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Question: Lucario Won. Who should be the new Plug and Play?
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Author Topic: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-  (Read 343518 times)
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SonicBrawler
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    « Reply #525 on: June 17, 2013, 04:08:53 AM »


    Nice job as always.
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    « Reply #526 on: June 17, 2013, 04:17:34 AM »


    As wonderful as the rels are. i mean AMAZING. how do i go about disabling a ported character's voice? having Lloyd for example talk like Vegeta is a little awkward.

    also these ports are getting better and better.

    also, about the extra slot that Asf1nk released is it possible those could be improved upon? i was trying to figure out how to activate more than MarioD's slot. the codes are simple but is it possible to flesh out and make it "flawless"
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    « Reply #527 on: June 17, 2013, 05:53:38 AM »


    its a shame that olimar and pikachu dont have many psas sadly but peach and wolf have some good ones
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    PhantomWings
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    « Reply #528 on: June 17, 2013, 01:24:33 PM »


    As wonderful as the rels are. i mean AMAZING. how do i go about disabling a ported character's voice? having Lloyd for example talk like Vegeta is a little awkward.

    also these ports are getting better and better.

    also, about the extra slot that Asf1nk released is it possible those could be improved upon? i was trying to figure out how to activate more than MarioD's slot. the codes are simple but is it possible to flesh out and make it "flawless"

    Disabling the sound write can be easily achieved by changing section[8] 0x88 to 0x00000000. You can also change the actual soundbank that is written by changing the value pointed to by the relocation at 0x84.

    I think it is actually better if Plug&Play modules didn't change the soundbank references as having two characters in a match sharing a single soundbank isn't optimal. With RSAR editing on the rise, it would be better to change the audio in the actual soundbank instead of just changing the soundbank reference. I may end up removing the soundbank write in the future or I may try to develop a resource management system that ensures the soundbank remains loaded as long as at least one character using it still exists.

    As far as clone slots go, I have had a project on backlog for a while now that would easily allow new slots to be added. But at the moment I haven't had a chance to work on it. The main problem with adding new slots is space. Particularly, a lot of reference tables that are used by characters have a very limited capacity when it comes to adding new entries. Not only that, but sora_melee is pretty delicate and a lot of functions as well as currently existing codes depend on it maintaining a relatively constant size and location, so simply expanding sora_melee isn't really an option. My current plan involves relocating all known tables to a separate module that can be easily modified and referenced, but the console itself is running at a pretty restricting memory capacity as well. In the end, it might be necessary to disable something like the online menus in order to free up the required amount of memory.
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    « Reply #529 on: June 17, 2013, 02:26:27 PM »


    Sounds amazibg. I'm find giving up wifi for that
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    « Reply #530 on: June 17, 2013, 03:10:04 PM »


    lol i didnt understood much but if you can make extra slots work no matter what im all for it xD
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    « Reply #531 on: June 17, 2013, 03:54:42 PM »


    PhantomWings...doing something incredible once again...I'm shocked :O [/sarcasm]

    But seriously, I love that this project has not been given up on. And the cool thing is, now everyone can have their favorite melee characters back with the new P&P .rels!

    Hopefully more characters will be done soon Smiley
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    « Reply #532 on: June 17, 2013, 05:51:40 PM »


    R there still gfx issues?
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    « Reply #533 on: June 18, 2013, 01:08:57 PM »


    it might be necessary to disable something like the online menus in order to free up the required amount of memory.

    I am okay with this. usually when people have PSA's that of which are edited they don't bother with internet functions. so by disabling all the related internet material this frees up alot of memory. couldn't you make optional disables to free up memory like completely disabling Stage making (seeing how the stages that people actually make are better) don't know if this would free up more memory but i never use it and i highly doubt people use it. unless they like custom stages with actual traps and what not.

    either way i support the perfection of character rels over clones characters seeing how you plan on making the newer RELS into a plugin you just slap in there and it loads it from there without messing with soramelee though will sora melee be disabled or will the newer RELS just load newer functions along side soramelee?
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    « Reply #534 on: June 19, 2013, 05:34:06 PM »


    I know its possible to port over Ice Climbers with the correct code, but is there a way to prevent the BP, victory symbol and the interface to be Mario. I ported Link over Ice Climbers, and have no idea on how to fix this problem?
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    « Reply #535 on: June 22, 2013, 10:50:57 AM »


    Disabling the sound write can be easily achieved by changing section[8] 0x88 to 0x00000000. You can also change the actual soundbank that is written by changing the value pointed to by the relocation at 0x84.

    I think it is actually better if Plug&Play modules didn't change the soundbank references as having two characters in a match sharing a single soundbank isn't optimal. With RSAR editing on the rise, it would be better to change the audio in the actual soundbank instead of just changing the soundbank reference. I may end up removing the soundbank write in the future or I may try to develop a resource management system that ensures the soundbank remains loaded as long as at least one character using it still exists.
    I think this would be a good way to go. I had an idea to just swap a few sfx from the host characters to the ports, then change the id's in PSA/BrawlBox so that the host character and clone have their own voices using the same soundbank. My only issue is I don't know how big the bsrar can be before it freezes.
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    « Reply #536 on: June 23, 2013, 10:29:55 PM »


    Hey, I have been using these rel files and Module Editor, is there something wrong with porting Lucario over Ice Climbers? Do I need codes?
    LOL, sorry for wasting someone's time, I found this on post # 33.  Awesome Face

    Post Merge: June 23, 2013, 11:36:25 PM
    I am having problems with the Ice Climbers. I got the newest Mewtwo hack to work over them and put in the code needed, however, I only get the main color, (FitPopo00.pac/pcs) for each slot and when I have multiplayer battles with multiple Mewtwo's (IceClimbers) the game does a loud freeze. Any suggestions?
    « Last Edit: June 23, 2013, 11:36:25 PM by SuperSilva » Logged

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    « Reply #537 on: June 24, 2013, 06:25:46 AM »


    that is because of teh code. i can make a new one that replaces each ice climber slot with each popo slot. i will do it in a bit
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    « Reply #538 on: June 24, 2013, 08:21:12 AM »


    Thanks alot. ^_^
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    SonicBrawler
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    « Reply #539 on: June 24, 2013, 08:28:52 AM »


    Thanks alot. ^_^

    i belive this will work. if not, let me know

    Code:
    Character/Costume Replacement (IC -> Popo) [spunit262]
    80000000 90180B48
    80000001 90180BF8
    60000003 00000000
    4A001000 00000000
    38000002 00FF1000
    4A001001 00000000
    38000004 FF000000
    10000000 00000011
    100003C5 000Q0000
    E0000000 80008000
    86000000 00000004
    86000001 0000005C
    62000000 00000000
    80000000 90180B48
    80000001 90180BF8
    60000003 00000000
    4A001000 00000000
    38000002 00FF1000
    4A001001 00000000
    38000004 FF000001
    10000000 00000011
    100003C5 000Q0001
    E0000000 80008000
    86000000 00000004
    86000001 0000005C
    62000000 00000000
    80000000 90180B48
    80000001 90180BF8
    60000003 00000000
    4A001000 00000000
    38000002 00FF1000
    4A001001 00000000
    38000004 FF000002
    10000000 00000011
    100003C5 000Q0002
    E0000000 80008000
    86000000 00000004
    86000001 0000005C
    62000000 00000000
    80000000 90180B48
    80000001 90180BF8
    60000003 00000000
    4A001000 00000000
    38000002 00FF1000
    4A001001 00000000
    38000004 FF000003
    10000000 00000011
    100003C5 000Q0003
    E0000000 80008000
    86000000 00000004
    86000001 0000005C
    62000000 00000000
    80000000 90180B48
    80000001 90180BF8
    60000003 00000000
    4A001000 00000000
    38000002 00FF1000
    4A001001 00000000
    38000004 FF000004
    10000000 00000011
    100003C5 000Q0004
    E0000000 80008000
    86000000 00000004
    86000001 0000005C
    62000000 00000000
    80000000 90180B48
    80000001 90180BF8
    60000003 00000000
    4A001000 00000000
    38000002 00FF1000
    4A001001 00000000
    38000004 FF000005
    10000000 00000011
    100003C5 000Q0005
    E0000000 80008000
    86000000 00000004
    86000001 0000005C
    62000000 00000000
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