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« Reply #45 on: December 22, 2012, 11:09:20 AM » |
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SHOW ME THE PHARAOH! =D
Please. :3
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« Reply #46 on: December 22, 2012, 11:11:29 AM » |
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I'm sorry, but until I can find someone to rig/texture map him, that's as done as Pharaoh Man is gonna get
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« Reply #47 on: December 22, 2012, 07:57:14 PM » |
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DID YOU SERIOUSLY USE ARBOK FOR THE DAMN SNAKE?! XD
That's hilarious!
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« Reply #48 on: December 22, 2012, 08:05:48 PM » |
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He said he did when he first posted his picture.
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« Reply #49 on: December 22, 2012, 08:16:51 PM » |
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No, I said "disregard Arbok." Clearly someone wasn't paying attention
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« Reply #50 on: December 22, 2012, 08:19:09 PM » |
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But we DIDN'T disregard him if we noticed him
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« Reply #51 on: December 22, 2012, 08:35:16 PM » |
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But we DIDN'T disregard him if we noticed him INDEED. I still think it's funny. I like it. It's fitting.
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« Reply #52 on: December 22, 2012, 10:13:07 PM » |
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Well, it's probably the best model he could use for Pharoahman.
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« Reply #53 on: December 23, 2012, 11:21:23 PM » |
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Hornet Hole time! I know nothing about stage hacking, but I figured I'd give it a shot. The honey is gonna be all sticky and stuff. I tested my theory out by editing Final Destination. For the floor honey, there will be a bunch of knee-high invisible walls, preventing you from walking when you're on the honey. And for the wall honey, their collision data will be set to "floor" so you can walk up and down them, but I'll try putting little invisible walls or ceiling on them so you have to jump around them. It'll be just like in DKC2!
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« Reply #54 on: December 24, 2012, 10:56:07 AM » |
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When I first saw that, I was thinking of Honeyhive Galaxy from Super Mario Galaxy. Glad to see more DK representation.
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« Reply #55 on: December 25, 2012, 05:07:23 PM » |
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Goombella Rig is just about done. The Uv mapping is also done...
I hope you don't mind, but i re-made the helmet from scratch. The other one had very odd UV's...
The only issue is the feet... They like to not stay attached to her body in most animations. I have no idea how to fix that :/
Oh, and I couldn't move the hair bones around without it causing GFX glitches.
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« Reply #56 on: December 25, 2012, 05:37:03 PM » |
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Thank you for you contributions good sir. It's fine that you re-did the hat. I just made minor edits to Mettaur's helmet anyways. Sorry it was giving you trouble. I kinda figured that the feet might detach since a Goomba's lower body is so much thinner than Jiggs'. The solution would be to make that part wider, but that might just look worse (unless bone edits could work by moving the feet bones more inward?). Too bad about the hair, but that was just an extra little idea I had anyways.
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« Reply #57 on: December 25, 2012, 05:56:32 PM » |
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why didnt i see this thread before? hope to see more epic stuff from you sir, u were my fav vertexer back in the old days
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« Reply #58 on: December 25, 2012, 07:55:39 PM » |
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guess i should say that Aafyre's stage is gonna be as a collab with me
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« Reply #59 on: December 25, 2012, 08:16:59 PM » |
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That's the Christmas spirit! What a friend
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