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« Reply #420 on: June 06, 2016, 06:19:24 PM » |
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Don't mind me just remembering this place exsts
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« Reply #421 on: September 14, 2016, 08:13:19 PM » |
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Apolo from Kirby's Dream Land 3Made in about 3 hours total. 468 polygons HB-002 from Kirby's Dream Land 3Used corkboard for the surface. 440 polygons HB-007 from Kirby's Dream Land 3For fun, I gave his bones the same names as those used by characters. 436 polygons
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« Reply #422 on: October 23, 2016, 11:36:20 AM » |
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Oh hey I made another obscure Kirby thing. Transformer from Kirby's Dream CourseDespite the smoothness, it still doesn't have very many polygons. 1698 polygons
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« Reply #423 on: October 23, 2016, 11:47:30 PM » |
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Pear. You're the only one keeping this thread alive haha.
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« Reply #424 on: October 24, 2016, 04:32:02 PM » |
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Which is very unfortunate. Custom models are one of the most awesome thing that we can do with this game.
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ㅤlㅤ
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« Reply #425 on: November 13, 2016, 08:10:23 PM » |
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Keyzer from Wario Land 41010 polygons (1370 if you include duplicate eye meshes)
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« Reply #427 on: January 24, 2017, 08:12:40 PM » |
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Time Gear from Pokemon Mystery Dungeon1656 polygons for gear, 72 polygons for markings low poly version (not shown) is 168 polygons Made in a full day
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« Reply #428 on: March 12, 2017, 07:27:21 PM » |
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^ Really dig this piece. What did you change for the lowpoly version?
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ㅤlㅤ
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« Reply #429 on: March 12, 2017, 08:35:49 PM » |
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^ Really dig this piece. What did you change for the lowpoly version? Glad you like it! The low-poly version is based on what the model looked like before I beveled all of the edges and added carved details. I also used a render of the high-poly version to create the low-poly version's texture.
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« Reply #430 on: March 20, 2017, 08:07:07 PM » |
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Barney Bubble from Super Mario World 2: Yoshi's Island908 polygons (bubbles are separate effects) Made in a full day
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« Reply #431 on: July 08, 2017, 02:47:09 PM » |
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Flying Palace from Pokemon the Movie 2000: The Power of OneBody: 300104 polygons (Mid: 144328, Low: 49752) Propeller 1: 904 polygons (Low: 246) Propeller 2: 560 polygons (Low: 174) Total: 356924 polygons (Min: 65736) Made slowly over the course of seven months. Used official concept art to ensure the design was as accurate as possible.
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« Reply #432 on: July 19, 2017, 09:59:40 PM » |
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Vibe Scepter from Super Princess Peach1056 polygons (2208 including extra glass orb polygons) The object is physically impossible, so I designed the model to use UV animation for swapping out the faces. I made extra polygons for the orb in case anyone wanted to try doing fancier renders with it.
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« Reply #433 on: August 26, 2017, 10:09:10 PM » |
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Pinwheel from Super Mario RPG3120 polygons (812 base + 1092 normal + 1216 angry) Studied Thwomps and related enemies to get a feel for how to create the face.
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« Reply #434 on: September 11, 2017, 09:43:17 AM » |
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Big Shaker from Sonic the Hedgehog 37588 polygons One of the main reasons it has so many polygons is because the crossing bands of gold had to match up, which required specific multiples of polygons. This in turn directed the level of detail for the rest of the model. The mesh is structured in such a way that it would be easy to carve out a [censored]pit and turn it into Sonic Mania's Laundro Mobile boss.
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