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« Reply #135 on: February 18, 2013, 04:21:57 AM » |
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looks cool, i dont know what it is, so no more feedback xD i didnt make the ears, face is tidus' editted, hair is hwoarang's editted, goggle thingy is fully custom, shirt is Kung Lao's... still looking for some good arms xD
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« Last Edit: February 21, 2013, 08:13:04 AM by joking »
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« Reply #136 on: February 22, 2013, 05:01:08 AM » |
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Nice. I thought you got the face from this model though. I would like to see how it turns out when you are done. also finished the Devastator also not really a custom model but I ripped this and edited the heck out of it to make it look the way it is actually took a few days to get it to look right.
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« Reply #137 on: February 22, 2013, 06:44:10 AM » |
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Nice. I thought you got the face from this model though. I would like to see how it turns out when you are done. also finished the Devastator PREVIEW also not really a custom model but I ripped this and edited the heck out of it to make it look the way it is actually took a few days to get it to look right. i was gonna use that face, but it was way too high-poly, the face alone had 12000 verts. so i ended up using only it's hair and ears... here's a up to date picture:
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« Last Edit: February 22, 2013, 06:20:25 PM by joking »
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« Reply #138 on: February 25, 2013, 01:41:00 AM » |
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Got bored so I made this. took about 2 hours to do everything just need to edit the textures to have alpha made another
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« Last Edit: February 25, 2013, 07:00:23 AM by DemonBoy »
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« Reply #139 on: February 28, 2013, 04:24:42 AM » |
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looks pretty cool, dontknow much about keyblades, so that's all i can say lol
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« Reply #140 on: March 09, 2013, 05:46:04 PM » |
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I have some custom models I've made. I'm going to make a thread for them, but until I do, I'll just put this here. Peardian's got skills.
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« Reply #141 on: March 09, 2013, 05:48:41 PM » |
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he sure has. best thing is he seems to fully understand/comprehend brawl's art style, and is able to apply it to anything...
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« Reply #142 on: March 17, 2013, 07:47:07 PM » |
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Got bored again so I started making this.
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« Reply #143 on: March 17, 2013, 07:48:47 PM » |
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dude, that is [censored]ing epic!
although, if you plan on getting her into brawl, it seems a bit high poly...
is it fully custom, or did u use some base?
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« Reply #144 on: March 17, 2013, 07:59:38 PM » |
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yeah, it's a bit high poly because i'm using Felicia as a base. although i could make a lower poly version once i'm done if anyone wants to get it into brawl.
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« Reply #145 on: March 17, 2013, 08:14:17 PM » |
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yeah, it's a bit high poly because i'm using Felicia as a base. although i could make a lower poly version once i'm done if anyone wants to get it into brawl.
Meh, Felicia worked fine in Brawl (but it sure as hell pushed the limit to near-insane levels). If the model's not more than 17,000 polygons/9200 vertices your custom model should work fine.
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« Reply #146 on: March 18, 2013, 02:33:33 AM » |
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for the face and hair you could use kit's model
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« Reply #147 on: March 18, 2013, 05:30:35 AM » |
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Meh, Felicia worked fine in Brawl (but it sure as hell pushed the limit to near-insane levels). If the model's not more than 17,000 polygons/9200 vertices your custom model should work fine.
Yeah I know, but the way i'm editing this model is messy and rigging would be a pain if left as is. the model doesn't really need to be this high poly anyway. i'm pretty much just going to remodel this once i got everything in the right place. for the face and hair you could use kit's model
I was thinking about it but Kit's face wouldn't work. Her hair might though.
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« Reply #148 on: March 23, 2013, 08:56:44 AM » |
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that's really good dude, I've been working on a model myself. It's Yveltal from Pokemon Y: and it's only 8994 polygons (faces)
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« Reply #149 on: March 23, 2013, 10:01:28 AM » |
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Holy [censored]. Nice
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