
    0D Captain Falcon
    0E Ness
    0F Bowser
    10 Peach
    11 Zelda/Sheik
    12 Popo/Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Olimar
    19 Lucas
    1A Diddy Kong
    1B Pokemon Trainer
    1C Charizard
    1D Squirtle
    1E Ivysaur
    1F Lucario
    20 Ike
    21 Rob
    22 Jigglypuff
    23 Toon Link
    24 Wolf
    25 Snake
    26 Sonic
    27 Unknown
    28 Alloy
    29-4B Unknown
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    « Reply #183 on: December 17, 2012, 04:50:47 AM »


    Is it possible to move a character's SFX over as well? Right now I have Sonic ported to Jiggs, and it works great, except none of his moves have sound. I know it's possible to change a character's SFX individually, but is there a way to move an entire character's sounds over all at once?
    Sound Bank Modifier:[Phantom Wings]
    4A000000 80AD89E0
    1400ZZZZ 0000000YY
    E0000000 80008000

    ZZZZ = XX * 0x04

    Characters [XX]:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Popo
    10 (Nana)
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganondorf
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1C Pokemon Trainer
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 Robot
    24 (Pra-mai)
    25 Jigglypuff
    26 (Mewtwo)
    27 (Roy)
    28 (Dr. Mario)
    29 Toon Link
    2A (Toon Zelda)
    2B (Toon Sheik)
    2C Wolf
    2D (Dixie)
    2E Snake
    2F Sonic
    30 Giga Bowser
    31 Warioman
    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy
    36 (Mario D)

    Sound Bank Values [YY]:
    01 Mario
    02 Link
    03 Pit
    04 Metaknight
    05 Dedede
    06 Donkey Kong
    07 Samus/Zero Suit Samus
    08 Yoshi
    09 Kirby
    0A Fox
    0B Pikachu
    0C Luigi
    0D Captain Falcon
    0E Ness
    0F Bowser
    10 Peach
    11 Zelda/Sheik
    12 Popo/Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Olimar
    19 Lucas
    1A Diddy Kong
    1B Pokemon Trainer
    1C Charizard
    1D Squirtle
    1E Ivysaur
    1F Lucario
    20 Ike
    21 Rob
    22 Jigglypuff
    23 Toon Link
    24 Wolf
    25 Snake
    26 Sonic
    27 Unknown
    28 Alloy
    29-4B Unknown
    for your case
    Sound Bank Modifier:[Phantom Wings]
    4A000000 80AD89E0
    14000094 00000026
    E0000000 80008000

    jigly has sonic sound bank
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    « Reply #184 on: December 17, 2012, 09:30:08 AM »


    for your case
    Sound Bank Modifier:[Phantom Wings]
    4A000000 80AD89E0
    14000094 00000026
    E0000000 80008000

    jigly has sonic sound bank

    Exactly what I needed! It worked perfectly, thank you to both of you.

    Edit: Actually, one other question. The answer to this is probably no, but is it possible to then change those sounds? I have the sound hex files for an SFX I'm trying to add, but I only want them to apply to "Jiggs". But using this code makes it seem that it will use the same sounds for both. Is that correct?

    The reason I don't just apply those hex codes to Jiggs is that they're designed for Sonic, which is why I wanted to port his sounds over to Jiggs. Thanks!
    « Last Edit: December 17, 2012, 09:34:24 AM by slaughter077 » Logged

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    « Reply #185 on: December 17, 2012, 09:46:40 AM »


    Exactly what I needed! It worked perfectly, thank you to both of you.

    Edit: Actually, one other question. The answer to this is probably no, but is it possible to then change those sounds? I have the sound hex files for an SFX I'm trying to add, but I only want them to apply to "Jiggs". But using this code makes it seem that it will use the same sounds for both. Is that correct?

    The reason I don't just apply those hex codes to Jiggs is that they're designed for Sonic, which is why I wanted to port his sounds over to Jiggs. Thanks!
    correct if you change sonic sounds you will change both sonic and jigly at the same time since they use the same soundbank
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    « Reply #186 on: December 17, 2012, 11:02:32 AM »


    Okay, that's what I figured, but thanks anyway.
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    Dr.Aco64
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    « Reply #187 on: December 28, 2012, 03:49:43 AM »


    Can anyone help me find/make some jigglypuff .rel ports?
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    « Reply #188 on: December 28, 2012, 10:49:48 AM »


    Can anyone help me find/make some jigglypuff .rel ports?
    Jiggs can already be perfectly ported but I never actually saw it ported to other characters. I would assume it could be done though since it was already done before Tongue
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    « Reply #189 on: December 28, 2012, 11:30:42 AM »


    Jiggs can already be perfectly ported but I never actually saw it ported to other characters. I would assume it could be done though since it was already done before Tongue
    there is a jigly rel over GW on the wisp psa and thats the only port of her i guess
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    « Reply #190 on: December 28, 2012, 11:51:33 AM »


    there is a jigly rel over GW on the wisp psa and thats the only port of her i guess
    i have Scott Pilgrim psa that is for jigg ported to rob but yeah i dont think there's no other
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    « Reply #191 on: December 29, 2012, 07:04:10 PM »


    Ok. Thanks.
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    « Reply #192 on: January 03, 2013, 07:58:20 PM »


    look what i found when me and sonic brawler was trying to fix the lucario problem we found out another .rel port that works.

    <a href="http://www.youtube.com/watch?v=LNl1ZrcQ1Jo&feature=youtu.be" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LNl1ZrcQ1Jo&feature=youtu.be</a>
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    « Reply #193 on: January 03, 2013, 09:35:18 PM »


    look what i found when me and sonic brawler was trying to fix the lucario problem we found out another .rel port that works.

    Now we can have all those glitchy movesets and "imports" over other people! Lol.
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    « Reply #194 on: January 04, 2013, 03:54:26 AM »


    so why would we port an alloy over a character? unless the alloy could get multiple pac files like since they have  independant pac files and motions i dont see the point lol i really wich we could rel port over them and have 4 diferent psas Tongue
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