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Author Topic: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-  (Read 343765 times)
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BlueBrain
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    « Reply #555 on: June 28, 2013, 08:20:32 AM »


    please make it work!
    if this works, sheik and zelda will get double filesize limits!
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    « Reply #556 on: June 28, 2013, 08:23:49 AM »


    well good news and bad news for those interested

    good news is sheik works all good and fine
    zelda on teh otehr hadn... playing with zelda and sheik together freezes.
    playing as zelda alone works

    and i got her filesize up to 469 or somehting liek that
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    « Reply #557 on: June 28, 2013, 01:53:11 PM »



    Sadly Zelda and Sheik turned out to be more complicated than I thought.
    We'll have to patch the module somehow.

    If you just want to port over Zelda or Sheik this codes will work for you
    If you're looking to increase the filesize limit for a PSA then sorry.

    Good news is Samus and ZSS in the other hand seem to work perfectly.

    ZeroSuit Samus New Separate Module [ASF1nk]
    07202020 00000014
    66745F73 7A65726F
    73756974 2E72656C
    00000000 00000000
    04AD8100 81202020

    No Second Character Samus/Zss [ASF1nk]
    04ad828C FFFFFFFF
    04ad829C FFFFFFFF

    Just straight copy Samus module and name it:

    ft_szerosuit.rel

    No need to change the module ID.

    No need to port over ZSS.
    Samus and ZSS can both be in the same match.
    Perfect.

    Just need to test if the filesize limit increased.

    EDIT:

    To clarify you CAN port any character over Zelda and Sheik using the P&P rels.

    « Last Edit: June 28, 2013, 01:57:44 PM by ASF1nk » Logged

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    « Reply #558 on: June 28, 2013, 02:02:07 PM »


    this would be awnsome if you could get the Gbowser slot for ppl to rel port over or the alloys xD
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    « Reply #559 on: June 28, 2013, 02:38:29 PM »


    this would be awnsome if you could get the Gbowser slot for ppl to rel port over or the alloys xD

     Kirby Dance


    also, we (by we i mean i but im not working on this alone) got zamus up to 1219 kb for the psa file...
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    « Reply #560 on: June 28, 2013, 02:44:07 PM »


    dkn why everyone is so interested in psa filesize with bb psa filesize isnt even an issue, i could even put ridley over zss with no problems and had 39kb more to even reach zss default size in the fitzsamus.pac  all i care would be having a full char over gbowser  that would be sweet
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    « Reply #561 on: June 28, 2013, 02:59:56 PM »


    IMO the less limitations we have, the better.
    Larger filesize limit + being to port over them is nice.
    « Last Edit: June 28, 2013, 03:28:48 PM by ASF1nk » Logged

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    « Reply #562 on: June 28, 2013, 03:18:45 PM »


    ASF1nk i think you got something good going
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    « Reply #563 on: June 28, 2013, 04:32:02 PM »



    Sadly Zelda and Sheik turned out to be more complicated than I thought.
    We'll have to patch the module somehow.

    If you just want to port over Zelda or Sheik this codes will work for you
    If you're looking to increase the filesize limit for a PSA then sorry.

    Good news is Samus and ZSS in the other hand seem to work perfectly.

    ZeroSuit Samus New Separate Module [ASF1nk]
    07202020 00000014
    66745F73 7A65726F
    73756974 2E72656C
    00000000 00000000
    04AD8100 81202020

    No Second Character Samus/Zss [ASF1nk]
    04ad828C FFFFFFFF
    04ad829C FFFFFFFF

    Just straight copy Samus module and name it:

    ft_szerosuit.rel

    No need to change the module ID.

    No need to port over ZSS.
    Samus and ZSS can both be in the same match.
    Perfect.

    Just need to test if the filesize limit increased.

    EDIT:

    To clarify you CAN port any character over Zelda and Sheik using the P&P rels.



    I just tried a fight with dark samus against zero suit samus, and the game froze Sad

    Post Merge: June 28, 2013, 04:50:23 PM
    I just tried a fight with dark samus against zero suit samus, and the game froze Sad

    EDIT: ZSamus raygun freezes the game
    « Last Edit: June 28, 2013, 04:50:52 PM by shadowXtreme » Logged

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    « Reply #564 on: June 28, 2013, 06:42:48 PM »


    I just tried a fight with dark samus against zero suit samus, and the game froze Sad

    Post Merge: June 28, 2013, 04:50:23 PM
    EDIT: ZSamus raygun freezes the game
    I don't think its the codes, maybe you did something incorrectly. Are you just using those codes with the PSA's or did you port over ZSS and Samus?
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    « Reply #565 on: June 28, 2013, 09:16:08 PM »


    I don't think its the codes, maybe you did something incorrectly. Are you just using those codes with the PSA's or did you port over ZSS and Samus?


    I am using original samus, and original zero suit samus

    I did no import,..  Raygun freezes, I am using the correct codes,. I used the correct rel, I have Samus zsuit no swap code activated as well, This is is the only code that could affect samus and Zsuit samus, I will disable it and try again, I will post results

    Edit: Down B freezes too..

    EDIT 2 : damn something strange is happening,. The CPU is doing rayguns, and the game is not freezing..

    EDIT 3: Samus attacked with Neutral B.. and game just.. froze

    EDIT 4,. I started a match between samus and zero suit,. zsuit in as p1 , and samus as CPU 2,.. samus is doing the neutral B attack and all the other attacks, and the game  is not freezing, at all

    this glitches are weird.. people says that the codes works perfectly, but they are freezing , for me

    I will try using FPC 3.5.1 and the samuszsuitsamus codes only
    RESULT:  I did some neutral B with zero suit,. then samus launched a missile, and the game froze..  

    I used this codeset:

    http://www.mediafire.com/?te77hob5aqsppds

    and this is my GCT FILE

    http://www.mediafire.com/?3zkend0uzd3en3d


    I will edit my ISO file and try again, I will post results
    RESULT: Well Samus and ZSuit loaded, both, ft_szerosuit.rel is inside my iso (module folder inside inside my iso) ,.. match started, samus used neutral B, game froze

    Im pretty sure that we can use any  plug and play modules over samus or zsuit using ASFLINK codes, but the game freezes if the original samus and zerosuit play against each other, ..
    « Last Edit: June 28, 2013, 11:02:04 PM by shadowXtreme » Logged

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    « Reply #566 on: June 28, 2013, 11:13:02 PM »


    I am using original samus, and original zero suit samus

    I did no import,..  Raygun freezes, I am using the correct codes,. I used the correct rel, I have Samus zsuit no swap code activated as well, This is is the only code that could affect samus and Zsuit samus, I will disable it and try again, I will post results

    Edit: Down B freezes too..

    EDIT 2 : damn something strange is happening,. The CPU is doing rayguns, and the game is not freezing..

    EDIT 3: Samus attacked with Neutral B.. and game just.. froze

    EDIT 4,. I started a match between samus and zero suit,. zsuit in as p1 , and samus as CPU 2,.. samus is doing the neutral B attack and all the other attacks, and the game  is not freezing, at all

    this glitches are weird.. people says that the codes works perfectly, but they are freezing , for me

    I will try using FPC 3.5.1 and the samuszsuitsamus codes only
    RESULT:  I did some neutral B with zero suit,. then samus launched a missile, and the game froze..  

    I used this codeset:

    http://www.mediafire.com/?te77hob5aqsppds

    and this is my GCT FILE

    http://www.mediafire.com/?3zkend0uzd3en3d


    I will edit my ISO file and try again, I will post results
    RESULT: Well Samus and ZSuit loaded, both, ft_szerosuit.rel is inside my iso (module folder inside inside my iso) ,.. match started, samus used neutral B, game froze

    Im pretty sure that we can use any  plug and play modules over samus or zsuit using ASFLINK codes, but the game freezes if the original samus and zerosuit play against each other, ..
    If you're just using a ZSS and Samus PSA, what's the point of using ASF1nk codes if you aren't porting anyone over the chrs? Shocked
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    « Reply #567 on: June 28, 2013, 11:27:47 PM »


    If you're just using a ZSS and Samus PSA, what's the point of using ASF1nk codes if you aren't porting anyone over the chrs? Shocked

    Because the point of ASF1nk codes is this:

    individualize samus and zsuit samus.., thats the point, so i tested them, and I saw that they are not individualized yet, because they freeze if they fight each other
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    « Reply #568 on: June 28, 2013, 11:41:44 PM »


    Because the point of ASF1nk codes is this:

    individualize samus and zsuit samus.., thats the point, so i tested them, and I saw that they are not individualized yet, because they freeze if they fight each other
    No no no the point is so they can be ported over lol. There's already codes that can get you individual Sheik, Zelda, Samus, and ZSS so why use these codes if you won't port over them anyways?
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    « Reply #569 on: June 28, 2013, 11:49:05 PM »


    No no no the point is so they can be ported over lol. There's already codes that can get you individual Sheik, Zelda, Samus, and ZSS so why use these codes if you won't port over them anyways?

    ok,. then I should Accept that If you are using ASF1ink codes, original samus and zerosuit samus will freeze if they fight each other,.  I and with this code you still cant do a fight between a SAMUS PSA and the original zero suit samus, or vice versa
    « Last Edit: June 28, 2013, 11:50:58 PM by shadowXtreme » Logged

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